Changes:
- Updated to Defaulted 1.2
- Tiered Shields' item json now provides their texture to the special model generator rather than their tier
- Improved JSON readability and functionality for combatify:weapon_types/hoeandcombatify:weapon_types/spear
- JavaScript now supports defining variables before functions, EntityWrapper<E>now providesgetUUID(),resetAttackStrengthTicker(boolean hit)moved down toLivingEntityWrapper<LE>, which now providesresetAttackStrengthTicker(boolean hit, boolean force),swingInHand(String hand), andswingInHand(String hand, boolean force),PlayerWrapper<P>now providesisAttackAvailable(float baseTime),isAttackAvailable(float baseTime, ItemStackWrapper stack),stabAttack(String slot, EntityWrapper<?> entityWrapper, float damage, boolean dealDamage, boolean dealKnockback, boolean dismountTarget), andlungeForwardMaybe()
Config Changes:
- Nothing to see here
Fixes:
- No longer registers unnecessary entity model layers
- Fixed the mod not running
- Hotfix for protection_factoraccidentally being ignored
- Tiered Shields and Knives now use their modern stats
- Defender now applies +1 Shield Strength to all blocking types rather than applying additional percentage protection to new_shieldandsword
- Decoupled blocking protection from blocking type (more or less), items config now has base_protectionwhich controls the flat damage protected by the blocking type, andprotection_factor, an additional percentage of damage to protect.
- Tiered Shields and Knives now use their modern stats
- Defender now applies +1 Shield Strength to all blocking types rather than applying additional percentage protection to new_shieldandsword
- Decoupled blocking protection from blocking type (more or less), items config now has base_protectionwhich controls the flat damage protected by the blocking type, andprotection_factor, an additional percentage of damage to protect.
- Several fixes from past Forge version, please retest to see if bugs are still present
- Hotfixes here and there (and a hotfix for your hotfixes)
- Removed Wooden Shield, regular shield now replaces it
- Fix Polymer support
- Native NeoForge port (though using FFAPI)
Changes:
- NOTE: Cumulative changes from previous version due to no changelog
- New component: combatify:charged_reach
- Added Spear Charge Indicator (1.21.11 snapshot only)
- Projectile Charge Indicator for bows now shows the time until bow fatigue will start
Config Changes:
- Removed charged_reachfrom the items config
Fixes:
- Fixed polymer support removing other polymer changes from modded clients
- Fixed custom charged reach not working
- Fixed the is_misc_entityfield in the entity configs not working
- Fixed eating interruption mode delay not delaying



