Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Creators
Details
About
Combat Rebalance is a mod aimed around rebalancing some features of minecraft's combat, specifically hunger, ender pearls, tridents and maces.
All of the changes made by this mod can be tweaked and disabled through the config file.
Features
Hunger
Make healing more steady in combat rather than in bursts with food, making high saturation foods not as overpowered as they are. And changes eating time based on hunger and saturation given which gives a use to lower nutrition and saturation foods as quick food. Adds a cooldown to food based on effects given, preventing things like gap chugging.
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Saturation is no longer used to regenerate quickly, and is instead now only relevant as a "pause" to hunger loss after eating.
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Natural regeneration now uses hunger to heal every 40 ticks (2 seconds) rather than every 80 ticks (4 seconds).
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The consumption of hunger by natural regeneration is 1:1 taking 1 to heal 1HP. This ignores the player's current saturation value, making it so hunger bars can be lost even if food was just consumed.
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Natural regeneration now continues until a hunger level of 8 rather than the previous 18.
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Changes eat time based on hunger and saturation given, 4 ticks per hunger and 2 ticks per saturation with a minimum of 10 ticks (0.5 seconds) and maximum of 40 ticks (2 seconds).
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Adds a 5 tick (0.25 seconds) cooldown to eating all food.
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Adds/Subtracts 20 ticks of cooldown per positive/negative effect level on a food.
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(Disabled by Default) Saturation is no longer accumulated by eating multiple instances of food. Instead, saturation is set to the eaten food's saturation value, as long as said saturation value exceeds the player's current saturation.
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(Disabled by Default) Re-enabling saturation healing the player.
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(Disabled by Default) Disabling all hunger loss except healing based hunger loss.
Ender Pearls
Rebalances the Ender Pearl to not be as overpowered of a teleporting item as it is, making them less useful in combat with a risk to teleporting far away but still useful for travelling. Unfortunately these changes may break stasis chambers.
- Ender pearls shatter when their owner takes damage after a 10 tick delay.
- Increases cooldown to 160 ticks (8 seconds).
Tridents
Goal is for the trident to become a mid range combo weapon.
Attribute Changes:
- 9 -> 10 Attack Damage
- 1.1 Attack Speed
- 0 -> +1.5 Reach
- 0 -> +1 Knockback
Other Changes:
- Hides items in alternate hand when using riptide
Maces
Nerfs the mace to be in line with the balance of the other weapons.
Attribute Changes:
- 6 Attack Damage
- 0.6 Attack Speed
- 0 -> +100% Fall Damage Multiplier
Mace Smash Damage Calculation Changes:
Original:
- 0 - 3 Blocks - 4 Damage Per Block
- 4 - 8 Blocks - 2 Damage Per Block
- 8+ Blocks - 1 Damage Per Block
Modified:
- 0 - 8 Blocks - 2 Damage Per Block
- 9 - 16 Blocks - 1 Damage Per Block
- 16+ Blocks - 0.5 Damage Per Block
Other Changes:
- (Disabled by Default) Configurable Mace Smash Knockback
Other Projects
Gold Remastered / Midas Gold: Modrinth | Curseforge | Planet Minecraft
- A Texturepack overhauling Minecraft's Gold Textures.
Combat Rebalance: Modrinth | Curseforge
- A Highly Configurable Rebalance to part of minecraft's Combat. (Hunger, Ender Pearls, Trident, Mace)
Calamity MC: Modrinth | Curseforge | Planet Minecraft
- A Datapack recreating the Terraria Calamity Mod in Minecraft.