Companion bats

Companion bats

Mod

Meet your new best friend, a companion bat!

Client and server AdventureEquipmentUtility

5,744 downloads
38 followers
Created3 years ago
Updated8 months ago

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1.19.8

by Fulmineo64 on Oct 22, 2023
Download

1.19.8

  • Updated to Minecraft 1.20.2

1.19.7

  • Updated to Minecraft 1.20.1
  • Fixed the Companion Bat clipping into blocks when spawning it

1.19.6

  • Updated to Minecraft 1.20
  • Changed speed icon in UI (➶ -> 🦇)

1.19.5

  • Updated to Minecraft 1.19.4
  • The Magic Protection ability, granted by the Ankh accessory, now guards against the Thorns enchantment
  • Updated commands to work with the Netherite upgraded Bat Item
  • Minor text fixes

1.19.4

  • Updated to Minecraft 1.19.3
  • Fixed unusable item slots on the Netherite Bat Item

1.19.3

  • Updated to Minecraft 1.19.2

1.19.2

  • Fixed and optimized bundle logic

1.19.1

  • Updated to Minecraft 1.19
  • Removed Cave House feature, because porting it wouldn't want to work in any way, might return in the future

1.19.0

Blazing companionship

  • Updated Companion Bat's death system, when defeated while the owner isn't around the bat will drop itself as an item instead of dying.
  • Added new smithing recipe to completely fireproof your Companion Bat in item form.
  • Any enchantments applied to the Companion Bat in item form will now be maintained.
  • Added new accessory, the Baleful Lantern, an ominous artifact that seems to curse the bearer to attract all sorts of flames.
  • Added new ability ATTRACT_FLAMES.
  • Added new setting to configure the radius of the ATTRACT_FLAMES ability.
  • !POSSIBLE BREAKING CHANGE FOR DATAPACKS! Renamed ability ZEALOUS_FIRE to FLAME_EATER for clarity.
  • Added descriptions to the Command Flute modes.

1.18.7

  • Updated to Minecraft 1.18.1

1.18.6

  • Fixed incorrect return value for the generateMixin in SwampHutGeneratorMixin

1.18.5

  • Updated to Minecraft 1.18

1.18.4

  • Fixed the Pie O'Echanting crashing Multiplayer worlds

1.18.3

  • Mini Inferno rework
  • Added the new ability ZEALOUS_FIRE that immediately extinguishes active fires on the bat and grants a corresponding Strength effect based on the ability level
  • Unified the data structure of Companion Bat Abilities for accessories and class levels

1.18.2

  • Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
  • Added support for Sneak Attacks to the Tridents

1.18.1

  • Fixed incompatibility with The Guild mod

1.18.0

Tweaks and Tridents

  • Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
  • Added JSON class representation
  • Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
  • Added configuration for the Companion Bat's variables
  • Added the ability to swim to the Companion Bat
  • Added new class the Merling
  • New ability "Swim" that makes the bat faster in water (and also lava)
  • New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
  • Buffed the "Plated Boots" accessory
  • Increased Ninja's teleport ticks from 7 to 70
  • Dropped compatibility with versions prior to 1.8

1.17.9

  • Added wither immunity to the Ankh
  • Increased the Duelist's combo reset timer from 10s to 15s
  • Reduced Effect Potion cooldown from 90 to 80

1.17.8

  • Added new accessory, the Ankh, when equipped protects the bat from all magic damage
  • Added the ability to cure the bat from Status Effects with a Milk Bucket

1.17.7

  • Bats get now automatically recalled when the player disconnects
  • Changed Speed icon in the Bat GUI
  • Updated to fabric API 0.40.1+1.17

1.17.6

  • Glow berries can no longer be used to revivify an exausted bat (too OP!).
  • Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
  • Made Cave Houses more common

1.17.5

  • Fixed super flat worlds crashing because of the Cave House incorrectly generating.

    Many thanks to Alluysl for opening the issue and helpimnotdrowning for the pull request!

1.17.4

  • Companion Bats can now eat Glow Berries to restore a small amount of health. Glow berries can be used directy on the bat by right-clicking it and can be used when the bat is exausted to revivify it. Glow Berries cannot be used to tame new bats.
  • Fixed Power Leveling achievement being obtainable with any food
  • Added 5 new Combat Levels with big stat rewards
  • Increased chance back to 100% to find Ninja Garbs in End City treasures

1.17.3

  • Lowered the Wandering Trader's prices

1.17.2

  • Updated to Minecraft version 1.17.1
  • Added Spirit Crystal trade to the Wandering Trader
  • Slightly increased the Spirit Shard's price
  • Now the Wandering Trader will have a random amount of Spirit Shards ranging from 2 to 4
  • Spirit Crystals have a 20% chance to be traded for, while Spirit Shards a 50% chance

1.17.1

  • Added Spirit Shard trade to the Wandering Trader

1.17.0

Caves and Houses

  • Added new structure, the Cave House
  • Added 2 new treasure chests
  • Added a new achievement for finding the Cave House

1.16.5

  • Added Advancements to guide the player in the initial phases of the mod

1.16.4

  • Added Russian localization (thanks to Lanchel0t)

1.16.3

  • Updated to Minecraft version 1.17

1.16.2

  • Updated to Minecraft version 1.17-rc1

1.16.1

  • Now the Destroyer won't nuke the owner anymore when in its trajectory (probably)
  • Added Strenght potion to the Alchemist's buffs

1.16.0

  • Updated to Minecraft version 1.17-pre1
  • Added Simplified Chinese Localization (thanks to stan9558 & friends)

1.14.2 - 1.15.2

  • Now Companion Bat's Classes can be translated.

    (Many thanks to codehz for the pull request)

1.14.1 - 1.15.1

  • Bat flutes now show their bat's custom name
  • Bat flutes now show a message instead of disappearing when their bat isn't around

1.14.0 - 1.15.0

Portals and Teleports

Ninjas

  • Revisited Ninja's teleport logic
  • The Ninja will now try to teleport whenever possible behind its target, with a much lesser cooldown than before
  • Targets can be enemies or items to pick up
  • When the target is an enemy the Ninja will automatically perform a guaranteed sneak attack

Misc

  • Summoned bats will now be automatically recalled when changing dimension (eg. by traveling through portals)

1.13.4

  • Removed unused command_flute recipe

1.12.3 - 1.13.3

  • Tweaked slightly the Duelist's buffs
  • Fixed the Mummy's texture

1.12.3 only

  • Added a new item, the Command Flute
  • Through this flute you can now issue direct commands to your bats
  • The available commands are: Attack enemies, Rest / Stop attacking, Toggle Guard mode
  • The commands can be changed by Shift-Right clicking the Command Flute
  • The guarding behaviour of the Companion Bat has changed, by default it will NOT help you in battle if you don't attack
  • This behaviour can be changed with the Toggle Guard feature of the Command Flute

1.12.2 - 1.13.2

  • Duelists' lightning bolts no longer set the terrain on fire and no longer harm the bat itself or its owner
  • Removed Absorption and Fire resistance buffs from the Duelists' combo buffs
  • Refined the damage scaling of Duelists' lighting bolts

1.12.1 - 1.13.1

  • Fixed bug that caused disconnections from servers

1.12.0 - 1.13.0

Potions and Thunderstorms

Alchemists

  • Lowered slightly the Alchemist's potions cooldowns
  • Added a new treasure chest to the Swamp Hut
  • The Alchemist Robe will now be found in the Swamp Hut's chest

Duelists

  • Duelists now show particles representing their current combo level
  • Greatly reduced the available time between each combo hit (30s -> 10s)
  • Halfed the maximum combo hits (100 -> 50)
  • Duelists will now gain persistent buffs whenever their combo is active, these buffs will increase in strenght with the combo level
  • Included 3 new powerful buffs that can be obtained nearing the end of the combo
  • Added new final move for the Duelist when the 50th consecutive hit is reached that scales with the Duelist's Combo Attack ability level

Misc

  • Lava and poison damage will not be counted anymore as blockable attacks

1.10.0 - 1.11.0

  • Reduced max class level exp requirement by 30% (2250 -> 1600)
  • Adjusted intermediate class levels exp requirements

1.8.5 - 1.9.5

  • Fixed minor bug with bats obtained by the creative menu
  • Removed the "BoundingBox" property that should fix the bat displacement in modpacks

1.8.4 - 1.9.4

  • Reflavoured and retextured the Destroyed Gear
  • Changed the Destoryer Gear crafting recipe

1.8.3 - 1.9.3

  • Fixed bug that allowed to heal the bat each time it was summoned

1.8.2 - 1.9.2

  • Replaced the Melon Bandana with the new Pumpkin Bandana
  • Fixed the re-taming of the bat not working correctly

1.8.1 - 1.9.1

  • Fixed missing Soul Shard recipe for Mummy Bandages and Destroyer Gear
  • Added new accessory, Plated Boots, that grants the Increased Armor ability
  • Added new accessory, Melon Bandana, that grants a new ability Natural Regeneration. This ability allows the bat to passively heal even when it isn't roosting

1.8.0 - 1.9.0

  • Updated to Minecraft snapshot 21w13a
  • Added new class: Destroyer
  • The Companion Bat won't pick up the items thrown away by the owner
  • Positive and negative effects will now persist even when the bat is recalled
  • The bat will instantly be extinguished when returning to the owner's inventory

Technical changes

  • Redefined completely the bat entity storage, now all entity information will be saved with some exceptions
  • Position, Fire ticks and Attributes will be cleared when the Companion Bat is stored in item form

1.6.0 - 1.7.0

  • Redefined completely the Class Leveling System and the Companion Bat Ability System
  • Now abilities of the same type obtained by different sources can stack
  • Improved combat level up notifications
  • Improved class level up notifications
  • Added a new notification for Permanent Abilities
  • Improved the Pie o' Enchanting tooltip
  • Added the type of equipment for Accessories and Armors in their respective tooltips
  • Added one extra level of Slowness to the Mummy class
  • Changed the order of obtaining abilities for some classes, the final number of abilities remains the same
  • The alchemist will now wait at least 3 seconds before throwing a potion when summoned

1.4.1 - 1.5.2

  • The Companion Bat will now retaliate against its owner's attackers only if the owner has half health or less
  • Fixed bug relative to the Bat Pouch that transformed the picked up potions into Uncraftable potions
  • The Bat pouch now shows the contained item if present

1.5.1

  • Increased slightly wither's ability effect duration

1.4.0 - 1.5.0

  • Added new class: Mummy

1.2.6 - 1.3.6

  • Increased the Companion Bat's base speed
  • The roosting timeout now varies according to the bat's current health (10s when injured, 30s at full health)
  • Changed the accessories tooltips to fit with the new ones

1.2.5 - 1.3.5

  • Added new armor tooltips that show obtainable class abilities
  • Added hints to where to find each armor
  • Bats can now be tamed with the Pie o' Enchanting, but without gaining any experience bonus

1.2.4 - 1.3.4

  • The Companion Bat won't pick up items when the owner is mining, digging, chopping, etc. to avoid getting in the way
  • Reduced the chance of finding a Pie o' Enchanting in chests
  • Doubled the rolls for the Woodland Mansion chest
  • Added the Pie o' Enchanting to stronghold's corridors chests
  • Reduced the chance of finding a Ninja Garb in End cities chests

1.2.3 - 1.3.3

  • Added new tooltip to the Companion Bat Item that shows the Companion Bat Abilities owned
  • The new Pie o' Enchanting can now be found in: dungeons, shipwrecks, pillager outposts, woodland mansions and abandoned mineshafts
  • Fixed shift clicking the Bundle and the Bat Pouch in the bat's Gui

1.2.2 - 1.3.2

  • Added the Pie o' Enchanting, a craftable food that grants a moderate amount of exp to the Companion Bat

1.2.1 - 1.3.1

  • When the owner attacks or is attacked, the Companion bat will try to find the enemy even if it isn't directly visible

1.2.0 - 1.3.0

  • Added a new accessory system
  • Added 4 new accessories that alter the bat's behaviour towards other entities
  • Knights can block attacks more often at max level
  • Duelists gain regeneration more often
  • Duelists now gain even stronger potion effects as their combo level raises

1.0.9 - 1.1.5

  • Looters and Alchemists can now attack
  • Looters will receive an added Looting bonus that scales with class levels, up to Looting IV
  • Looters' permanent ability now grants looting instead of speed
  • Alchemists can now use effect potions and emergency potions a little more often
  • Fixed armor duplication glitch
  • Improved shift-clicking items around in the Companion Bat's GUI

1.0.8 - 1.1.4

  • Fixed speed level up notification
  • Updated to Minecraft snapshot 21w08b

1.0.7 - 1.1.3

  • When taming, the Companion Bat item will now be dropped if the tamer's inventory is full
  • Reduced max health (18 -> 16) and added more movement speed (0.40 -> 0.45) at max level
  • The Companion Bat can now find a roost spot farther away from the player

1.0.6 - 1.1.2

  • Companion Bats can now be tamed on servers!
  • Updated the bundle's integration to work server side.

1.0.5

  • Updated to Minecraft snapshot 21w07a

1.0.4 - 1.1.1

  • Fixed spawning of the Companion Bat on path blocks and other non-full blocks
  • The alchemist's potions cooldown will now be kept when the bat is recalled

1.0.3

  • Buffed slightly the duelist's regeneration effect
  • Fixed bug with class levels at max exp

1.1.0

  • Ported to Minecraft version 1.16.5
  • Added bat pouch as an inferior replacement of the bundle
  • Updated the crafting recipes

1.0.2

  • Updated minecraft version to 21w06a

1.0.1

  • Fixed CurseGradle integration
  • Updated minecraft version to 21w05b

1.0.0

Initial release

1.19.7

by Fulmineo64 on Oct 22, 2023
Download

1.19.7

  • Updated to Minecraft 1.20.1
  • Fixed the Companion Bat clipping into blocks when spawning it

1.19.6

  • Updated to Minecraft 1.20
  • Changed speed icon in UI (➶ -> 🦇)

1.19.5

  • Updated to Minecraft 1.19.4
  • The Magic Protection ability, granted by the Ankh accessory, now guards against the Thorns enchantment
  • Updated commands to work with the Netherite upgraded Bat Item
  • Minor text fixes

1.19.4

  • Updated to Minecraft 1.19.3
  • Fixed unusable item slots on the Netherite Bat Item

1.19.3

  • Updated to Minecraft 1.19.2

1.19.2

  • Fixed and optimized bundle logic

1.19.1

  • Updated to Minecraft 1.19
  • Removed Cave House feature, because porting it wouldn't want to work in any way, might return in the future

1.19.0

Blazing companionship

  • Updated Companion Bat's death system, when defeated while the owner isn't around the bat will drop itself as an item instead of dying.
  • Added new smithing recipe to completely fireproof your Companion Bat in item form.
  • Any enchantments applied to the Companion Bat in item form will now be maintained.
  • Added new accessory, the Baleful Lantern, an ominous artifact that seems to curse the bearer to attract all sorts of flames.
  • Added new ability ATTRACT_FLAMES.
  • Added new setting to configure the radius of the ATTRACT_FLAMES ability.
  • !POSSIBLE BREAKING CHANGE FOR DATAPACKS! Renamed ability ZEALOUS_FIRE to FLAME_EATER for clarity.
  • Added descriptions to the Command Flute modes.

1.18.7

  • Updated to Minecraft 1.18.1

1.18.6

  • Fixed incorrect return value for the generateMixin in SwampHutGeneratorMixin

1.18.5

  • Updated to Minecraft 1.18

1.18.4

  • Fixed the Pie O'Echanting crashing Multiplayer worlds

1.18.3

  • Mini Inferno rework
  • Added the new ability ZEALOUS_FIRE that immediately extinguishes active fires on the bat and grants a corresponding Strength effect based on the ability level
  • Unified the data structure of Companion Bat Abilities for accessories and class levels

1.18.2

  • Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
  • Added support for Sneak Attacks to the Tridents

1.18.1

  • Fixed incompatibility with The Guild mod

1.18.0

Tweaks and Tridents

  • Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
  • Added JSON class representation
  • Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
  • Added configuration for the Companion Bat's variables
  • Added the ability to swim to the Companion Bat
  • Added new class the Merling
  • New ability "Swim" that makes the bat faster in water (and also lava)
  • New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
  • Buffed the "Plated Boots" accessory
  • Increased Ninja's teleport ticks from 7 to 70
  • Dropped compatibility with versions prior to 1.8

1.17.9

  • Added wither immunity to the Ankh
  • Increased the Duelist's combo reset timer from 10s to 15s
  • Reduced Effect Potion cooldown from 90 to 80

1.17.8

  • Added new accessory, the Ankh, when equipped protects the bat from all magic damage
  • Added the ability to cure the bat from Status Effects with a Milk Bucket

1.17.7

  • Bats get now automatically recalled when the player disconnects
  • Changed Speed icon in the Bat GUI
  • Updated to fabric API 0.40.1+1.17

1.17.6

  • Glow berries can no longer be used to revivify an exausted bat (too OP!).
  • Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
  • Made Cave Houses more common

1.17.5

  • Fixed super flat worlds crashing because of the Cave House incorrectly generating.

    Many thanks to Alluysl for opening the issue and helpimnotdrowning for the pull request!

1.17.4

  • Companion Bats can now eat Glow Berries to restore a small amount of health. Glow berries can be used directy on the bat by right-clicking it and can be used when the bat is exausted to revivify it. Glow Berries cannot be used to tame new bats.
  • Fixed Power Leveling achievement being obtainable with any food
  • Added 5 new Combat Levels with big stat rewards
  • Increased chance back to 100% to find Ninja Garbs in End City treasures

1.17.3

  • Lowered the Wandering Trader's prices

1.17.2

  • Updated to Minecraft version 1.17.1
  • Added Spirit Crystal trade to the Wandering Trader
  • Slightly increased the Spirit Shard's price
  • Now the Wandering Trader will have a random amount of Spirit Shards ranging from 2 to 4
  • Spirit Crystals have a 20% chance to be traded for, while Spirit Shards a 50% chance

1.17.1

  • Added Spirit Shard trade to the Wandering Trader

1.17.0

Caves and Houses

  • Added new structure, the Cave House
  • Added 2 new treasure chests
  • Added a new achievement for finding the Cave House

1.16.5

  • Added Advancements to guide the player in the initial phases of the mod

1.16.4

  • Added Russian localization (thanks to Lanchel0t)

1.16.3

  • Updated to Minecraft version 1.17

1.16.2

  • Updated to Minecraft version 1.17-rc1

1.16.1

  • Now the Destroyer won't nuke the owner anymore when in its trajectory (probably)
  • Added Strenght potion to the Alchemist's buffs

1.16.0

  • Updated to Minecraft version 1.17-pre1
  • Added Simplified Chinese Localization (thanks to stan9558 & friends)

1.14.2 - 1.15.2

  • Now Companion Bat's Classes can be translated.

