Added:
-New attribute: lethality -New shield: wooden shield -Tooltips: weapons considered "longweapons" will have this description (works with modded weapons too
-New entity: lost piglin -New weapon: halberd -New item: leather cloth -New crafts for: mail armor, horse armor, vanilla armor -New entity balancing
Lethality:
-An attribute that separates battleaxes and longaxes from normal axes and swords, instead of causing critical hits, weapons with this attribute cause damage based on the entity's maximum health
Halberd:
-Can be obtained by defeating a lost piglin, works similar to an axe, with high enchantability and damage.
Lost piglin:
-A piglin that after countless battles, was lost in the nether, its armor fused with its skin creating a mega resistant entity with a lot of health, defeating it can bring incredible rewards
Wooden Shield:
-An alternative to obtain defensive means at the beginning of the game.
Mechanics:
-Critical: only sword-type tools can cause a critical hit, creating an additional difference between axes and swords.Bleeding: caused by weapons that have the lethality attribute
-Shields and arm shields: knock back attacking entities
-Entities: now spawn with a wider variety of items and armor, entities that spawn in hot and cold biomes have a higher chance of obtaining leather armor dyed with the biome's color
-Wither skeletons: can now spawn wearing light netherite armor, bows, and battleaxes
Changes:
-Long weapons prevent the use of bows, crossbows, and shields in the off-hand, no longer causing negative effects to the player
-Golden tools have been retextured to be more similar to gold items
-Arm shield no longer give extra health
-Vanilla shield gives 10 more health
-Vindicators with battleaxes and warhammers now have a chance to drop heavy iron armor
-Vindicators with warhammers and Battle axes have a chance to replace regular vindicators, making it possible for them to spawn in vanilla and modded structures (does not occur during a raid)
-Mod shields have a first-person animation
-Fixed:
-Bows do not deal damage to arm guards
-Animations stop playing when dropping items or switching items quickly
-Second longsword attack animation does not play when attacking entities
-Various bugs with animation interruptions
-Adjusted damage returned when having a weapon enchanted with "parry"