    (Many thanks to codehz for the pull request)

1.14.1 - 1.15.1

  • Bat flutes now show their bat's custom name
  • Bat flutes now show a message instead of disappearing when their bat isn't around

1.14.0 - 1.15.0

Portals and Teleports

Ninjas

  • Revisited Ninja's teleport logic
  • The Ninja will now try to teleport whenever possible behind its target, with a much lesser cooldown than before
  • Targets can be enemies or items to pick up
  • When the target is an enemy the Ninja will automatically perform a guaranteed sneak attack

Misc

  • Summoned bats will now be automatically recalled when changing dimension (eg. by traveling through portals)

1.13.4

  • Removed unused command_flute recipe

1.12.3 - 1.13.3

  • Tweaked slightly the Duelist's buffs
  • Fixed the Mummy's texture

1.12.3 only

  • Added a new item, the Command Flute
  • Through this flute you can now issue direct commands to your bats
  • The available commands are: Attack enemies, Rest / Stop attacking, Toggle Guard mode
  • The commands can be changed by Shift-Right clicking the Command Flute
  • The guarding behaviour of the Companion Bat has changed, by default it will NOT help you in battle if you don't attack
  • This behaviour can be changed with the Toggle Guard feature of the Command Flute

1.12.2 - 1.13.2

  • Duelists' lightning bolts no longer set the terrain on fire and no longer harm the bat itself or its owner
  • Removed Absorption and Fire resistance buffs from the Duelists' combo buffs
  • Refined the damage scaling of Duelists' lighting bolts

1.12.1 - 1.13.1

  • Fixed bug that caused disconnections from servers

1.12.0 - 1.13.0

Potions and Thunderstorms

Alchemists

  • Lowered slightly the Alchemist's potions cooldowns
  • Added a new treasure chest to the Swamp Hut
  • The Alchemist Robe will now be found in the Swamp Hut's chest

Duelists

  • Duelists now show particles representing their current combo level
  • Greatly reduced the available time between each combo hit (30s -> 10s)
  • Halfed the maximum combo hits (100 -> 50)
  • Duelists will now gain persistent buffs whenever their combo is active, these buffs will increase in strenght with the combo level
  • Included 3 new powerful buffs that can be obtained nearing the end of the combo
  • Added new final move for the Duelist when the 50th consecutive hit is reached that scales with the Duelist's Combo Attack ability level

Misc

  • Lava and poison damage will not be counted anymore as blockable attacks

1.10.0 - 1.11.0

  • Reduced max class level exp requirement by 30% (2250 -> 1600)
  • Adjusted intermediate class levels exp requirements

1.8.5 - 1.9.5

  • Fixed minor bug with bats obtained by the creative menu
  • Removed the "BoundingBox" property that should fix the bat displacement in modpacks

1.8.4 - 1.9.4

  • Reflavoured and retextured the Destroyed Gear
  • Changed the Destoryer Gear crafting recipe

1.8.3 - 1.9.3

  • Fixed bug that allowed to heal the bat each time it was summoned

1.8.2 - 1.9.2

  • Replaced the Melon Bandana with the new Pumpkin Bandana
  • Fixed the re-taming of the bat not working correctly

1.8.1 - 1.9.1

  • Fixed missing Soul Shard recipe for Mummy Bandages and Destroyer Gear
  • Added new accessory, Plated Boots, that grants the Increased Armor ability
  • Added new accessory, Melon Bandana, that grants a new ability Natural Regeneration. This ability allows the bat to passively heal even when it isn't roosting

1.8.0 - 1.9.0

  • Updated to Minecraft snapshot 21w13a
  • Added new class: Destroyer
  • The Companion Bat won't pick up the items thrown away by the owner
  • Positive and negative effects will now persist even when the bat is recalled
  • The bat will instantly be extinguished when returning to the owner's inventory

Technical changes

  • Redefined completely the bat entity storage, now all entity information will be saved with some exceptions
  • Position, Fire ticks and Attributes will be cleared when the Companion Bat is stored in item form

1.6.0 - 1.7.0

  • Redefined completely the Class Leveling System and the Companion Bat Ability System
  • Now abilities of the same type obtained by different sources can stack
  • Improved combat level up notifications
  • Improved class level up notifications
  • Added a new notification for Permanent Abilities
  • Improved the Pie o' Enchanting tooltip
  • Added the type of equipment for Accessories and Armors in their respective tooltips
  • Added one extra level of Slowness to the Mummy class
  • Changed the order of obtaining abilities for some classes, the final number of abilities remains the same
  • The alchemist will now wait at least 3 seconds before throwing a potion when summoned

1.4.1 - 1.5.2

  • The Companion Bat will now retaliate against its owner's attackers only if the owner has half health or less
  • Fixed bug relative to the Bat Pouch that transformed the picked up potions into Uncraftable potions
  • The Bat pouch now shows the contained item if present

1.5.1

  • Increased slightly wither's ability effect duration

1.4.0 - 1.5.0

  • Added new class: Mummy

1.2.6 - 1.3.6

  • Increased the Companion Bat's base speed
  • The roosting timeout now varies according to the bat's current health (10s when injured, 30s at full health)
  • Changed the accessories tooltips to fit with the new ones

1.2.5 - 1.3.5

  • Added new armor tooltips that show obtainable class abilities
  • Added hints to where to find each armor
  • Bats can now be tamed with the Pie o' Enchanting, but without gaining any experience bonus

1.2.4 - 1.3.4

  • The Companion Bat won't pick up items when the owner is mining, digging, chopping, etc. to avoid getting in the way
  • Reduced the chance of finding a Pie o' Enchanting in chests
  • Doubled the rolls for the Woodland Mansion chest
  • Added the Pie o' Enchanting to stronghold's corridors chests
  • Reduced the chance of finding a Ninja Garb in End cities chests

1.2.3 - 1.3.3

  • Added new tooltip to the Companion Bat Item that shows the Companion Bat Abilities owned
  • The new Pie o' Enchanting can now be found in: dungeons, shipwrecks, pillager outposts, woodland mansions and abandoned mineshafts
  • Fixed shift clicking the Bundle and the Bat Pouch in the bat's Gui

1.2.2 - 1.3.2

  • Added the Pie o' Enchanting, a craftable food that grants a moderate amount of exp to the Companion Bat

1.2.1 - 1.3.1

  • When the owner attacks or is attacked, the Companion bat will try to find the enemy even if it isn't directly visible

1.2.0 - 1.3.0

  • Added a new accessory system
  • Added 4 new accessories that alter the bat's behaviour towards other entities
  • Knights can block attacks more often at max level
  • Duelists gain regeneration more often
  • Duelists now gain even stronger potion effects as their combo level raises

1.0.9 - 1.1.5

  • Looters and Alchemists can now attack
  • Looters will receive an added Looting bonus that scales with class levels, up to Looting IV
  • Looters' permanent ability now grants looting instead of speed
  • Alchemists can now use effect potions and emergency potions a little more often
  • Fixed armor duplication glitch
  • Improved shift-clicking items around in the Companion Bat's GUI

1.0.8 - 1.1.4

  • Fixed speed level up notification
  • Updated to Minecraft snapshot 21w08b

1.0.7 - 1.1.3

  • When taming, the Companion Bat item will now be dropped if the tamer's inventory is full
  • Reduced max health (18 -> 16) and added more movement speed (0.40 -> 0.45) at max level
  • The Companion Bat can now find a roost spot farther away from the player

1.0.6 - 1.1.2

  • Companion Bats can now be tamed on servers!
  • Updated the bundle's integration to work server side.

1.0.5

  • Updated to Minecraft snapshot 21w07a

1.0.4 - 1.1.1

  • Fixed spawning of the Companion Bat on path blocks and other non-full blocks
  • The alchemist's potions cooldown will now be kept when the bat is recalled

1.0.3

  • Buffed slightly the duelist's regeneration effect
  • Fixed bug with class levels at max exp

1.1.0

  • Ported to Minecraft version 1.16.5
  • Added bat pouch as an inferior replacement of the bundle
  • Updated the crafting recipes

1.0.2

  • Updated minecraft version to 21w06a

1.0.1

  • Fixed CurseGradle integration
  • Updated minecraft version to 21w05b

1.0.0

Initial release

1.19.6

by Fulmineo64 on Jul 23, 2023
Download

1.19.5

by Fulmineo64 on Jul 16, 2023
Download

1.19.4

by Fulmineo64 on Mar 5, 2023
Download

1.19.3

by Fulmineo64 on Mar 5, 2023
Download

1.19.2

by Fulmineo64 on Jan 30, 2023
Download

1.19.1

by Fulmineo64 on Jan 29, 2023
Download

No changelog was specified.

1.19.0

by Fulmineo64 on Feb 20, 2022
Download

1.19.0

Blazing companionship

  • Updated Companion Bat's death system, when defeated while the owner isn't around the bat will drop itself as an item instead of dying.
  • Added new smithing recipe to completely fireproof your Companion Bat in item form.
  • Any enchantments applied to the Companion Bat in item form will now be maintained.
  • Added new accessory, the Baleful Lantern, an ominous artifact that seems to curse the bearer to attract all sorts of flames.
  • Added new ability ATTRACT_FLAMES.
  • Added new setting to configure the radius of the ATTRACT_FLAMES ability.
  • !POSSIBLE BREAKING CHANGE FOR DATAPACKS! Renamed ability ZEALOUS_FIRE to FLAME_EATER for clarity.
  • Added descriptions to the Command Flute modes.

1.18.7

  • Updated to Minecraft 1.18.1

1.18.6

  • Fixed incorrect return value for the generateMixin in SwampHutGeneratorMixin

1.18.5

  • Updated to Minecraft 1.18

1.18.4

  • Fixed the Pie O'Echanting crashing Multiplayer worlds

1.18.3

  • Mini Inferno rework
  • Added the new ability ZEALOUS_FIRE that immediately extinguishes active fires on the bat and grants a corresponding Strength effect based on the ability level
  • Unified the data structure of Companion Bat Abilities for accessories and class levels

1.18.2

  • Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
  • Added support for Sneak Attacks to the Tridents

1.18.1

  • Fixed incompatibility with The Guild mod

1.18.0

Tweaks and Tridents

  • Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
  • Added JSON class representation
  • Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
  • Added configuration for the Companion Bat's variables
  • Added the ability to swim to the Companion Bat
  • Added new class the Merling
  • New ability "Swim" that makes the bat faster in water (and also lava)
  • New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
  • Buffed the "Plated Boots" accessory
  • Increased Ninja's teleport ticks from 7 to 70
  • Dropped compatibility with versions prior to 1.8

1.17.9

  • Added wither immunity to the Ankh
  • Increased the Duelist's combo reset timer from 10s to 15s
  • Reduced Effect Potion cooldown from 90 to 80

1.17.8

  • Added new accessory, the Ankh, when equipped protects the bat from all magic damage
  • Added the ability to cure the bat from Status Effects with a Milk Bucket

1.17.7

  • Bats get now automatically recalled when the player disconnects
  • Changed Speed icon in the Bat GUI
  • Updated to fabric API 0.40.1+1.17

1.17.6

  • Glow berries can no longer be used to revivify an exausted bat (too OP!).
  • Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
  • Made Cave Houses more common

1.17.5

  • Fixed super flat worlds crashing because of the Cave House incorrectly generating.

    Many thanks to Alluysl for opening the issue and helpimnotdrowning for the pull request!

1.17.4

  • Companion Bats can now eat Glow Berries to restore a small amount of health. Glow berries can be used directy on the bat by right-clicking it and can be used when the bat is exausted to revivify it. Glow Berries cannot be used to tame new bats.
  • Fixed Power Leveling achievement being obtainable with any food
  • Added 5 new Combat Levels with big stat rewards
  • Increased chance back to 100% to find Ninja Garbs in End City treasures

1.17.3

  • Lowered the Wandering Trader's prices

1.17.2

  • Updated to Minecraft version 1.17.1
  • Added Spirit Crystal trade to the Wandering Trader
  • Slightly increased the Spirit Shard's price
  • Now the Wandering Trader will have a random amount of Spirit Shards ranging from 2 to 4
  • Spirit Crystals have a 20% chance to be traded for, while Spirit Shards a 50% chance

1.17.1

  • Added Spirit Shard trade to the Wandering Trader

1.17.0

Caves and Houses

  • Added new structure, the Cave House
  • Added 2 new treasure chests
  • Added a new achievement for finding the Cave House

1.16.5

  • Added Advancements to guide the player in the initial phases of the mod

1.16.4

  • Added Russian localization (thanks to Lanchel0t)

1.16.3

  • Updated to Minecraft version 1.17

1.16.2

  • Updated to Minecraft version 1.17-rc1

1.16.1

  • Now the Destroyer won't nuke the owner anymore when in its trajectory (probably)
  • Added Strenght potion to the Alchemist's buffs

1.16.0

  • Updated to Minecraft version 1.17-pre1
  • Added Simplified Chinese Localization (thanks to stan9558 & friends)

1.14.2 - 1.15.2

  • Now Companion Bat's Classes can be translated.

    (Many thanks to codehz for the pull request)

1.14.1 - 1.15.1

  • Bat flutes now show their bat's custom name
  • Bat flutes now show a message instead of disappearing when their bat isn't around

1.14.0 - 1.15.0

Portals and Teleports

Ninjas

  • Revisited Ninja's teleport logic
  • The Ninja will now try to teleport whenever possible behind its target, with a much lesser cooldown than before
  • Targets can be enemies or items to pick up
  • When the target is an enemy the Ninja will automatically perform a guaranteed sneak attack

Misc

  • Summoned bats will now be automatically recalled when changing dimension (eg. by traveling through portals)

1.13.4

  • Removed unused command_flute recipe

1.12.3 - 1.13.3

  • Tweaked slightly the Duelist's buffs
  • Fixed the Mummy's texture

1.12.3 only

  • Added a new item, the Command Flute
  • Through this flute you can now issue direct commands to your bats
  • The available commands are: Attack enemies, Rest / Stop attacking, Toggle Guard mode
  • The commands can be changed by Shift-Right clicking the Command Flute
  • The guarding behaviour of the Companion Bat has changed, by default it will NOT help you in battle if you don't attack
  • This behaviour can be changed with the Toggle Guard feature of the Command Flute

1.12.2 - 1.13.2

  • Duelists' lightning bolts no longer set the terrain on fire and no longer harm the bat itself or its owner
  • Removed Absorption and Fire resistance buffs from the Duelists' combo buffs
  • Refined the damage scaling of Duelists' lighting bolts

1.12.1 - 1.13.1

  • Fixed bug that caused disconnections from servers

1.12.0 - 1.13.0

Potions and Thunderstorms

Alchemists

  • Lowered slightly the Alchemist's potions cooldowns
  • Added a new treasure chest to the Swamp Hut
  • The Alchemist Robe will now be found in the Swamp Hut's chest

Duelists

  • Duelists now show particles representing their current combo level
  • Greatly reduced the available time between each combo hit (30s -> 10s)
  • Halfed the maximum combo hits (100 -> 50)
  • Duelists will now gain persistent buffs whenever their combo is active, these buffs will increase in strenght with the combo level
  • Included 3 new powerful buffs that can be obtained nearing the end of the combo
  • Added new final move for the Duelist when the 50th consecutive hit is reached that scales with the Duelist's Combo Attack ability level

Misc

  • Lava and poison damage will not be counted anymore as blockable attacks

1.10.0 - 1.11.0

  • Reduced max class level exp requirement by 30% (2250 -> 1600)
  • Adjusted intermediate class levels exp requirements

1.8.5 - 1.9.5

  • Fixed minor bug with bats obtained by the creative menu
  • Removed the "BoundingBox" property that should fix the bat displacement in modpacks

1.8.4 - 1.9.4

  • Reflavoured and retextured the Destroyed Gear
  • Changed the Destoryer Gear crafting recipe

1.8.3 - 1.9.3

  • Fixed bug that allowed to heal the bat each time it was summoned

1.8.2 - 1.9.2

  • Replaced the Melon Bandana with the new Pumpkin Bandana
  • Fixed the re-taming of the bat not working correctly

1.8.1 - 1.9.1

  • Fixed missing Soul Shard recipe for Mummy Bandages and Destroyer Gear
  • Added new accessory, Plated Boots, that grants the Increased Armor ability
  • Added new accessory, Melon Bandana, that grants a new ability Natural Regeneration. This ability allows the bat to passively heal even when it isn't roosting

1.8.0 - 1.9.0

  • Updated to Minecraft snapshot 21w13a
  • Added new class: Destroyer
  • The Companion Bat won't pick up the items thrown away by the owner
  • Positive and negative effects will now persist even when the bat is recalled
  • The bat will instantly be extinguished when returning to the owner's inventory

Technical changes

  • Redefined completely the bat entity storage, now all entity information will be saved with some exceptions
  • Position, Fire ticks and Attributes will be cleared when the Companion Bat is stored in item form

1.6.0 - 1.7.0

  • Redefined completely the Class Leveling System and the Companion Bat Ability System
  • Now abilities of the same type obtained by different sources can stack
  • Improved combat level up notifications
  • Improved class level up notifications
  • Added a new notification for Permanent Abilities
  • Improved the Pie o' Enchanting tooltip
  • Added the type of equipment for Accessories and Armors in their respective tooltips
  • Added one extra level of Slowness to the Mummy class
  • Changed the order of obtaining abilities for some classes, the final number of abilities remains the same
  • The alchemist will now wait at least 3 seconds before throwing a potion when summoned

1.4.1 - 1.5.2

  • The Companion Bat will now retaliate against its owner's attackers only if the owner has half health or less
  • Fixed bug relative to the Bat Pouch that transformed the picked up potions into Uncraftable potions
  • The Bat pouch now shows the contained item if present

1.5.1

  • Increased slightly wither's ability effect duration

1.4.0 - 1.5.0

  • Added new class: Mummy

1.2.6 - 1.3.6

  • Increased the Companion Bat's base speed
  • The roosting timeout now varies according to the bat's current health (10s when injured, 30s at full health)
  • Changed the accessories tooltips to fit with the new ones

1.2.5 - 1.3.5

  • Added new armor tooltips that show obtainable class abilities
  • Added hints to where to find each armor
  • Bats can now be tamed with the Pie o' Enchanting, but without gaining any experience bonus

1.2.4 - 1.3.4

  • The Companion Bat won't pick up items when the owner is mining, digging, chopping, etc. to avoid getting in the way
  • Reduced the chance of finding a Pie o' Enchanting in chests
  • Doubled the rolls for the Woodland Mansion chest
  • Added the Pie o' Enchanting to stronghold's corridors chests
  • Reduced the chance of finding a Ninja Garb in End cities chests

1.2.3 - 1.3.3

  • Added new tooltip to the Companion Bat Item that shows the Companion Bat Abilities owned
  • The new Pie o' Enchanting can now be found in: dungeons, shipwrecks, pillager outposts, woodland mansions and abandoned mineshafts
  • Fixed shift clicking the Bundle and the Bat Pouch in the bat's Gui

1.2.2 - 1.3.2

  • Added the Pie o' Enchanting, a craftable food that grants a moderate amount of exp to the Companion Bat

1.2.1 - 1.3.1

  • When the owner attacks or is attacked, the Companion bat will try to find the enemy even if it isn't directly visible

1.2.0 - 1.3.0

  • Added a new accessory system
  • Added 4 new accessories that alter the bat's behaviour towards other entities
  • Knights can block attacks more often at max level
  • Duelists gain regeneration more often
  • Duelists now gain even stronger potion effects as their combo level raises

1.0.9 - 1.1.5

  • Looters and Alchemists can now attack
  • Looters will receive an added Looting bonus that scales with class levels, up to Looting IV
  • Looters' permanent ability now grants looting instead of speed
  • Alchemists can now use effect potions and emergency potions a little more often
  • Fixed armor duplication glitch
  • Improved shift-clicking items around in the Companion Bat's GUI

1.0.8 - 1.1.4

  • Fixed speed level up notification
  • Updated to Minecraft snapshot 21w08b

1.0.7 - 1.1.3

  • When taming, the Companion Bat item will now be dropped if the tamer's inventory is full
  • Reduced max health (18 -> 16) and added more movement speed (0.40 -> 0.45) at max level
  • The Companion Bat can now find a roost spot farther away from the player

1.0.6 - 1.1.2

  • Companion Bats can now be tamed on servers!
  • Updated the bundle's integration to work server side.

1.0.5

  • Updated to Minecraft snapshot 21w07a

1.0.4 - 1.1.1

  • Fixed spawning of the Companion Bat on path blocks and other non-full blocks
  • The alchemist's potions cooldown will now be kept when the bat is recalled

1.0.3

  • Buffed slightly the duelist's regeneration effect
  • Fixed bug with class levels at max exp

1.1.0

  • Ported to Minecraft version 1.16.5
  • Added bat pouch as an inferior replacement of the bundle
  • Updated the crafting recipes

1.0.2

  • Updated minecraft version to 21w06a

1.0.1

  • Fixed CurseGradle integration
  • Updated minecraft version to 21w05b

1.0.0

Initial release

1.18.7

by Fulmineo64 on Dec 12, 2021
Download

1.18.7

  • Updated to Minecraft 1.18.1

1.18.6

  • Fixed incorrect return value for the generateMixin in SwampHutGeneratorMixin

1.18.5

  • Updated to Minecraft 1.18

1.18.4

  • Fixed the Pie O'Echanting crashing Multiplayer worlds

1.18.3

  • Mini Inferno rework
  • Added the new ability ZEALOUS_FIRE that immediately extinguishes active fires on the bat and grants a corresponding Strength effect based on the ability level
  • Unified the data structure of Companion Bat Abilities for accessories and class levels

1.18.2

  • Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
  • Added support for Sneak Attacks to the Tridents

1.18.1

  • Fixed incompatibility with The Guild mod

1.18.0

Tweaks and Tridents

  • Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
  • Added JSON class representation
  • Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
  • Added configuration for the Companion Bat's variables
  • Added the ability to swim to the Companion Bat
  • Added new class the Merling
  • New ability "Swim" that makes the bat faster in water (and also lava)
  • New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
  • Buffed the "Plated Boots" accessory
  • Increased Ninja's teleport ticks from 7 to 70
  • Dropped compatibility with versions prior to 1.8

1.17.9

  • Added wither immunity to the Ankh
  • Increased the Duelist's combo reset timer from 10s to 15s
  • Reduced Effect Potion cooldown from 90 to 80

1.17.8

  • Added new accessory, the Ankh, when equipped protects the bat from all magic damage
  • Added the ability to cure the bat from Status Effects with a Milk Bucket

1.17.7

  • Bats get now automatically recalled when the player disconnects
  • Changed Speed icon in the Bat GUI
  • Updated to fabric API 0.40.1+1.17

1.17.6

  • Glow berries can no longer be used to revivify an exausted bat (too OP!).
  • Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
  • Made Cave Houses more common

1.17.5

  • Fixed super flat worlds crashing because of the Cave House incorrectly generating.

    Many thanks to Alluysl for opening the issue and helpimnotdrowning for the pull request!

1.17.4

  • Companion Bats can now eat Glow Berries to restore a small amount of health. Glow berries can be used directy on the bat by right-clicking it and can be used when the bat is exausted to revivify it. Glow Berries cannot be used to tame new bats.
  • Fixed Power Leveling achievement being obtainable with any food
  • Added 5 new Combat Levels with big stat rewards
  • Increased chance back to 100% to find Ninja Garbs in End City treasures

1.17.3

  • Lowered the Wandering Trader's prices

1.17.2

  • Updated to Minecraft version 1.17.1
  • Added Spirit Crystal trade to the Wandering Trader
  • Slightly increased the Spirit Shard's price
  • Now the Wandering Trader will have a random amount of Spirit Shards ranging from 2 to 4
  • Spirit Crystals have a 20% chance to be traded for, while Spirit Shards a 50% chance

1.17.1

  • Added Spirit Shard trade to the Wandering Trader

1.17.0

Caves and Houses

  • Added new structure, the Cave House
  • Added 2 new treasure chests
  • Added a new achievement for finding the Cave House

1.16.5

  • Added Advancements to guide the player in the initial phases of the mod

1.16.4

  • Added Russian localization (thanks to Lanchel0t)

1.16.3

  • Updated to Minecraft version 1.17

1.16.2

  • Updated to Minecraft version 1.17-rc1

1.16.1

  • Now the Destroyer won't nuke the owner anymore when in its trajectory (probably)
  • Added Strenght potion to the Alchemist's buffs

1.16.0

  • Updated to Minecraft version 1.17-pre1
  • Added Simplified Chinese Localization (thanks to stan9558 & friends)

1.14.2 - 1.15.2

  • Now Companion Bat's Classes can be translated.

    (Many thanks to codehz for the pull request)

1.14.1 - 1.15.1

  • Bat flutes now show their bat's custom name
  • Bat flutes now show a message instead of disappearing when their bat isn't around

1.14.0 - 1.15.0

Portals and Teleports

Ninjas

  • Revisited Ninja's teleport logic
  • The Ninja will now try to teleport whenever possible behind its target, with a much lesser cooldown than before
  • Targets can be enemies or items to pick up
  • When the target is an enemy the Ninja will automatically perform a guaranteed sneak attack

Misc

  • Summoned bats will now be automatically recalled when changing dimension (eg. by traveling through portals)

1.13.4

  • Removed unused command_flute recipe

1.12.3 - 1.13.3

  • Tweaked slightly the Duelist's buffs
  • Fixed the Mummy's texture

1.12.3 only

  • Added a new item, the Command Flute
  • Through this flute you can now issue direct commands to your bats
  • The available commands are: Attack enemies, Rest / Stop attacking, Toggle Guard mode
  • The commands can be changed by Shift-Right clicking the Command Flute
  • The guarding behaviour of the Companion Bat has changed, by default it will NOT help you in battle if you don't attack
  • This behaviour can be changed with the Toggle Guard feature of the Command Flute

1.12.2 - 1.13.2

  • Duelists' lightning bolts no longer set the terrain on fire and no longer harm the bat itself or its owner
  • Removed Absorption and Fire resistance buffs from the Duelists' combo buffs
  • Refined the damage scaling of Duelists' lighting bolts

1.12.1 - 1.13.1

  • Fixed bug that caused disconnections from servers

1.12.0 - 1.13.0

Potions and Thunderstorms

Alchemists

  • Lowered slightly the Alchemist's potions cooldowns
  • Added a new treasure chest to the Swamp Hut
  • The Alchemist Robe will now be found in the Swamp Hut's chest

Duelists

  • Duelists now show particles representing their current combo level
  • Greatly reduced the available time between each combo hit (30s -> 10s)
  • Halfed the maximum combo hits (100 -> 50)
  • Duelists will now gain persistent buffs whenever their combo is active, these buffs will increase in strenght with the combo level
  • Included 3 new powerful buffs that can be obtained nearing the end of the combo
  • Added new final move for the Duelist when the 50th consecutive hit is reached that scales with the Duelist's Combo Attack ability level

Misc

  • Lava and poison damage will not be counted anymore as blockable attacks

1.10.0 - 1.11.0

  • Reduced max class level exp requirement by 30% (2250 -> 1600)
  • Adjusted intermediate class levels exp requirements

1.8.5 - 1.9.5

  • Fixed minor bug with bats obtained by the creative menu
  • Removed the "BoundingBox" property that should fix the bat displacement in modpacks

1.8.4 - 1.9.4

  • Reflavoured and retextured the Destroyed Gear
  • Changed the Destoryer Gear crafting recipe

1.8.3 - 1.9.3

  • Fixed bug that allowed to heal the bat each time it was summoned

1.8.2 - 1.9.2

  • Replaced the Melon Bandana with the new Pumpkin Bandana
  • Fixed the re-taming of the bat not working correctly

1.8.1 - 1.9.1

  • Fixed missing Soul Shard recipe for Mummy Bandages and Destroyer Gear
  • Added new accessory, Plated Boots, that grants the Increased Armor ability
  • Added new accessory, Melon Bandana, that grants a new ability Natural Regeneration. This ability allows the bat to passively heal even when it isn't roosting

1.8.0 - 1.9.0

  • Updated to Minecraft snapshot 21w13a
  • Added new class: Destroyer
  • The Companion Bat won't pick up the items thrown away by the owner
  • Positive and negative effects will now persist even when the bat is recalled
  • The bat will instantly be extinguished when returning to the owner's inventory

Technical changes

  • Redefined completely the bat entity storage, now all entity information will be saved with some exceptions
  • Position, Fire ticks and Attributes will be cleared when the Companion Bat is stored in item form

1.6.0 - 1.7.0

  • Redefined completely the Class Leveling System and the Companion Bat Ability System
  • Now abilities of the same type obtained by different sources can stack
  • Improved combat level up notifications
  • Improved class level up notifications
  • Added a new notification for Permanent Abilities
  • Improved the Pie o' Enchanting tooltip
  • Added the type of equipment for Accessories and Armors in their respective tooltips
  • Added one extra level of Slowness to the Mummy class
  • Changed the order of obtaining abilities for some classes, the final number of abilities remains the same
  • The alchemist will now wait at least 3 seconds before throwing a potion when summoned

1.4.1 - 1.5.2

  • The Companion Bat will now retaliate against its owner's attackers only if the owner has half health or less
  • Fixed bug relative to the Bat Pouch that transformed the picked up potions into Uncraftable potions
  • The Bat pouch now shows the contained item if present

1.5.1

  • Increased slightly wither's ability effect duration

1.4.0 - 1.5.0

  • Added new class: Mummy

1.2.6 - 1.3.6

  • Increased the Companion Bat's base speed
  • The roosting timeout now varies according to the bat's current health (10s when injured, 30s at full health)
  • Changed the accessories tooltips to fit with the new ones

1.2.5 - 1.3.5

  • Added new armor tooltips that show obtainable class abilities
  • Added hints to where to find each armor
  • Bats can now be tamed with the Pie o' Enchanting, but without gaining any experience bonus

1.2.4 - 1.3.4

  • The Companion Bat won't pick up items when the owner is mining, digging, chopping, etc. to avoid getting in the way
  • Reduced the chance of finding a Pie o' Enchanting in chests
  • Doubled the rolls for the Woodland Mansion chest
  • Added the Pie o' Enchanting to stronghold's corridors chests
  • Reduced the chance of finding a Ninja Garb in End cities chests

1.2.3 - 1.3.3

  • Added new tooltip to the Companion Bat Item that shows the Companion Bat Abilities owned
  • The new Pie o' Enchanting can now be found in: dungeons, shipwrecks, pillager outposts, woodland mansions and abandoned mineshafts
  • Fixed shift clicking the Bundle and the Bat Pouch in the bat's Gui

1.2.2 - 1.3.2

  • Added the Pie o' Enchanting, a craftable food that grants a moderate amount of exp to the Companion Bat

1.2.1 - 1.3.1

  • When the owner attacks or is attacked, the Companion bat will try to find the enemy even if it isn't directly visible

1.2.0 - 1.3.0

  • Added a new accessory system
  • Added 4 new accessories that alter the bat's behaviour towards other entities
  • Knights can block attacks more often at max level
  • Duelists gain regeneration more often
  • Duelists now gain even stronger potion effects as their combo level raises

1.0.9 - 1.1.5

  • Looters and Alchemists can now attack
  • Looters will receive an added Looting bonus that scales with class levels, up to Looting IV
  • Looters' permanent ability now grants looting instead of speed
  • Alchemists can now use effect potions and emergency potions a little more often
  • Fixed armor duplication glitch
  • Improved shift-clicking items around in the Companion Bat's GUI

1.0.8 - 1.1.4

  • Fixed speed level up notification
  • Updated to Minecraft snapshot 21w08b

1.0.7 - 1.1.3

  • When taming, the Companion Bat item will now be dropped if the tamer's inventory is full
  • Reduced max health (18 -> 16) and added more movement speed (0.40 -> 0.45) at max level
  • The Companion Bat can now find a roost spot farther away from the player

1.0.6 - 1.1.2

  • Companion Bats can now be tamed on servers!
  • Updated the bundle's integration to work server side.

1.0.5

  • Updated to Minecraft snapshot 21w07a

1.0.4 - 1.1.1

  • Fixed spawning of the Companion Bat on path blocks and other non-full blocks
  • The alchemist's potions cooldown will now be kept when the bat is recalled

1.0.3

  • Buffed slightly the duelist's regeneration effect
  • Fixed bug with class levels at max exp

1.1.0

  • Ported to Minecraft version 1.16.5
  • Added bat pouch as an inferior replacement of the bundle
  • Updated the crafting recipes

1.0.2

  • Updated minecraft version to 21w06a

1.0.1

  • Fixed CurseGradle integration
  • Updated minecraft version to 21w05b

1.0.0

Initial release

1.18.6

by Fulmineo64 on Dec 8, 2021
Download

1.18.5

by Fulmineo64 on Dec 8, 2021
Download

1.18.5

  • Updated to Minecraft 1.18

1.18.4

  • Fixed the Pie O'Echanting crashing Multiplayer worlds

1.18.3

  • Mini Inferno rework
  • Added the new ability ZEALOUS_FIRE that immediately extinguishes active fires on the bat and grants a corresponding Strength effect based on the ability level
  • Unified the data structure of Companion Bat Abilities for accessories and class levels

1.18.2

  • Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
  • Added support for Sneak Attacks to the Tridents

1.18.1

  • Fixed incompatibility with The Guild mod

1.18.0

Tweaks and Tridents

  • Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
  • Added JSON class representation
  • Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
  • Added configuration for the Companion Bat's variables
  • Added the ability to swim to the Companion Bat
  • Added new class the Merling
  • New ability "Swim" that makes the bat faster in water (and also lava)
  • New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
  • Buffed the "Plated Boots" accessory
  • Increased Ninja's teleport ticks from 7 to 70
  • Dropped compatibility with versions prior to 1.8

1.17.9

  • Added wither immunity to the Ankh
  • Increased the Duelist's combo reset timer from 10s to 15s
  • Reduced Effect Potion cooldown from 90 to 80

1.17.8

  • Added new accessory, the Ankh, when equipped protects the bat from all magic damage
  • Added the ability to cure the bat from Status Effects with a Milk Bucket

1.17.7

  • Bats get now automatically recalled when the player disconnects
  • Changed Speed icon in the Bat GUI
  • Updated to fabric API 0.40.1+1.17

1.17.6

  • Glow berries can no longer be used to revivify an exausted bat (too OP!).
  • Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
  • Made Cave Houses more common

1.17.5

  • Fixed super flat worlds crashing because of the Cave House incorrectly generating.

    Many thanks to Alluysl for opening the issue and helpimnotdrowning for the pull request!

1.17.4

  • Companion Bats can now eat Glow Berries to restore a small amount of health. Glow berries can be used directy on the bat by right-clicking it and can be used when the bat is exausted to revivify it. Glow Berries cannot be used to tame new bats.
  • Fixed Power Leveling achievement being obtainable with any food
  • Added 5 new Combat Levels with big stat rewards
  • Increased chance back to 100% to find Ninja Garbs in End City treasures

1.17.3

  • Lowered the Wandering Trader's prices

1.17.2

  • Updated to Minecraft version 1.17.1
  • Added Spirit Crystal trade to the Wandering Trader
  • Slightly increased the Spirit Shard's price
  • Now the Wandering Trader will have a random amount of Spirit Shards ranging from 2 to 4
  • Spirit Crystals have a 20% chance to be traded for, while Spirit Shards a 50% chance

1.17.1

  • Added Spirit Shard trade to the Wandering Trader

1.17.0

Caves and Houses

  • Added new structure, the Cave House
  • Added 2 new treasure chests
  • Added a new achievement for finding the Cave House

1.16.5

  • Added Advancements to guide the player in the initial phases of the mod

1.16.4

  • Added Russian localization (thanks to Lanchel0t)

1.16.3

  • Updated to Minecraft version 1.17

1.16.2

  • Updated to Minecraft version 1.17-rc1

1.16.1

  • Now the Destroyer won't nuke the owner anymore when in its trajectory (probably)
  • Added Strenght potion to the Alchemist's buffs

1.16.0

  • Updated to Minecraft version 1.17-pre1
  • Added Simplified Chinese Localization (thanks to stan9558 & friends)

1.14.2 - 1.15.2

  • Now Companion Bat's Classes can be translated.

    (Many thanks to codehz for the pull request)

1.14.1 - 1.15.1

  • Bat flutes now show their bat's custom name
  • Bat flutes now show a message instead of disappearing when their bat isn't around

1.14.0 - 1.15.0

Portals and Teleports

Ninjas

  • Revisited Ninja's teleport logic
  • The Ninja will now try to teleport whenever possible behind its target, with a much lesser cooldown than before
  • Targets can be enemies or items to pick up
  • When the target is an enemy the Ninja will automatically perform a guaranteed sneak attack

Misc

  • Summoned bats will now be automatically recalled when changing dimension (eg. by traveling through portals)

1.13.4

  • Removed unused command_flute recipe

1.12.3 - 1.13.3

  • Tweaked slightly the Duelist's buffs
  • Fixed the Mummy's texture

1.12.3 only

  • Added a new item, the Command Flute
  • Through this flute you can now issue direct commands to your bats
  • The available commands are: Attack enemies, Rest / Stop attacking, Toggle Guard mode
  • The commands can be changed by Shift-Right clicking the Command Flute
  • The guarding behaviour of the Companion Bat has changed, by default it will NOT help you in battle if you don't attack
  • This behaviour can be changed with the Toggle Guard feature of the Command Flute

1.12.2 - 1.13.2

  • Duelists' lightning bolts no longer set the terrain on fire and no longer harm the bat itself or its owner
  • Removed Absorption and Fire resistance buffs from the Duelists' combo buffs
  • Refined the damage scaling of Duelists' lighting bolts

1.12.1 - 1.13.1

  • Fixed bug that caused disconnections from servers

1.12.0 - 1.13.0

Potions and Thunderstorms

Alchemists

  • Lowered slightly the Alchemist's potions cooldowns
  • Added a new treasure chest to the Swamp Hut
  • The Alchemist Robe will now be found in the Swamp Hut's chest

Duelists

  • Duelists now show particles representing their current combo level
  • Greatly reduced the available time between each combo hit (30s -> 10s)
  • Halfed the maximum combo hits (100 -> 50)
  • Duelists will now gain persistent buffs whenever their combo is active, these buffs will increase in strenght with the combo level
  • Included 3 new powerful buffs that can be obtained nearing the end of the combo
  • Added new final move for the Duelist when the 50th consecutive hit is reached that scales with the Duelist's Combo Attack ability level

Misc

  • Lava and poison damage will not be counted anymore as blockable attacks

1.10.0 - 1.11.0

  • Reduced max class level exp requirement by 30% (2250 -> 1600)
  • Adjusted intermediate class levels exp requirements

1.8.5 - 1.9.5

  • Fixed minor bug with bats obtained by the creative menu
  • Removed the "BoundingBox" property that should fix the bat displacement in modpacks

1.8.4 - 1.9.4

  • Reflavoured and retextured the Destroyed Gear
  • Changed the Destoryer Gear crafting recipe

1.8.3 - 1.9.3

  • Fixed bug that allowed to heal the bat each time it was summoned

1.8.2 - 1.9.2

  • Replaced the Melon Bandana with the new Pumpkin Bandana
  • Fixed the re-taming of the bat not working correctly

1.8.1 - 1.9.1

  • Fixed missing Soul Shard recipe for Mummy Bandages and Destroyer Gear
  • Added new accessory, Plated Boots, that grants the Increased Armor ability
  • Added new accessory, Melon Bandana, that grants a new ability Natural Regeneration. This ability allows the bat to passively heal even when it isn't roosting

1.8.0 - 1.9.0

  • Updated to Minecraft snapshot 21w13a
  • Added new class: Destroyer
  • The Companion Bat won't pick up the items thrown away by the owner
  • Positive and negative effects will now persist even when the bat is recalled
  • The bat will instantly be extinguished when returning to the owner's inventory

Technical changes

  • Redefined completely the bat entity storage, now all entity information will be saved with some exceptions
  • Position, Fire ticks and Attributes will be cleared when the Companion Bat is stored in item form

1.6.0 - 1.7.0

  • Redefined completely the Class Leveling System and the Companion Bat Ability System
  • Now abilities of the same type obtained by different sources can stack
  • Improved combat level up notifications
  • Improved class level up notifications
  • Added a new notification for Permanent Abilities
  • Improved the Pie o' Enchanting tooltip
  • Added the type of equipment for Accessories and Armors in their respective tooltips
  • Added one extra level of Slowness to the Mummy class
  • Changed the order of obtaining abilities for some classes, the final number of abilities remains the same
  • The alchemist will now wait at least 3 seconds before throwing a potion when summoned

1.4.1 - 1.5.2

  • The Companion Bat will now retaliate against its owner's attackers only if the owner has half health or less
  • Fixed bug relative to the Bat Pouch that transformed the picked up potions into Uncraftable potions
  • The Bat pouch now shows the contained item if present

1.5.1

  • Increased slightly wither's ability effect duration

1.4.0 - 1.5.0

  • Added new class: Mummy

1.2.6 - 1.3.6

  • Increased the Companion Bat's base speed
  • The roosting timeout now varies according to the bat's current health (10s when injured, 30s at full health)
  • Changed the accessories tooltips to fit with the new ones

1.2.5 - 1.3.5

  • Added new armor tooltips that show obtainable class abilities
  • Added hints to where to find each armor
  • Bats can now be tamed with the Pie o' Enchanting, but without gaining any experience bonus

1.2.4 - 1.3.4

  • The Companion Bat won't pick up items when the owner is mining, digging, chopping, etc. to avoid getting in the way
  • Reduced the chance of finding a Pie o' Enchanting in chests
  • Doubled the rolls for the Woodland Mansion chest
  • Added the Pie o' Enchanting to stronghold's corridors chests
  • Reduced the chance of finding a Ninja Garb in End cities chests

1.2.3 - 1.3.3

  • Added new tooltip to the Companion Bat Item that shows the Companion Bat Abilities owned
  • The new Pie o' Enchanting can now be found in: dungeons, shipwrecks, pillager outposts, woodland mansions and abandoned mineshafts
  • Fixed shift clicking the Bundle and the Bat Pouch in the bat's Gui

1.2.2 - 1.3.2

  • Added the Pie o' Enchanting, a craftable food that grants a moderate amount of exp to the Companion Bat

1.2.1 - 1.3.1

  • When the owner attacks or is attacked, the Companion bat will try to find the enemy even if it isn't directly visible

1.2.0 - 1.3.0

  • Added a new accessory system
  • Added 4 new accessories that alter the bat's behaviour towards other entities
  • Knights can block attacks more often at max level
  • Duelists gain regeneration more often
  • Duelists now gain even stronger potion effects as their combo level raises

1.0.9 - 1.1.5

  • Looters and Alchemists can now attack
  • Looters will receive an added Looting bonus that scales with class levels, up to Looting IV
  • Looters' permanent ability now grants looting instead of speed
  • Alchemists can now use effect potions and emergency potions a little more often
  • Fixed armor duplication glitch
  • Improved shift-clicking items around in the Companion Bat's GUI

1.0.8 - 1.1.4

  • Fixed speed level up notification
  • Updated to Minecraft snapshot 21w08b

1.0.7 - 1.1.3

  • When taming, the Companion Bat item will now be dropped if the tamer's inventory is full
  • Reduced max health (18 -> 16) and added more movement speed (0.40 -> 0.45) at max level
  • The Companion Bat can now find a roost spot farther away from the player

1.0.6 - 1.1.2

  • Companion Bats can now be tamed on servers!
  • Updated the bundle's integration to work server side.

1.0.5

  • Updated to Minecraft snapshot 21w07a

1.0.4 - 1.1.1

  • Fixed spawning of the Companion Bat on path blocks and other non-full blocks
  • The alchemist's potions cooldown will now be kept when the bat is recalled

1.0.3

  • Buffed slightly the duelist's regeneration effect
  • Fixed bug with class levels at max exp

1.1.0

  • Ported to Minecraft version 1.16.5
  • Added bat pouch as an inferior replacement of the bundle
  • Updated the crafting recipes

1.0.2

  • Updated minecraft version to 21w06a

1.0.1

  • Fixed CurseGradle integration
  • Updated minecraft version to 21w05b

1.0.0

Initial release

1.18.4

by Fulmineo64 on Nov 4, 2021
Download

1.18.4

  • Fixed the Pie O'Echanting crashing Multiplayer worlds

1.18.3

  • Mini Inferno rework
  • Added the new ability ZEALOUS_FIRE that immediately extinguishes active fires on the bat and grants a corresponding Strength effect based on the ability level
  • Unified the data structure of Companion Bat Abilities for accessories and class levels

1.18.2

  • Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
  • Added support for Sneak Attacks to the Tridents

1.18.1

  • Fixed incompatibility with The Guild mod

1.18.0

Tweaks and Tridents

  • Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
  • Added JSON class representation
  • Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
  • Added configuration for the Companion Bat's variables
  • Added the ability to swim to the Companion Bat
  • Added new class the Merling
  • New ability "Swim" that makes the bat faster in water (and also lava)
  • New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
  • Buffed the "Plated Boots" accessory
  • Increased Ninja's teleport ticks from 7 to 70
  • Dropped compatibility with versions prior to 1.8

1.17.9

  • Added wither immunity to the Ankh
  • Increased the Duelist's combo reset timer from 10s to 15s
  • Reduced Effect Potion cooldown from 90 to 80

1.17.8

  • Added new accessory, the Ankh, when equipped protects the bat from all magic damage
  • Added the ability to cure the bat from Status Effects with a Milk Bucket

1.17.7

  • Bats get now automatically recalled when the player disconnects
  • Changed Speed icon in the Bat GUI
  • Updated to fabric API 0.40.1+1.17

1.17.6

  • Glow berries can no longer be used to revivify an exausted bat (too OP!).
  • Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
  • Made Cave Houses more common

1.17.5

  • Fixed super flat worlds crashing because of the Cave House incorrectly generating.

    Many thanks to Alluysl for opening the issue and helpimnotdrowning for the pull request!

1.17.4

  • Companion Bats can now eat Glow Berries to restore a small amount of health. Glow berries can be used directy on the bat by right-clicking it and can be used when the bat is exausted to revivify it. Glow Berries cannot be used to tame new bats.
  • Fixed Power Leveling achievement being obtainable with any food
  • Added 5 new Combat Levels with big stat rewards
  • Increased chance back to 100% to find Ninja Garbs in End City treasures

1.17.3

  • Lowered the Wandering Trader's prices

1.17.2

  • Updated to Minecraft version 1.17.1
  • Added Spirit Crystal trade to the Wandering Trader
  • Slightly increased the Spirit Shard's price
  • Now the Wandering Trader will have a random amount of Spirit Shards ranging from 2 to 4
  • Spirit Crystals have a 20% chance to be traded for, while Spirit Shards a 50% chance

1.17.1

  • Added Spirit Shard trade to the Wandering Trader

1.17.0

Caves and Houses

  • Added new structure, the Cave House
  • Added 2 new treasure chests
  • Added a new achievement for finding the Cave House

1.16.5

  • Added Advancements to guide the player in the initial phases of the mod

1.16.4

  • Added Russian localization (thanks to Lanchel0t)

1.16.3

  • Updated to Minecraft version 1.17

1.16.2

  • Updated to Minecraft version 1.17-rc1

1.16.1

  • Now the Destroyer won't nuke the owner anymore when in its trajectory (probably)
  • Added Strenght potion to the Alchemist's buffs

1.16.0

  • Updated to Minecraft version 1.17-pre1
  • Added Simplified Chinese Localization (thanks to stan9558 & friends)

1.14.2 - 1.15.2

  • Now Companion Bat's Classes can be translated.

    (Many thanks to codehz for the pull request)

1.14.1 - 1.15.1

  • Bat flutes now show their bat's custom name
  • Bat flutes now show a message instead of disappearing when their bat isn't around

1.14.0 - 1.15.0

Portals and Teleports

Ninjas

  • Revisited Ninja's teleport logic
  • The Ninja will now try to teleport whenever possible behind its target, with a much lesser cooldown than before
  • Targets can be enemies or items to pick up
  • When the target is an enemy the Ninja will automatically perform a guaranteed sneak attack

Misc

  • Summoned bats will now be automatically recalled when changing dimension (eg. by traveling through portals)

1.13.4

  • Removed unused command_flute recipe

1.12.3 - 1.13.3

  • Tweaked slightly the Duelist's buffs
  • Fixed the Mummy's texture

1.12.3 only

  • Added a new item, the Command Flute
  • Through this flute you can now issue direct commands to your bats
  • The available commands are: Attack enemies, Rest / Stop attacking, Toggle Guard mode
  • The commands can be changed by Shift-Right clicking the Command Flute
  • The guarding behaviour of the Companion Bat has changed, by default it will NOT help you in battle if you don't attack
  • This behaviour can be changed with the Toggle Guard feature of the Command Flute

1.12.2 - 1.13.2

  • Duelists' lightning bolts no longer set the terrain on fire and no longer harm the bat itself or its owner
  • Removed Absorption and Fire resistance buffs from the Duelists' combo buffs
  • Refined the damage scaling of Duelists' lighting bolts

1.12.1 - 1.13.1

  • Fixed bug that caused disconnections from servers

1.12.0 - 1.13.0

Potions and Thunderstorms

Alchemists

  • Lowered slightly the Alchemist's potions cooldowns
  • Added a new treasure chest to the Swamp Hut
  • The Alchemist Robe will now be found in the Swamp Hut's chest

Duelists

  • Duelists now show particles representing their current combo level
  • Greatly reduced the available time between each combo hit (30s -> 10s)
  • Halfed the maximum combo hits (100 -> 50)
  • Duelists will now gain persistent buffs whenever their combo is active, these buffs will increase in strenght with the combo level
  • Included 3 new powerful buffs that can be obtained nearing the end of the combo
  • Added new final move for the Duelist when the 50th consecutive hit is reached that scales with the Duelist's Combo Attack ability level

Misc

  • Lava and poison damage will not be counted anymore as blockable attacks

1.10.0 - 1.11.0

  • Reduced max class level exp requirement by 30% (2250 -> 1600)
  • Adjusted intermediate class levels exp requirements

1.8.5 - 1.9.5

  • Fixed minor bug with bats obtained by the creative menu
  • Removed the "BoundingBox" property that should fix the bat displacement in modpacks

1.8.4 - 1.9.4

  • Reflavoured and retextured the Destroyed Gear
  • Changed the Destoryer Gear crafting recipe

1.8.3 - 1.9.3

  • Fixed bug that allowed to heal the bat each time it was summoned

1.8.2 - 1.9.2

  • Replaced the Melon Bandana with the new Pumpkin Bandana
  • Fixed the re-taming of the bat not working correctly

1.8.1 - 1.9.1

  • Fixed missing Soul Shard recipe for Mummy Bandages and Destroyer Gear
  • Added new accessory, Plated Boots, that grants the Increased Armor ability
  • Added new accessory, Melon Bandana, that grants a new ability Natural Regeneration. This ability allows the bat to passively heal even when it isn't roosting

1.8.0 - 1.9.0

  • Updated to Minecraft snapshot 21w13a
  • Added new class: Destroyer
  • The Companion Bat won't pick up the items thrown away by the owner
  • Positive and negative effects will now persist even when the bat is recalled
  • The bat will instantly be extinguished when returning to the owner's inventory

Technical changes

  • Redefined completely the bat entity storage, now all entity information will be saved with some exceptions
  • Position, Fire ticks and Attributes will be cleared when the Companion Bat is stored in item form

1.6.0 - 1.7.0

  • Redefined completely the Class Leveling System and the Companion Bat Ability System
  • Now abilities of the same type obtained by different sources can stack
  • Improved combat level up notifications
  • Improved class level up notifications
  • Added a new notification for Permanent Abilities
  • Improved the Pie o' Enchanting tooltip
  • Added the type of equipment for Accessories and Armors in their respective tooltips
  • Added one extra level of Slowness to the Mummy class
  • Changed the order of obtaining abilities for some classes, the final number of abilities remains the same
  • The alchemist will now wait at least 3 seconds before throwing a potion when summoned

1.4.1 - 1.5.2

  • The Companion Bat will now retaliate against its owner's attackers only if the owner has half health or less
  • Fixed bug relative to the Bat Pouch that transformed the picked up potions into Uncraftable potions
  • The Bat pouch now shows the contained item if present

1.5.1

  • Increased slightly wither's ability effect duration

1.4.0 - 1.5.0

  • Added new class: Mummy

1.2.6 - 1.3.6

  • Increased the Companion Bat's base speed
  • The roosting timeout now varies according to the bat's current health (10s when injured, 30s at full health)
  • Changed the accessories tooltips to fit with the new ones

1.2.5 - 1.3.5

  • Added new armor tooltips that show obtainable class abilities
  • Added hints to where to find each armor
  • Bats can now be tamed with the Pie o' Enchanting, but without gaining any experience bonus

1.2.4 - 1.3.4

  • The Companion Bat won't pick up items when the owner is mining, digging, chopping, etc. to avoid getting in the way
  • Reduced the chance of finding a Pie o' Enchanting in chests
  • Doubled the rolls for the Woodland Mansion chest
  • Added the Pie o' Enchanting to stronghold's corridors chests
  • Reduced the chance of finding a Ninja Garb in End cities chests

1.2.3 - 1.3.3

  • Added new tooltip to the Companion Bat Item that shows the Companion Bat Abilities owned
  • The new Pie o' Enchanting can now be found in: dungeons, shipwrecks, pillager outposts, woodland mansions and abandoned mineshafts
  • Fixed shift clicking the Bundle and the Bat Pouch in the bat's Gui

1.2.2 - 1.3.2

  • Added the Pie o' Enchanting, a craftable food that grants a moderate amount of exp to the Companion Bat

1.2.1 - 1.3.1

  • When the owner attacks or is attacked, the Companion bat will try to find the enemy even if it isn't directly visible

1.2.0 - 1.3.0

  • Added a new accessory system
  • Added 4 new accessories that alter the bat's behaviour towards other entities
  • Knights can block attacks more often at max level
  • Duelists gain regeneration more often
  • Duelists now gain even stronger potion effects as their combo level raises

1.0.9 - 1.1.5

  • Looters and Alchemists can now attack
  • Looters will receive an added Looting bonus that scales with class levels, up to Looting IV
  • Looters' permanent ability now grants looting instead of speed
  • Alchemists can now use effect potions and emergency potions a little more often
  • Fixed armor duplication glitch
  • Improved shift-clicking items around in the Companion Bat's GUI

1.0.8 - 1.1.4

  • Fixed speed level up notification
  • Updated to Minecraft snapshot 21w08b

1.0.7 - 1.1.3

  • When taming, the Companion Bat item will now be dropped if the tamer's inventory is full
  • Reduced max health (18 -> 16) and added more movement speed (0.40 -> 0.45) at max level
  • The Companion Bat can now find a roost spot farther away from the player

1.0.6 - 1.1.2

  • Companion Bats can now be tamed on servers!
  • Updated the bundle's integration to work server side.

1.0.5

  • Updated to Minecraft snapshot 21w07a

1.0.4 - 1.1.1

  • Fixed spawning of the Companion Bat on path blocks and other non-full blocks
  • The alchemist's potions cooldown will now be kept when the bat is recalled

1.0.3

  • Buffed slightly the duelist's regeneration effect
  • Fixed bug with class levels at max exp

1.1.0

  • Ported to Minecraft version 1.16.5
  • Added bat pouch as an inferior replacement of the bundle
  • Updated the crafting recipes

1.0.2

  • Updated minecraft version to 21w06a

1.0.1

  • Fixed CurseGradle integration
  • Updated minecraft version to 21w05b

1.0.0

Initial release

1.18.3

by Fulmineo64 on Nov 1, 2021
Download

1.18.3

  • Mini Inferno rework
  • Added the new ability ZEALOUS_FIRE that immediately extinguishes active fires on the bat and grants a corresponding Strength effect based on the ability level
  • Unified the data structure of Companion Bat Abilities for accessories and class levels

1.18.2

  • Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
  • Added support for Sneak Attacks to the Tridents

1.18.1

  • Fixed incompatibility with The Guild mod

1.18.0

Tweaks and Tridents

  • Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
  • Added JSON class representation
  • Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
  • Added configuration for the Companion Bat's variables
  • Added the ability to swim to the Companion Bat
  • Added new class the Merling
  • New ability "Swim" that makes the bat faster in water (and also lava)
  • New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
  • Buffed the "Plated Boots" accessory
  • Increased Ninja's teleport ticks from 7 to 70
  • Dropped compatibility with versions prior to 1.8

1.17.9

  • Added wither immunity to the Ankh
  • Increased the Duelist's combo reset timer from 10s to 15s
  • Reduced Effect Potion cooldown from 90 to 80

1.17.8

  • Added new accessory, the Ankh, when equipped protects the bat from all magic damage
  • Added the ability to cure the bat from Status Effects with a Milk Bucket

1.17.7

  • Bats get now automatically recalled when the player disconnects
  • Changed Speed icon in the Bat GUI
  • Updated to fabric API 0.40.1+1.17

1.17.6

  • Glow berries can no longer be used to revivify an exausted bat (too OP!).
  • Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
  • Made Cave Houses more common

1.17.5

  • Fixed super flat worlds crashing because of the Cave House incorrectly generating.

    Many thanks to Alluysl for opening the issue and helpimnotdrowning for the pull request!

1.17.4

  • Companion Bats can now eat Glow Berries to restore a small amount of health. Glow berries can be used directy on the bat by right-clicking it and can be used when the bat is exausted to revivify it. Glow Berries cannot be used to tame new bats.
  • Fixed Power Leveling achievement being obtainable with any food
  • Added 5 new Combat Levels with big stat rewards
  • Increased chance back to 100% to find Ninja Garbs in End City treasures

1.17.3

  • Lowered the Wandering Trader's prices

1.17.2

  • Updated to Minecraft version 1.17.1
  • Added Spirit Crystal trade to the Wandering Trader
  • Slightly increased the Spirit Shard's price
  • Now the Wandering Trader will have a random amount of Spirit Shards ranging from 2 to 4
  • Spirit Crystals have a 20% chance to be traded for, while Spirit Shards a 50% chance

1.17.1

  • Added Spirit Shard trade to the Wandering Trader

1.17.0

Caves and Houses

  • Added new structure, the Cave House
  • Added 2 new treasure chests
  • Added a new achievement for finding the Cave House

1.16.5

  • Added Advancements to guide the player in the initial phases of the mod

1.16.4

  • Added Russian localization (thanks to Lanchel0t)

1.16.3

  • Updated to Minecraft version 1.17

1.16.2

  • Updated to Minecraft version 1.17-rc1

1.16.1

  • Now the Destroyer won't nuke the owner anymore when in its trajectory (probably)
  • Added Strenght potion to the Alchemist's buffs

1.16.0

  • Updated to Minecraft version 1.17-pre1
  • Added Simplified Chinese Localization (thanks to stan9558 & friends)

1.14.2 - 1.15.2

  • Now Companion Bat's Classes can be translated.

    (Many thanks to codehz for the pull request)

1.14.1 - 1.15.1

  • Bat flutes now show their bat's custom name
  • Bat flutes now show a message instead of disappearing when their bat isn't around

1.14.0 - 1.15.0

Portals and Teleports

Ninjas

  • Revisited Ninja's teleport logic
  • The Ninja will now try to teleport whenever possible behind its target, with a much lesser cooldown than before
  • Targets can be enemies or items to pick up
  • When the target is an enemy the Ninja will automatically perform a guaranteed sneak attack

Misc

  • Summoned bats will now be automatically recalled when changing dimension (eg. by traveling through portals)

1.13.4

  • Removed unused command_flute recipe

1.12.3 - 1.13.3

  • Tweaked slightly the Duelist's buffs
  • Fixed the Mummy's texture

1.12.3 only

  • Added a new item, the Command Flute
  • Through this flute you can now issue direct commands to your bats
  • The available commands are: Attack enemies, Rest / Stop attacking, Toggle Guard mode
  • The commands can be changed by Shift-Right clicking the Command Flute
  • The guarding behaviour of the Companion Bat has changed, by default it will NOT help you in battle if you don't attack
  • This behaviour can be changed with the Toggle Guard feature of the Command Flute

1.12.2 - 1.13.2

  • Duelists' lightning bolts no longer set the terrain on fire and no longer harm the bat itself or its owner
  • Removed Absorption and Fire resistance buffs from the Duelists' combo buffs
  • Refined the damage scaling of Duelists' lighting bolts

1.12.1 - 1.13.1

  • Fixed bug that caused disconnections from servers

1.12.0 - 1.13.0

Potions and Thunderstorms

Alchemists

  • Lowered slightly the Alchemist's potions cooldowns
  • Added a new treasure chest to the Swamp Hut
  • The Alchemist Robe will now be found in the Swamp Hut's chest

Duelists

  • Duelists now show particles representing their current combo level
  • Greatly reduced the available time between each combo hit (30s -> 10s)
  • Halfed the maximum combo hits (100 -> 50)
  • Duelists will now gain persistent buffs whenever their combo is active, these buffs will increase in strenght with the combo level
  • Included 3 new powerful buffs that can be obtained nearing the end of the combo
  • Added new final move for the Duelist when the 50th consecutive hit is reached that scales with the Duelist's Combo Attack ability level

Misc

  • Lava and poison damage will not be counted anymore as blockable attacks

1.10.0 - 1.11.0

  • Reduced max class level exp requirement by 30% (2250 -> 1600)
  • Adjusted intermediate class levels exp requirements

1.8.5 - 1.9.5

  • Fixed minor bug with bats obtained by the creative menu
  • Removed the "BoundingBox" property that should fix the bat displacement in modpacks

1.8.4 - 1.9.4

  • Reflavoured and retextured the Destroyed Gear
  • Changed the Destoryer Gear crafting recipe

1.8.3 - 1.9.3

  • Fixed bug that allowed to heal the bat each time it was summoned

1.8.2 - 1.9.2

  • Replaced the Melon Bandana with the new Pumpkin Bandana
  • Fixed the re-taming of the bat not working correctly

1.8.1 - 1.9.1

  • Fixed missing Soul Shard recipe for Mummy Bandages and Destroyer Gear
  • Added new accessory, Plated Boots, that grants the Increased Armor ability
  • Added new accessory, Melon Bandana, that grants a new ability Natural Regeneration. This ability allows the bat to passively heal even when it isn't roosting

1.8.0 - 1.9.0

  • Updated to Minecraft snapshot 21w13a
  • Added new class: Destroyer
  • The Companion Bat won't pick up the items thrown away by the owner
  • Positive and negative effects will now persist even when the bat is recalled
  • The bat will instantly be extinguished when returning to the owner's inventory

Technical changes

  • Redefined completely the bat entity storage, now all entity information will be saved with some exceptions
  • Position, Fire ticks and Attributes will be cleared when the Companion Bat is stored in item form

1.6.0 - 1.7.0

  • Redefined completely the Class Leveling System and the Companion Bat Ability System
  • Now abilities of the same type obtained by different sources can stack
  • Improved combat level up notifications
  • Improved class level up notifications
  • Added a new notification for Permanent Abilities
  • Improved the Pie o' Enchanting tooltip
  • Added the type of equipment for Accessories and Armors in their respective tooltips
  • Added one extra level of Slowness to the Mummy class
  • Changed the order of obtaining abilities for some classes, the final number of abilities remains the same
  • The alchemist will now wait at least 3 seconds before throwing a potion when summoned

1.4.1 - 1.5.2

  • The Companion Bat will now retaliate against its owner's attackers only if the owner has half health or less
  • Fixed bug relative to the Bat Pouch that transformed the picked up potions into Uncraftable potions
  • The Bat pouch now shows the contained item if present

1.5.1

  • Increased slightly wither's ability effect duration

1.4.0 - 1.5.0

  • Added new class: Mummy

1.2.6 - 1.3.6

  • Increased the Companion Bat's base speed
  • The roosting timeout now varies according to the bat's current health (10s when injured, 30s at full health)
  • Changed the accessories tooltips to fit with the new ones

1.2.5 - 1.3.5

  • Added new armor tooltips that show obtainable class abilities
  • Added hints to where to find each armor
  • Bats can now be tamed with the Pie o' Enchanting, but without gaining any experience bonus

1.2.4 - 1.3.4

  • The Companion Bat won't pick up items when the owner is mining, digging, chopping, etc. to avoid getting in the way
  • Reduced the chance of finding a Pie o' Enchanting in chests
  • Doubled the rolls for the Woodland Mansion chest
  • Added the Pie o' Enchanting to stronghold's corridors chests
  • Reduced the chance of finding a Ninja Garb in End cities chests

1.2.3 - 1.3.3

  • Added new tooltip to the Companion Bat Item that shows the Companion Bat Abilities owned
  • The new Pie o' Enchanting can now be found in: dungeons, shipwrecks, pillager outposts, woodland mansions and abandoned mineshafts
  • Fixed shift clicking the Bundle and the Bat Pouch in the bat's Gui

1.2.2 - 1.3.2

  • Added the Pie o' Enchanting, a craftable food that grants a moderate amount of exp to the Companion Bat

1.2.1 - 1.3.1

  • When the owner attacks or is attacked, the Companion bat will try to find the enemy even if it isn't directly visible

1.2.0 - 1.3.0

  • Added a new accessory system
  • Added 4 new accessories that alter the bat's behaviour towards other entities
  • Knights can block attacks more often at max level
  • Duelists gain regeneration more often
  • Duelists now gain even stronger potion effects as their combo level raises

1.0.9 - 1.1.5

  • Looters and Alchemists can now attack
  • Looters will receive an added Looting bonus that scales with class levels, up to Looting IV
  • Looters' permanent ability now grants looting instead of speed
  • Alchemists can now use effect potions and emergency potions a little more often
  • Fixed armor duplication glitch
  • Improved shift-clicking items around in the Companion Bat's GUI

1.0.8 - 1.1.4

  • Fixed speed level up notification
  • Updated to Minecraft snapshot 21w08b

1.0.7 - 1.1.3

  • When taming, the Companion Bat item will now be dropped if the tamer's inventory is full
  • Reduced max health (18 -> 16) and added more movement speed (0.40 -> 0.45) at max level
  • The Companion Bat can now find a roost spot farther away from the player

1.0.6 - 1.1.2

  • Companion Bats can now be tamed on servers!
  • Updated the bundle's integration to work server side.

1.0.5

  • Updated to Minecraft snapshot 21w07a

1.0.4 - 1.1.1

  • Fixed spawning of the Companion Bat on path blocks and other non-full blocks
  • The alchemist's potions cooldown will now be kept when the bat is recalled

1.0.3

  • Buffed slightly the duelist's regeneration effect
  • Fixed bug with class levels at max exp

1.1.0

  • Ported to Minecraft version 1.16.5
  • Added bat pouch as an inferior replacement of the bundle
  • Updated the crafting recipes

1.0.2

  • Updated minecraft version to 21w06a

1.0.1

  • Fixed CurseGradle integration
  • Updated minecraft version to 21w05b

1.0.0

Initial release

1.18.2

by Fulmineo64 on Oct 31, 2021
Download

1.18.2

  • Changed the attack damage of Tridents from the Trident ability to scale with the Bat's attack damage
  • Added support for Sneak Attacks to the Tridents

1.18.1

  • Fixed incompatibility with The Guild mod

1.18.0

Tweaks and Tridents

  • Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
  • Added JSON class representation
  • Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
  • Added configuration for the Companion Bat's variables
  • Added the ability to swim to the Companion Bat
  • Added new class the Merling
  • New ability "Swim" that makes the bat faster in water (and also lava)
  • New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
  • Buffed the "Plated Boots" accessory
  • Increased Ninja's teleport ticks from 7 to 70
  • Dropped compatibility with versions prior to 1.8

1.17.9

  • Added wither immunity to the Ankh
  • Increased the Duelist's combo reset timer from 10s to 15s
  • Reduced Effect Potion cooldown from 90 to 80

1.17.8

  • Added new accessory, the Ankh, when equipped protects the bat from all magic damage
  • Added the ability to cure the bat from Status Effects with a Milk Bucket

1.17.7

  • Bats get now automatically recalled when the player disconnects
  • Changed Speed icon in the Bat GUI
  • Updated to fabric API 0.40.1+1.17

1.17.6

  • Glow berries can no longer be used to revivify an exausted bat (too OP!).
  • Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
  • Made Cave Houses more common

1.17.5

  • Fixed super flat worlds crashing because of the Cave House incorrectly generating.

    Many thanks to Alluysl for opening the issue and helpimnotdrowning for the pull request!

1.17.4

  • Companion Bats can now eat Glow Berries to restore a small amount of health. Glow berries can be used directy on the bat by right-clicking it and can be used when the bat is exausted to revivify it. Glow Berries cannot be used to tame new bats.
  • Fixed Power Leveling achievement being obtainable with any food
  • Added 5 new Combat Levels with big stat rewards
  • Increased chance back to 100% to find Ninja Garbs in End City treasures

1.17.3

  • Lowered the Wandering Trader's prices

1.17.2

  • Updated to Minecraft version 1.17.1
  • Added Spirit Crystal trade to the Wandering Trader
  • Slightly increased the Spirit Shard's price
  • Now the Wandering Trader will have a random amount of Spirit Shards ranging from 2 to 4
  • Spirit Crystals have a 20% chance to be traded for, while Spirit Shards a 50% chance

1.17.1

  • Added Spirit Shard trade to the Wandering Trader

1.17.0

Caves and Houses

  • Added new structure, the Cave House
  • Added 2 new treasure chests
  • Added a new achievement for finding the Cave House

1.16.5

  • Added Advancements to guide the player in the initial phases of the mod

1.16.4

  • Added Russian localization (thanks to Lanchel0t)

1.16.3

  • Updated to Minecraft version 1.17

1.16.2

  • Updated to Minecraft version 1.17-rc1

1.16.1

  • Now the Destroyer won't nuke the owner anymore when in its trajectory (probably)
  • Added Strenght potion to the Alchemist's buffs

1.16.0

  • Updated to Minecraft version 1.17-pre1
  • Added Simplified Chinese Localization (thanks to stan9558 & friends)

1.14.2 - 1.15.2

  • Now Companion Bat's Classes can be translated.

    (Many thanks to codehz for the pull request)

1.14.1 - 1.15.1

  • Bat flutes now show their bat's custom name
  • Bat flutes now show a message instead of disappearing when their bat isn't around

1.14.0 - 1.15.0

Portals and Teleports

Ninjas

  • Revisited Ninja's teleport logic
  • The Ninja will now try to teleport whenever possible behind its target, with a much lesser cooldown than before
  • Targets can be enemies or items to pick up
  • When the target is an enemy the Ninja will automatically perform a guaranteed sneak attack

Misc

  • Summoned bats will now be automatically recalled when changing dimension (eg. by traveling through portals)

1.13.4

  • Removed unused command_flute recipe

1.12.3 - 1.13.3

  • Tweaked slightly the Duelist's buffs
  • Fixed the Mummy's texture

1.12.3 only

  • Added a new item, the Command Flute
  • Through this flute you can now issue direct commands to your bats
  • The available commands are: Attack enemies, Rest / Stop attacking, Toggle Guard mode
  • The commands can be changed by Shift-Right clicking the Command Flute
  • The guarding behaviour of the Companion Bat has changed, by default it will NOT help you in battle if you don't attack
  • This behaviour can be changed with the Toggle Guard feature of the Command Flute

1.12.2 - 1.13.2

  • Duelists' lightning bolts no longer set the terrain on fire and no longer harm the bat itself or its owner
  • Removed Absorption and Fire resistance buffs from the Duelists' combo buffs
  • Refined the damage scaling of Duelists' lighting bolts

1.12.1 - 1.13.1

  • Fixed bug that caused disconnections from servers

1.12.0 - 1.13.0

Potions and Thunderstorms

Alchemists

  • Lowered slightly the Alchemist's potions cooldowns
  • Added a new treasure chest to the Swamp Hut
  • The Alchemist Robe will now be found in the Swamp Hut's chest

Duelists

  • Duelists now show particles representing their current combo level
  • Greatly reduced the available time between each combo hit (30s -> 10s)
  • Halfed the maximum combo hits (100 -> 50)
  • Duelists will now gain persistent buffs whenever their combo is active, these buffs will increase in strenght with the combo level
  • Included 3 new powerful buffs that can be obtained nearing the end of the combo
  • Added new final move for the Duelist when the 50th consecutive hit is reached that scales with the Duelist's Combo Attack ability level

Misc

  • Lava and poison damage will not be counted anymore as blockable attacks

1.10.0 - 1.11.0

  • Reduced max class level exp requirement by 30% (2250 -> 1600)
  • Adjusted intermediate class levels exp requirements

1.8.5 - 1.9.5

  • Fixed minor bug with bats obtained by the creative menu
  • Removed the "BoundingBox" property that should fix the bat displacement in modpacks

1.8.4 - 1.9.4

  • Reflavoured and retextured the Destroyed Gear
  • Changed the Destoryer Gear crafting recipe

1.8.3 - 1.9.3

  • Fixed bug that allowed to heal the bat each time it was summoned

1.8.2 - 1.9.2

  • Replaced the Melon Bandana with the new Pumpkin Bandana
  • Fixed the re-taming of the bat not working correctly

1.8.1 - 1.9.1

  • Fixed missing Soul Shard recipe for Mummy Bandages and Destroyer Gear
  • Added new accessory, Plated Boots, that grants the Increased Armor ability
  • Added new accessory, Melon Bandana, that grants a new ability Natural Regeneration. This ability allows the bat to passively heal even when it isn't roosting

1.8.0 - 1.9.0

  • Updated to Minecraft snapshot 21w13a
  • Added new class: Destroyer
  • The Companion Bat won't pick up the items thrown away by the owner
  • Positive and negative effects will now persist even when the bat is recalled
  • The bat will instantly be extinguished when returning to the owner's inventory

Technical changes

  • Redefined completely the bat entity storage, now all entity information will be saved with some exceptions
  • Position, Fire ticks and Attributes will be cleared when the Companion Bat is stored in item form

1.6.0 - 1.7.0

  • Redefined completely the Class Leveling System and the Companion Bat Ability System
  • Now abilities of the same type obtained by different sources can stack
  • Improved combat level up notifications
  • Improved class level up notifications
  • Added a new notification for Permanent Abilities
  • Improved the Pie o' Enchanting tooltip
  • Added the type of equipment for Accessories and Armors in their respective tooltips
  • Added one extra level of Slowness to the Mummy class
  • Changed the order of obtaining abilities for some classes, the final number of abilities remains the same
  • The alchemist will now wait at least 3 seconds before throwing a potion when summoned

1.4.1 - 1.5.2

  • The Companion Bat will now retaliate against its owner's attackers only if the owner has half health or less
  • Fixed bug relative to the Bat Pouch that transformed the picked up potions into Uncraftable potions
  • The Bat pouch now shows the contained item if present

1.5.1

  • Increased slightly wither's ability effect duration

1.4.0 - 1.5.0

  • Added new class: Mummy

1.2.6 - 1.3.6

  • Increased the Companion Bat's base speed
  • The roosting timeout now varies according to the bat's current health (10s when injured, 30s at full health)
  • Changed the accessories tooltips to fit with the new ones

1.2.5 - 1.3.5

  • Added new armor tooltips that show obtainable class abilities
  • Added hints to where to find each armor
  • Bats can now be tamed with the Pie o' Enchanting, but without gaining any experience bonus

1.2.4 - 1.3.4

  • The Companion Bat won't pick up items when the owner is mining, digging, chopping, etc. to avoid getting in the way
  • Reduced the chance of finding a Pie o' Enchanting in chests
  • Doubled the rolls for the Woodland Mansion chest
  • Added the Pie o' Enchanting to stronghold's corridors chests
  • Reduced the chance of finding a Ninja Garb in End cities chests

1.2.3 - 1.3.3

  • Added new tooltip to the Companion Bat Item that shows the Companion Bat Abilities owned
  • The new Pie o' Enchanting can now be found in: dungeons, shipwrecks, pillager outposts, woodland mansions and abandoned mineshafts
  • Fixed shift clicking the Bundle and the Bat Pouch in the bat's Gui

1.2.2 - 1.3.2

  • Added the Pie o' Enchanting, a craftable food that grants a moderate amount of exp to the Companion Bat

1.2.1 - 1.3.1

  • When the owner attacks or is attacked, the Companion bat will try to find the enemy even if it isn't directly visible

1.2.0 - 1.3.0

  • Added a new accessory system
  • Added 4 new accessories that alter the bat's behaviour towards other entities
  • Knights can block attacks more often at max level
  • Duelists gain regeneration more often
  • Duelists now gain even stronger potion effects as their combo level raises

1.0.9 - 1.1.5

  • Looters and Alchemists can now attack
  • Looters will receive an added Looting bonus that scales with class levels, up to Looting IV
  • Looters' permanent ability now grants looting instead of speed
  • Alchemists can now use effect potions and emergency potions a little more often
  • Fixed armor duplication glitch
  • Improved shift-clicking items around in the Companion Bat's GUI

1.0.8 - 1.1.4

  • Fixed speed level up notification
  • Updated to Minecraft snapshot 21w08b

1.0.7 - 1.1.3

  • When taming, the Companion Bat item will now be dropped if the tamer's inventory is full
  • Reduced max health (18 -> 16) and added more movement speed (0.40 -> 0.45) at max level
  • The Companion Bat can now find a roost spot farther away from the player

1.0.6 - 1.1.2

  • Companion Bats can now be tamed on servers!
  • Updated the bundle's integration to work server side.

1.0.5

  • Updated to Minecraft snapshot 21w07a

1.0.4 - 1.1.1

  • Fixed spawning of the Companion Bat on path blocks and other non-full blocks
  • The alchemist's potions cooldown will now be kept when the bat is recalled

1.0.3

  • Buffed slightly the duelist's regeneration effect
  • Fixed bug with class levels at max exp

1.1.0

  • Ported to Minecraft version 1.16.5
  • Added bat pouch as an inferior replacement of the bundle
  • Updated the crafting recipes

1.0.2

  • Updated minecraft version to 21w06a

1.0.1

  • Fixed CurseGradle integration
  • Updated minecraft version to 21w05b

1.0.0

Initial release

1.18.1

by Fulmineo64 on Oct 30, 2021
Download

1.18.1

  • Fixed incompatibility with The Guild mod

1.18.0

Tweaks and Tridents

  • Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
  • Added JSON class representation
  • Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
  • Added configuration for the Companion Bat's variables
  • Added the ability to swim to the Companion Bat
  • Added new class the Merling
  • New ability "Swim" that makes the bat faster in water (and also lava)
  • New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
  • Buffed the "Plated Boots" accessory
  • Increased Ninja's teleport ticks from 7 to 70
  • Dropped compatibility with versions prior to 1.8

1.17.9

  • Added wither immunity to the Ankh
  • Increased the Duelist's combo reset timer from 10s to 15s
  • Reduced Effect Potion cooldown from 90 to 80

1.17.8

  • Added new accessory, the Ankh, when equipped protects the bat from all magic damage
  • Added the ability to cure the bat from Status Effects with a Milk Bucket

1.17.7

  • Bats get now automatically recalled when the player disconnects
  • Changed Speed icon in the Bat GUI
  • Updated to fabric API 0.40.1+1.17

1.17.6

  • Glow berries can no longer be used to revivify an exausted bat (too OP!).
  • Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
  • Made Cave Houses more common

1.17.5

  • Fixed super flat worlds crashing because of the Cave House incorrectly generating.

    Many thanks to Alluysl for opening the issue and helpimnotdrowning for the pull request!

1.17.4

  • Companion Bats can now eat Glow Berries to restore a small amount of health. Glow berries can be used directy on the bat by right-clicking it and can be used when the bat is exausted to revivify it. Glow Berries cannot be used to tame new bats.
  • Fixed Power Leveling achievement being obtainable with any food
  • Added 5 new Combat Levels with big stat rewards
  • Increased chance back to 100% to find Ninja Garbs in End City treasures

1.17.3

  • Lowered the Wandering Trader's prices

1.17.2

  • Updated to Minecraft version 1.17.1
  • Added Spirit Crystal trade to the Wandering Trader
  • Slightly increased the Spirit Shard's price
  • Now the Wandering Trader will have a random amount of Spirit Shards ranging from 2 to 4
  • Spirit Crystals have a 20% chance to be traded for, while Spirit Shards a 50% chance

1.17.1

  • Added Spirit Shard trade to the Wandering Trader

1.17.0

Caves and Houses

  • Added new structure, the Cave House
  • Added 2 new treasure chests
  • Added a new achievement for finding the Cave House

1.16.5

  • Added Advancements to guide the player in the initial phases of the mod

1.16.4

  • Added Russian localization (thanks to Lanchel0t)

1.16.3

  • Updated to Minecraft version 1.17

1.16.2

  • Updated to Minecraft version 1.17-rc1

1.16.1

  • Now the Destroyer won't nuke the owner anymore when in its trajectory (probably)
  • Added Strenght potion to the Alchemist's buffs

1.16.0

  • Updated to Minecraft version 1.17-pre1
  • Added Simplified Chinese Localization (thanks to stan9558 & friends)

1.14.2 - 1.15.2

  • Now Companion Bat's Classes can be translated.

    (Many thanks to codehz for the pull request)

1.14.1 - 1.15.1

  • Bat flutes now show their bat's custom name
  • Bat flutes now show a message instead of disappearing when their bat isn't around

1.14.0 - 1.15.0

Portals and Teleports

Ninjas

  • Revisited Ninja's teleport logic
  • The Ninja will now try to teleport whenever possible behind its target, with a much lesser cooldown than before
  • Targets can be enemies or items to pick up
  • When the target is an enemy the Ninja will automatically perform a guaranteed sneak attack

Misc

  • Summoned bats will now be automatically recalled when changing dimension (eg. by traveling through portals)

1.13.4

  • Removed unused command_flute recipe

1.12.3 - 1.13.3

  • Tweaked slightly the Duelist's buffs
  • Fixed the Mummy's texture

1.12.3 only

  • Added a new item, the Command Flute
  • Through this flute you can now issue direct commands to your bats
  • The available commands are: Attack enemies, Rest / Stop attacking, Toggle Guard mode
  • The commands can be changed by Shift-Right clicking the Command Flute
  • The guarding behaviour of the Companion Bat has changed, by default it will NOT help you in battle if you don't attack
  • This behaviour can be changed with the Toggle Guard feature of the Command Flute

1.12.2 - 1.13.2

  • Duelists' lightning bolts no longer set the terrain on fire and no longer harm the bat itself or its owner
  • Removed Absorption and Fire resistance buffs from the Duelists' combo buffs
  • Refined the damage scaling of Duelists' lighting bolts

1.12.1 - 1.13.1

  • Fixed bug that caused disconnections from servers

1.12.0 - 1.13.0

Potions and Thunderstorms

Alchemists

  • Lowered slightly the Alchemist's potions cooldowns
  • Added a new treasure chest to the Swamp Hut
  • The Alchemist Robe will now be found in the Swamp Hut's chest

Duelists

  • Duelists now show particles representing their current combo level
  • Greatly reduced the available time between each combo hit (30s -> 10s)
  • Halfed the maximum combo hits (100 -> 50)
  • Duelists will now gain persistent buffs whenever their combo is active, these buffs will increase in strenght with the combo level
  • Included 3 new powerful buffs that can be obtained nearing the end of the combo
  • Added new final move for the Duelist when the 50th consecutive hit is reached that scales with the Duelist's Combo Attack ability level

Misc

  • Lava and poison damage will not be counted anymore as blockable attacks

1.10.0 - 1.11.0

  • Reduced max class level exp requirement by 30% (2250 -> 1600)
  • Adjusted intermediate class levels exp requirements

1.8.5 - 1.9.5

  • Fixed minor bug with bats obtained by the creative menu
  • Removed the "BoundingBox" property that should fix the bat displacement in modpacks

1.8.4 - 1.9.4

  • Reflavoured and retextured the Destroyed Gear
  • Changed the Destoryer Gear crafting recipe

1.8.3 - 1.9.3

  • Fixed bug that allowed to heal the bat each time it was summoned

1.8.2 - 1.9.2

  • Replaced the Melon Bandana with the new Pumpkin Bandana
  • Fixed the re-taming of the bat not working correctly

1.8.1 - 1.9.1

  • Fixed missing Soul Shard recipe for Mummy Bandages and Destroyer Gear
  • Added new accessory, Plated Boots, that grants the Increased Armor ability
  • Added new accessory, Melon Bandana, that grants a new ability Natural Regeneration. This ability allows the bat to passively heal even when it isn't roosting

1.8.0 - 1.9.0

  • Updated to Minecraft snapshot 21w13a
  • Added new class: Destroyer
  • The Companion Bat won't pick up the items thrown away by the owner
  • Positive and negative effects will now persist even when the bat is recalled
  • The bat will instantly be extinguished when returning to the owner's inventory

Technical changes

  • Redefined completely the bat entity storage, now all entity information will be saved with some exceptions
  • Position, Fire ticks and Attributes will be cleared when the Companion Bat is stored in item form

1.6.0 - 1.7.0

  • Redefined completely the Class Leveling System and the Companion Bat Ability System
  • Now abilities of the same type obtained by different sources can stack
  • Improved combat level up notifications
  • Improved class level up notifications
  • Added a new notification for Permanent Abilities
  • Improved the Pie o' Enchanting tooltip
  • Added the type of equipment for Accessories and Armors in their respective tooltips
  • Added one extra level of Slowness to the Mummy class
  • Changed the order of obtaining abilities for some classes, the final number of abilities remains the same
  • The alchemist will now wait at least 3 seconds before throwing a potion when summoned

1.4.1 - 1.5.2

  • The Companion Bat will now retaliate against its owner's attackers only if the owner has half health or less
  • Fixed bug relative to the Bat Pouch that transformed the picked up potions into Uncraftable potions
  • The Bat pouch now shows the contained item if present

1.5.1

  • Increased slightly wither's ability effect duration

1.4.0 - 1.5.0

  • Added new class: Mummy

1.2.6 - 1.3.6

  • Increased the Companion Bat's base speed
  • The roosting timeout now varies according to the bat's current health (10s when injured, 30s at full health)
  • Changed the accessories tooltips to fit with the new ones

1.2.5 - 1.3.5

  • Added new armor tooltips that show obtainable class abilities
  • Added hints to where to find each armor
  • Bats can now be tamed with the Pie o' Enchanting, but without gaining any experience bonus

1.2.4 - 1.3.4

  • The Companion Bat won't pick up items when the owner is mining, digging, chopping, etc. to avoid getting in the way
  • Reduced the chance of finding a Pie o' Enchanting in chests
  • Doubled the rolls for the Woodland Mansion chest
  • Added the Pie o' Enchanting to stronghold's corridors chests
  • Reduced the chance of finding a Ninja Garb in End cities chests

1.2.3 - 1.3.3

  • Added new tooltip to the Companion Bat Item that shows the Companion Bat Abilities owned
  • The new Pie o' Enchanting can now be found in: dungeons, shipwrecks, pillager outposts, woodland mansions and abandoned mineshafts
  • Fixed shift clicking the Bundle and the Bat Pouch in the bat's Gui

1.2.2 - 1.3.2

  • Added the Pie o' Enchanting, a craftable food that grants a moderate amount of exp to the Companion Bat

1.2.1 - 1.3.1

  • When the owner attacks or is attacked, the Companion bat will try to find the enemy even if it isn't directly visible

1.2.0 - 1.3.0

  • Added a new accessory system
  • Added 4 new accessories that alter the bat's behaviour towards other entities
  • Knights can block attacks more often at max level
  • Duelists gain regeneration more often
  • Duelists now gain even stronger potion effects as their combo level raises

1.0.9 - 1.1.5

  • Looters and Alchemists can now attack
  • Looters will receive an added Looting bonus that scales with class levels, up to Looting IV
  • Looters' permanent ability now grants looting instead of speed
  • Alchemists can now use effect potions and emergency potions a little more often
  • Fixed armor duplication glitch
  • Improved shift-clicking items around in the Companion Bat's GUI

1.0.8 - 1.1.4

  • Fixed speed level up notification
  • Updated to Minecraft snapshot 21w08b

1.0.7 - 1.1.3

  • When taming, the Companion Bat item will now be dropped if the tamer's inventory is full
  • Reduced max health (18 -> 16) and added more movement speed (0.40 -> 0.45) at max level
  • The Companion Bat can now find a roost spot farther away from the player

1.0.6 - 1.1.2

  • Companion Bats can now be tamed on servers!
  • Updated the bundle's integration to work server side.

1.0.5

  • Updated to Minecraft snapshot 21w07a

1.0.4 - 1.1.1

  • Fixed spawning of the Companion Bat on path blocks and other non-full blocks
  • The alchemist's potions cooldown will now be kept when the bat is recalled

1.0.3

  • Buffed slightly the duelist's regeneration effect
  • Fixed bug with class levels at max exp

1.1.0

  • Ported to Minecraft version 1.16.5
  • Added bat pouch as an inferior replacement of the bundle
  • Updated the crafting recipes

1.0.2

  • Updated minecraft version to 21w06a

1.0.1

  • Fixed CurseGradle integration
  • Updated minecraft version to 21w05b

1.0.0

Initial release

1.18.0

by Fulmineo64 on Oct 30, 2021
Download

1.18.0

Tweaks and Tridents

  • Reworked the mod to be data-driven, meaning that you'll be able to create your own accessories, armors and classes with just some JSONs and a texture!
  • Added JSON class representation
  • Added brand new system to declare bat abilities, you can now specify On Hit Effects, Active Effects, Aura Effects and Companion Bat Abilities in the class level and accessory JSON
  • Added configuration for the Companion Bat's variables
  • Added the ability to swim to the Companion Bat
  • Added new class the Merling
  • New ability "Swim" that makes the bat faster in water (and also lava)
  • New ability "Trident" that makes the bat launch tridents that apply on-hit effects!
  • Buffed the "Plated Boots" accessory
  • Increased Ninja's teleport ticks from 7 to 70
  • Dropped compatibility with versions prior to 1.8

1.17.9

  • Added wither immunity to the Ankh
  • Increased the Duelist's combo reset timer from 10s to 15s
  • Reduced Effect Potion cooldown from 90 to 80

1.17.8

  • Added new accessory, the Ankh, when equipped protects the bat from all magic damage
  • Added the ability to cure the bat from Status Effects with a Milk Bucket

1.17.7

  • Bats get now automatically recalled when the player disconnects
  • Changed Speed icon in the Bat GUI
  • Updated to fabric API 0.40.1+1.17

1.17.6

  • Glow berries can no longer be used to revivify an exausted bat (too OP!).
  • Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
  • Made Cave Houses more common

1.17.5

  • Fixed super flat worlds crashing because of the Cave House incorrectly generating.

    Many thanks to Alluysl for opening the issue and helpimnotdrowning for the pull request!

1.17.4

  • Companion Bats can now eat Glow Berries to restore a small amount of health. Glow berries can be used directy on the bat by right-clicking it and can be used when the bat is exausted to revivify it. Glow Berries cannot be used to tame new bats.
  • Fixed Power Leveling achievement being obtainable with any food
  • Added 5 new Combat Levels with big stat rewards
  • Increased chance back to 100% to find Ninja Garbs in End City treasures

1.17.3

  • Lowered the Wandering Trader's prices

1.17.2

  • Updated to Minecraft version 1.17.1
  • Added Spirit Crystal trade to the Wandering Trader
  • Slightly increased the Spirit Shard's price
  • Now the Wandering Trader will have a random amount of Spirit Shards ranging from 2 to 4
  • Spirit Crystals have a 20% chance to be traded for, while Spirit Shards a 50% chance

1.17.1

  • Added Spirit Shard trade to the Wandering Trader

1.17.0

Caves and Houses

  • Added new structure, the Cave House
  • Added 2 new treasure chests
  • Added a new achievement for finding the Cave House

1.16.5

  • Added Advancements to guide the player in the initial phases of the mod

1.16.4

  • Added Russian localization (thanks to Lanchel0t)

1.16.3

  • Updated to Minecraft version 1.17

1.16.2

  • Updated to Minecraft version 1.17-rc1

1.16.1

  • Now the Destroyer won't nuke the owner anymore when in its trajectory (probably)
  • Added Strenght potion to the Alchemist's buffs

1.16.0

  • Updated to Minecraft version 1.17-pre1
  • Added Simplified Chinese Localization (thanks to stan9558 & friends)

1.14.2 - 1.15.2

  • Now Companion Bat's Classes can be translated.

    (Many thanks to codehz for the pull request)

1.14.1 - 1.15.1

  • Bat flutes now show their bat's custom name
  • Bat flutes now show a message instead of disappearing when their bat isn't around

1.14.0 - 1.15.0

Portals and Teleports

Ninjas

  • Revisited Ninja's teleport logic
  • The Ninja will now try to teleport whenever possible behind its target, with a much lesser cooldown than before
  • Targets can be enemies or items to pick up
  • When the target is an enemy the Ninja will automatically perform a guaranteed sneak attack

Misc

  • Summoned bats will now be automatically recalled when changing dimension (eg. by traveling through portals)

1.13.4

  • Removed unused command_flute recipe

1.12.3 - 1.13.3

  • Tweaked slightly the Duelist's buffs
  • Fixed the Mummy's texture

1.12.3 only

  • Added a new item, the Command Flute
  • Through this flute you can now issue direct commands to your bats
  • The available commands are: Attack enemies, Rest / Stop attacking, Toggle Guard mode
  • The commands can be changed by Shift-Right clicking the Command Flute
  • The guarding behaviour of the Companion Bat has changed, by default it will NOT help you in battle if you don't attack
  • This behaviour can be changed with the Toggle Guard feature of the Command Flute

1.12.2 - 1.13.2

  • Duelists' lightning bolts no longer set the terrain on fire and no longer harm the bat itself or its owner
  • Removed Absorption and Fire resistance buffs from the Duelists' combo buffs
  • Refined the damage scaling of Duelists' lighting bolts

1.12.1 - 1.13.1

  • Fixed bug that caused disconnections from servers

1.12.0 - 1.13.0

Potions and Thunderstorms

Alchemists

  • Lowered slightly the Alchemist's potions cooldowns
  • Added a new treasure chest to the Swamp Hut
  • The Alchemist Robe will now be found in the Swamp Hut's chest

Duelists

  • Duelists now show particles representing their current combo level
  • Greatly reduced the available time between each combo hit (30s -> 10s)
  • Halfed the maximum combo hits (100 -> 50)
  • Duelists will now gain persistent buffs whenever their combo is active, these buffs will increase in strenght with the combo level
  • Included 3 new powerful buffs that can be obtained nearing the end of the combo
  • Added new final move for the Duelist when the 50th consecutive hit is reached that scales with the Duelist's Combo Attack ability level

Misc

  • Lava and poison damage will not be counted anymore as blockable attacks

1.10.0 - 1.11.0

  • Reduced max class level exp requirement by 30% (2250 -> 1600)
  • Adjusted intermediate class levels exp requirements

1.8.5 - 1.9.5

  • Fixed minor bug with bats obtained by the creative menu
  • Removed the "BoundingBox" property that should fix the bat displacement in modpacks

1.8.4 - 1.9.4

  • Reflavoured and retextured the Destroyed Gear
  • Changed the Destoryer Gear crafting recipe

1.8.3 - 1.9.3

  • Fixed bug that allowed to heal the bat each time it was summoned

1.8.2 - 1.9.2

  • Replaced the Melon Bandana with the new Pumpkin Bandana
  • Fixed the re-taming of the bat not working correctly

1.8.1 - 1.9.1

  • Fixed missing Soul Shard recipe for Mummy Bandages and Destroyer Gear
  • Added new accessory, Plated Boots, that grants the Increased Armor ability
  • Added new accessory, Melon Bandana, that grants a new ability Natural Regeneration. This ability allows the bat to passively heal even when it isn't roosting

1.8.0 - 1.9.0

  • Updated to Minecraft snapshot 21w13a
  • Added new class: Destroyer
  • The Companion Bat won't pick up the items thrown away by the owner
  • Positive and negative effects will now persist even when the bat is recalled
  • The bat will instantly be extinguished when returning to the owner's inventory

Technical changes

  • Redefined completely the bat entity storage, now all entity information will be saved with some exceptions
  • Position, Fire ticks and Attributes will be cleared when the Companion Bat is stored in item form

1.6.0 - 1.7.0

  • Redefined completely the Class Leveling System and the Companion Bat Ability System
  • Now abilities of the same type obtained by different sources can stack
  • Improved combat level up notifications
  • Improved class level up notifications
  • Added a new notification for Permanent Abilities
  • Improved the Pie o' Enchanting tooltip
  • Added the type of equipment for Accessories and Armors in their respective tooltips
  • Added one extra level of Slowness to the Mummy class
  • Changed the order of obtaining abilities for some classes, the final number of abilities remains the same
  • The alchemist will now wait at least 3 seconds before throwing a potion when summoned

1.4.1 - 1.5.2

  • The Companion Bat will now retaliate against its owner's attackers only if the owner has half health or less
  • Fixed bug relative to the Bat Pouch that transformed the picked up potions into Uncraftable potions
  • The Bat pouch now shows the contained item if present

1.5.1

  • Increased slightly wither's ability effect duration

1.4.0 - 1.5.0

  • Added new class: Mummy

1.2.6 - 1.3.6

  • Increased the Companion Bat's base speed
  • The roosting timeout now varies according to the bat's current health (10s when injured, 30s at full health)
  • Changed the accessories tooltips to fit with the new ones

1.2.5 - 1.3.5

  • Added new armor tooltips that show obtainable class abilities
  • Added hints to where to find each armor
  • Bats can now be tamed with the Pie o' Enchanting, but without gaining any experience bonus

1.2.4 - 1.3.4

  • The Companion Bat won't pick up items when the owner is mining, digging, chopping, etc. to avoid getting in the way
  • Reduced the chance of finding a Pie o' Enchanting in chests
  • Doubled the rolls for the Woodland Mansion chest
  • Added the Pie o' Enchanting to stronghold's corridors chests
  • Reduced the chance of finding a Ninja Garb in End cities chests

1.2.3 - 1.3.3

  • Added new tooltip to the Companion Bat Item that shows the Companion Bat Abilities owned
  • The new Pie o' Enchanting can now be found in: dungeons, shipwrecks, pillager outposts, woodland mansions and abandoned mineshafts
  • Fixed shift clicking the Bundle and the Bat Pouch in the bat's Gui

1.2.2 - 1.3.2

  • Added the Pie o' Enchanting, a craftable food that grants a moderate amount of exp to the Companion Bat

1.2.1 - 1.3.1

  • When the owner attacks or is attacked, the Companion bat will try to find the enemy even if it isn't directly visible

1.2.0 - 1.3.0

  • Added a new accessory system
  • Added 4 new accessories that alter the bat's behaviour towards other entities
  • Knights can block attacks more often at max level
  • Duelists gain regeneration more often
  • Duelists now gain even stronger potion effects as their combo level raises

1.0.9 - 1.1.5

  • Looters and Alchemists can now attack
  • Looters will receive an added Looting bonus that scales with class levels, up to Looting IV
  • Looters' permanent ability now grants looting instead of speed
  • Alchemists can now use effect potions and emergency potions a little more often
  • Fixed armor duplication glitch
  • Improved shift-clicking items around in the Companion Bat's GUI

1.0.8 - 1.1.4

  • Fixed speed level up notification
  • Updated to Minecraft snapshot 21w08b

1.0.7 - 1.1.3

  • When taming, the Companion Bat item will now be dropped if the tamer's inventory is full
  • Reduced max health (18 -> 16) and added more movement speed (0.40 -> 0.45) at max level
  • The Companion Bat can now find a roost spot farther away from the player

1.0.6 - 1.1.2

  • Companion Bats can now be tamed on servers!
  • Updated the bundle's integration to work server side.

1.0.5

  • Updated to Minecraft snapshot 21w07a

1.0.4 - 1.1.1

  • Fixed spawning of the Companion Bat on path blocks and other non-full blocks
  • The alchemist's potions cooldown will now be kept when the bat is recalled

1.0.3

  • Buffed slightly the duelist's regeneration effect
  • Fixed bug with class levels at max exp

1.1.0

  • Ported to Minecraft version 1.16.5
  • Added bat pouch as an inferior replacement of the bundle
  • Updated the crafting recipes

1.0.2

  • Updated minecraft version to 21w06a

1.0.1

  • Fixed CurseGradle integration
  • Updated minecraft version to 21w05b

1.0.0

Initial release

1.17.9

by Fulmineo64 on Oct 2, 2021
Download

1.17.9

  • Added wither immunity to the Ankh
  • Increased the Duelist's combo reset timer from 10s to 15s
  • Reduced Effect Potion cooldown from 90 to 80

1.17.8

  • Added new accessory, the Ankh, when equipped protects the bat from all magic damage
  • Added the ability to cure the bat from Status Effects with a Milk Bucket

1.17.7

  • Bats get now automatically recalled when the player disconnects
  • Changed Speed icon in the Bat GUI
  • Updated to fabric API 0.40.1+1.17

1.17.6

  • Glow berries can no longer be used to revivify an exausted bat (too OP!).
  • Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
  • Made Cave Houses more common

1.17.5

  • Fixed super flat worlds crashing because of the Cave House incorrectly generating.

    Many thanks to Alluysl for opening the issue and helpimnotdrowning for the pull request!

1.17.4

  • Companion Bats can now eat Glow Berries to restore a small amount of health. Glow berries can be used directy on the bat by right-clicking it and can be used when the bat is exausted to revivify it. Glow Berries cannot be used to tame new bats.
  • Fixed Power Leveling achievement being obtainable with any food
  • Added 5 new Combat Levels with big stat rewards
  • Increased chance back to 100% to find Ninja Garbs in End City treasures

1.17.3

  • Lowered the Wandering Trader's prices

1.17.2

  • Updated to Minecraft version 1.17.1
  • Added Spirit Crystal trade to the Wandering Trader
  • Slightly increased the Spirit Shard's price
  • Now the Wandering Trader will have a random amount of Spirit Shards ranging from 2 to 4
  • Spirit Crystals have a 20% chance to be traded for, while Spirit Shards a 50% chance

1.17.1

  • Added Spirit Shard trade to the Wandering Trader

1.17.0

Caves and Houses

  • Added new structure, the Cave House
  • Added 2 new treasure chests
  • Added a new achievement for finding the Cave House

1.16.5

  • Added Advancements to guide the player in the initial phases of the mod

1.16.4

  • Added Russian localization (thanks to Lanchel0t)

1.16.3

  • Updated to Minecraft version 1.17

1.16.2

  • Updated to Minecraft version 1.17-rc1

1.16.1

  • Now the Destroyer won't nuke the owner anymore when in its trajectory (probably)
  • Added Strenght potion to the Alchemist's buffs

1.16.0

  • Updated to Minecraft version 1.17-pre1
  • Added Simplified Chinese Localization (thanks to stan9558 & friends)

1.14.2 - 1.15.2

  • Now Companion Bat's Classes can be translated.

    (Many thanks to codehz for the pull request)

1.14.1 - 1.15.1

  • Bat flutes now show their bat's custom name
  • Bat flutes now show a message instead of disappearing when their bat isn't around

1.14.0 - 1.15.0

Portals and Teleports

Ninjas

  • Revisited Ninja's teleport logic
  • The Ninja will now try to teleport whenever possible behind its target, with a much lesser cooldown than before
  • Targets can be enemies or items to pick up
  • When the target is an enemy the Ninja will automatically perform a guaranteed sneak attack

Misc

  • Summoned bats will now be automatically recalled when changing dimension (eg. by traveling through portals)

1.13.4

  • Removed unused command_flute recipe

1.12.3 - 1.13.3

  • Tweaked slightly the Duelist's buffs
  • Fixed the Mummy's texture

1.12.3 only

  • Added a new item, the Command Flute
  • Through this flute you can now issue direct commands to your bats
  • The available commands are: Attack enemies, Rest / Stop attacking, Toggle Guard mode
  • The commands can be changed by Shift-Right clicking the Command Flute
  • The guarding behaviour of the Companion Bat has changed, by default it will NOT help you in battle if you don't attack
  • This behaviour can be changed with the Toggle Guard feature of the Command Flute

1.12.2 - 1.13.2

  • Duelists' lightning bolts no longer set the terrain on fire and no longer harm the bat itself or its owner
  • Removed Absorption and Fire resistance buffs from the Duelists' combo buffs
  • Refined the damage scaling of Duelists' lighting bolts

1.12.1 - 1.13.1

  • Fixed bug that caused disconnections from servers

1.12.0 - 1.13.0

Potions and Thunderstorms

Alchemists

  • Lowered slightly the Alchemist's potions cooldowns
  • Added a new treasure chest to the Swamp Hut
  • The Alchemist Robe will now be found in the Swamp Hut's chest

Duelists

  • Duelists now show particles representing their current combo level
  • Greatly reduced the available time between each combo hit (30s -> 10s)
  • Halfed the maximum combo hits (100 -> 50)
  • Duelists will now gain persistent buffs whenever their combo is active, these buffs will increase in strenght with the combo level
  • Included 3 new powerful buffs that can be obtained nearing the end of the combo
  • Added new final move for the Duelist when the 50th consecutive hit is reached that scales with the Duelist's Combo Attack ability level

Misc

  • Lava and poison damage will not be counted anymore as blockable attacks

1.10.0 - 1.11.0

  • Reduced max class level exp requirement by 30% (2250 -> 1600)
  • Adjusted intermediate class levels exp requirements

1.8.5 - 1.9.5

  • Fixed minor bug with bats obtained by the creative menu
  • Removed the "BoundingBox" property that should fix the bat displacement in modpacks

1.8.4 - 1.9.4

  • Reflavoured and retextured the Destroyed Gear
  • Changed the Destoryer Gear crafting recipe

1.8.3 - 1.9.3

  • Fixed bug that allowed to heal the bat each time it was summoned

1.8.2 - 1.9.2

  • Replaced the Melon Bandana with the new Pumpkin Bandana
  • Fixed the re-taming of the bat not working correctly

1.8.1 - 1.9.1

  • Fixed missing Soul Shard recipe for Mummy Bandages and Destroyer Gear
  • Added new accessory, Plated Boots, that grants the Increased Armor ability
  • Added new accessory, Melon Bandana, that grants a new ability Natural Regeneration. This ability allows the bat to passively heal even when it isn't roosting

1.8.0 - 1.9.0

  • Updated to Minecraft snapshot 21w13a
  • Added new class: Destroyer
  • The Companion Bat won't pick up the items thrown away by the owner
  • Positive and negative effects will now persist even when the bat is recalled
  • The bat will instantly be extinguished when returning to the owner's inventory

Technical changes

  • Redefined completely the bat entity storage, now all entity information will be saved with some exceptions
  • Position, Fire ticks and Attributes will be cleared when the Companion Bat is stored in item form

1.6.0 - 1.7.0

  • Redefined completely the Class Leveling System and the Companion Bat Ability System
  • Now abilities of the same type obtained by different sources can stack
  • Improved combat level up notifications
  • Improved class level up notifications
  • Added a new notification for Permanent Abilities
  • Improved the Pie o' Enchanting tooltip
  • Added the type of equipment for Accessories and Armors in their respective tooltips
  • Added one extra level of Slowness to the Mummy class
  • Changed the order of obtaining abilities for some classes, the final number of abilities remains the same
  • The alchemist will now wait at least 3 seconds before throwing a potion when summoned

1.4.1 - 1.5.2

  • The Companion Bat will now retaliate against its owner's attackers only if the owner has half health or less
  • Fixed bug relative to the Bat Pouch that transformed the picked up potions into Uncraftable potions
  • The Bat pouch now shows the contained item if present

1.5.1

  • Increased slightly wither's ability effect duration

1.4.0 - 1.5.0

  • Added new class: Mummy

1.2.6 - 1.3.6

  • Increased the Companion Bat's base speed
  • The roosting timeout now varies according to the bat's current health (10s when injured, 30s at full health)
  • Changed the accessories tooltips to fit with the new ones

1.2.5 - 1.3.5

  • Added new armor tooltips that show obtainable class abilities
  • Added hints to where to find each armor
  • Bats can now be tamed with the Pie o' Enchanting, but without gaining any experience bonus

1.2.4 - 1.3.4

  • The Companion Bat won't pick up items when the owner is mining, digging, chopping, etc. to avoid getting in the way
  • Reduced the chance of finding a Pie o' Enchanting in chests
  • Doubled the rolls for the Woodland Mansion chest
  • Added the Pie o' Enchanting to stronghold's corridors chests
  • Reduced the chance of finding a Ninja Garb in End cities chests

1.2.3 - 1.3.3

  • Added new tooltip to the Companion Bat Item that shows the Companion Bat Abilities owned
  • The new Pie o' Enchanting can now be found in: dungeons, shipwrecks, pillager outposts, woodland mansions and abandoned mineshafts
  • Fixed shift clicking the Bundle and the Bat Pouch in the bat's Gui

1.2.2 - 1.3.2

  • Added the Pie o' Enchanting, a craftable food that grants a moderate amount of exp to the Companion Bat

1.2.1 - 1.3.1

  • When the owner attacks or is attacked, the Companion bat will try to find the enemy even if it isn't directly visible

1.2.0 - 1.3.0

  • Added a new accessory system
  • Added 4 new accessories that alter the bat's behaviour towards other entities
  • Knights can block attacks more often at max level
  • Duelists gain regeneration more often
  • Duelists now gain even stronger potion effects as their combo level raises

1.0.9 - 1.1.5

  • Looters and Alchemists can now attack
  • Looters will receive an added Looting bonus that scales with class levels, up to Looting IV
  • Looters' permanent ability now grants looting instead of speed
  • Alchemists can now use effect potions and emergency potions a little more often
  • Fixed armor duplication glitch
  • Improved shift-clicking items around in the Companion Bat's GUI

1.0.8 - 1.1.4

  • Fixed speed level up notification
  • Updated to Minecraft snapshot 21w08b

1.0.7 - 1.1.3

  • When taming, the Companion Bat item will now be dropped if the tamer's inventory is full
  • Reduced max health (18 -> 16) and added more movement speed (0.40 -> 0.45) at max level
  • The Companion Bat can now find a roost spot farther away from the player

1.0.6 - 1.1.2

  • Companion Bats can now be tamed on servers!
  • Updated the bundle's integration to work server side.

1.0.5

  • Updated to Minecraft snapshot 21w07a

1.0.4 - 1.1.1

  • Fixed spawning of the Companion Bat on path blocks and other non-full blocks
  • The alchemist's potions cooldown will now be kept when the bat is recalled

1.0.3

  • Buffed slightly the duelist's regeneration effect
  • Fixed bug with class levels at max exp

1.1.0

  • Ported to Minecraft version 1.16.5
  • Added bat pouch as an inferior replacement of the bundle
  • Updated the crafting recipes

1.0.2

  • Updated minecraft version to 21w06a

1.0.1

  • Fixed CurseGradle integration
  • Updated minecraft version to 21w05b

1.0.0

Initial release

1.17.8

by Fulmineo64 on Sep 25, 2021
Download

1.17.8

  • Added new accessory, the Ankh, when equipped protects the bat from all magic damage
  • Added the ability to cure the bat from Status Effects with a Milk Bucket

1.17.7

  • Bats get now automatically recalled when the player disconnects
  • Changed Speed icon in the Bat GUI
  • Updated to fabric API 0.40.1+1.17

1.17.6

  • Glow berries can no longer be used to revivify an exausted bat (too OP!).
  • Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
  • Made Cave Houses more common

1.17.5

  • Fixed super flat worlds crashing because of the Cave House incorrectly generating.

    Many thanks to Alluysl for opening the issue and helpimnotdrowning for the pull request!

1.17.4

  • Companion Bats can now eat Glow Berries to restore a small amount of health. Glow berries can be used directy on the bat by right-clicking it and can be used when the bat is exausted to revivify it. Glow Berries cannot be used to tame new bats.
  • Fixed Power Leveling achievement being obtainable with any food
  • Added 5 new Combat Levels with big stat rewards
  • Increased chance back to 100% to find Ninja Garbs in End City treasures

1.17.3

  • Lowered the Wandering Trader's prices

1.17.2

  • Updated to Minecraft version 1.17.1
  • Added Spirit Crystal trade to the Wandering Trader
  • Slightly increased the Spirit Shard's price
  • Now the Wandering Trader will have a random amount of Spirit Shards ranging from 2 to 4
  • Spirit Crystals have a 20% chance to be traded for, while Spirit Shards a 50% chance

1.17.1

  • Added Spirit Shard trade to the Wandering Trader

1.17.0

Caves and Houses

  • Added new structure, the Cave House
  • Added 2 new treasure chests
  • Added a new achievement for finding the Cave House

1.16.5

  • Added Advancements to guide the player in the initial phases of the mod

1.16.4

  • Added Russian localization (thanks to Lanchel0t)

1.16.3

  • Updated to Minecraft version 1.17

1.16.2

  • Updated to Minecraft version 1.17-rc1

1.16.1

  • Now the Destroyer won't nuke the owner anymore when in its trajectory (probably)
  • Added Strenght potion to the Alchemist's buffs

1.16.0

  • Updated to Minecraft version 1.17-pre1
  • Added Simplified Chinese Localization (thanks to stan9558 & friends)

1.14.2 - 1.15.2

  • Now Companion Bat's Classes can be translated.

    (Many thanks to codehz for the pull request)

1.14.1 - 1.15.1

  • Bat flutes now show their bat's custom name
  • Bat flutes now show a message instead of disappearing when their bat isn't around

1.14.0 - 1.15.0

Portals and Teleports

Ninjas

  • Revisited Ninja's teleport logic
  • The Ninja will now try to teleport whenever possible behind its target, with a much lesser cooldown than before
  • Targets can be enemies or items to pick up
  • When the target is an enemy the Ninja will automatically perform a guaranteed sneak attack

Misc

  • Summoned bats will now be automatically recalled when changing dimension (eg. by traveling through portals)

1.13.4

  • Removed unused command_flute recipe

1.12.3 - 1.13.3

  • Tweaked slightly the Duelist's buffs
  • Fixed the Mummy's texture

1.12.3 only

  • Added a new item, the Command Flute
  • Through this flute you can now issue direct commands to your bats
  • The available commands are: Attack enemies, Rest / Stop attacking, Toggle Guard mode
  • The commands can be changed by Shift-Right clicking the Command Flute
  • The guarding behaviour of the Companion Bat has changed, by default it will NOT help you in battle if you don't attack
  • This behaviour can be changed with the Toggle Guard feature of the Command Flute

1.12.2 - 1.13.2

  • Duelists' lightning bolts no longer set the terrain on fire and no longer harm the bat itself or its owner
  • Removed Absorption and Fire resistance buffs from the Duelists' combo buffs
  • Refined the damage scaling of Duelists' lighting bolts

1.12.1 - 1.13.1

  • Fixed bug that caused disconnections from servers

1.12.0 - 1.13.0

Potions and Thunderstorms

Alchemists

  • Lowered slightly the Alchemist's potions cooldowns
  • Added a new treasure chest to the Swamp Hut
  • The Alchemist Robe will now be found in the Swamp Hut's chest

Duelists

  • Duelists now show particles representing their current combo level
  • Greatly reduced the available time between each combo hit (30s -> 10s)
  • Halfed the maximum combo hits (100 -> 50)
  • Duelists will now gain persistent buffs whenever their combo is active, these buffs will increase in strenght with the combo level
  • Included 3 new powerful buffs that can be obtained nearing the end of the combo
  • Added new final move for the Duelist when the 50th consecutive hit is reached that scales with the Duelist's Combo Attack ability level

Misc

  • Lava and poison damage will not be counted anymore as blockable attacks

1.10.0 - 1.11.0

  • Reduced max class level exp requirement by 30% (2250 -> 1600)
  • Adjusted intermediate class levels exp requirements

1.8.5 - 1.9.5

  • Fixed minor bug with bats obtained by the creative menu
  • Removed the "BoundingBox" property that should fix the bat displacement in modpacks

1.8.4 - 1.9.4

  • Reflavoured and retextured the Destroyed Gear
  • Changed the Destoryer Gear crafting recipe

1.8.3 - 1.9.3

  • Fixed bug that allowed to heal the bat each time it was summoned

1.8.2 - 1.9.2

  • Replaced the Melon Bandana with the new Pumpkin Bandana
  • Fixed the re-taming of the bat not working correctly

1.8.1 - 1.9.1

  • Fixed missing Soul Shard recipe for Mummy Bandages and Destroyer Gear
  • Added new accessory, Plated Boots, that grants the Increased Armor ability
  • Added new accessory, Melon Bandana, that grants a new ability Natural Regeneration. This ability allows the bat to passively heal even when it isn't roosting

1.8.0 - 1.9.0

  • Updated to Minecraft snapshot 21w13a
  • Added new class: Destroyer
  • The Companion Bat won't pick up the items thrown away by the owner
  • Positive and negative effects will now persist even when the bat is recalled
  • The bat will instantly be extinguished when returning to the owner's inventory

Technical changes

  • Redefined completely the bat entity storage, now all entity information will be saved with some exceptions
  • Position, Fire ticks and Attributes will be cleared when the Companion Bat is stored in item form

1.6.0 - 1.7.0

  • Redefined completely the Class Leveling System and the Companion Bat Ability System
  • Now abilities of the same type obtained by different sources can stack
  • Improved combat level up notifications
  • Improved class level up notifications
  • Added a new notification for Permanent Abilities
  • Improved the Pie o' Enchanting tooltip
  • Added the type of equipment for Accessories and Armors in their respective tooltips
  • Added one extra level of Slowness to the Mummy class
  • Changed the order of obtaining abilities for some classes, the final number of abilities remains the same
  • The alchemist will now wait at least 3 seconds before throwing a potion when summoned

1.4.1 - 1.5.2

  • The Companion Bat will now retaliate against its owner's attackers only if the owner has half health or less
  • Fixed bug relative to the Bat Pouch that transformed the picked up potions into Uncraftable potions
  • The Bat pouch now shows the contained item if present

1.5.1

  • Increased slightly wither's ability effect duration

1.4.0 - 1.5.0

  • Added new class: Mummy

1.2.6 - 1.3.6

  • Increased the Companion Bat's base speed
  • The roosting timeout now varies according to the bat's current health (10s when injured, 30s at full health)
  • Changed the accessories tooltips to fit with the new ones

1.2.5 - 1.3.5

  • Added new armor tooltips that show obtainable class abilities
  • Added hints to where to find each armor
  • Bats can now be tamed with the Pie o' Enchanting, but without gaining any experience bonus

1.2.4 - 1.3.4

  • The Companion Bat won't pick up items when the owner is mining, digging, chopping, etc. to avoid getting in the way
  • Reduced the chance of finding a Pie o' Enchanting in chests
  • Doubled the rolls for the Woodland Mansion chest
  • Added the Pie o' Enchanting to stronghold's corridors chests
  • Reduced the chance of finding a Ninja Garb in End cities chests

1.2.3 - 1.3.3

  • Added new tooltip to the Companion Bat Item that shows the Companion Bat Abilities owned
  • The new Pie o' Enchanting can now be found in: dungeons, shipwrecks, pillager outposts, woodland mansions and abandoned mineshafts
  • Fixed shift clicking the Bundle and the Bat Pouch in the bat's Gui

1.2.2 - 1.3.2

  • Added the Pie o' Enchanting, a craftable food that grants a moderate amount of exp to the Companion Bat

1.2.1 - 1.3.1

  • When the owner attacks or is attacked, the Companion bat will try to find the enemy even if it isn't directly visible

1.2.0 - 1.3.0

  • Added a new accessory system
  • Added 4 new accessories that alter the bat's behaviour towards other entities
  • Knights can block attacks more often at max level
  • Duelists gain regeneration more often
  • Duelists now gain even stronger potion effects as their combo level raises

1.0.9 - 1.1.5

  • Looters and Alchemists can now attack
  • Looters will receive an added Looting bonus that scales with class levels, up to Looting IV
  • Looters' permanent ability now grants looting instead of speed
  • Alchemists can now use effect potions and emergency potions a little more often
  • Fixed armor duplication glitch
  • Improved shift-clicking items around in the Companion Bat's GUI

1.0.8 - 1.1.4

  • Fixed speed level up notification
  • Updated to Minecraft snapshot 21w08b

1.0.7 - 1.1.3

  • When taming, the Companion Bat item will now be dropped if the tamer's inventory is full
  • Reduced max health (18 -> 16) and added more movement speed (0.40 -> 0.45) at max level
  • The Companion Bat can now find a roost spot farther away from the player

1.0.6 - 1.1.2

  • Companion Bats can now be tamed on servers!
  • Updated the bundle's integration to work server side.

1.0.5

  • Updated to Minecraft snapshot 21w07a

1.0.4 - 1.1.1

  • Fixed spawning of the Companion Bat on path blocks and other non-full blocks
  • The alchemist's potions cooldown will now be kept when the bat is recalled

1.0.3

  • Buffed slightly the duelist's regeneration effect
  • Fixed bug with class levels at max exp

1.1.0

  • Ported to Minecraft version 1.16.5
  • Added bat pouch as an inferior replacement of the bundle
  • Updated the crafting recipes

1.0.2

  • Updated minecraft version to 21w06a

1.0.1

  • Fixed CurseGradle integration
  • Updated minecraft version to 21w05b

1.0.0

Initial release

1.17.7

by Fulmineo64 on Sep 22, 2021
Download

1.17.7

  • Bats get now automatically recalled when the player disconnects
  • Changed Speed icon in the Bat GUI
  • Updated to fabric API 0.40.1+1.17

1.17.6

  • Glow berries can no longer be used to revivify an exausted bat (too OP!).
  • Companion Bats don't really like being underwater, so now they'll avoid diving in it when possible.
  • Made Cave Houses more common

1.17.5

  • Fixed super flat worlds crashing because of the Cave House incorrectly generating.

    Many thanks to Alluysl for opening the issue and helpimnotdrowning for the pull request!

1.17.4

  • Companion Bats can now eat Glow Berries to restore a small amount of health. Glow berries can be used directy on the bat by right-clicking it and can be used when the bat is exausted to revivify it. Glow Berries cannot be used to tame new bats.
  • Fixed Power Leveling achievement being obtainable with any food
  • Added 5 new Combat Levels with big stat rewards
  • Increased chance back to 100% to find Ninja Garbs in End City treasures

1.17.3

  • Lowered the Wandering Trader's prices

1.17.2

  • Updated to Minecraft version 1.17.1
  • Added Spirit Crystal trade to the Wandering Trader
  • Slightly increased the Spirit Shard's price
  • Now the Wandering Trader will have a random amount of Spirit Shards ranging from 2 to 4
  • Spirit Crystals have a 20% chance to be traded for, while Spirit Shards a 50% chance

1.17.1

  • Added Spirit Shard trade to the Wandering Trader

1.17.0

Caves and Houses

  • Added new structure, the Cave House
  • Added 2 new treasure chests
  • Added a new achievement for finding the Cave House

1.16.5

  • Added Advancements to guide the player in the initial phases of the mod

1.16.4

  • Added Russian localization (thanks to Lanchel0t)

1.16.3

  • Updated to Minecraft version 1.17

1.16.2

  • Updated to Minecraft version 1.17-rc1

1.16.1

  • Now the Destroyer won't nuke the owner anymore when in its trajectory (probably)
  • Added Strenght potion to the Alchemist's buffs

1.16.0

  • Updated to Minecraft version 1.17-pre1
  • Added Simplified Chinese Localization (thanks to stan9558 & friends)

1.14.2 - 1.15.2

  • Now Companion Bat's Classes can be translated.

    (Many thanks to codehz for the pull request)

1.14.1 - 1.15.1

  • Bat flutes now show their bat's custom name
  • Bat flutes now show a message instead of disappearing when their bat isn't around

1.14.0 - 1.15.0

Portals and Teleports

Ninjas

  • Revisited Ninja's teleport logic
  • The Ninja will now try to teleport whenever possible behind its target, with a much lesser cooldown than before
  • Targets can be enemies or items to pick up
  • When the target is an enemy the Ninja will automatically perform a guaranteed sneak attack

Misc

  • Summoned bats will now be automatically recalled when changing dimension (eg. by traveling through portals)

1.13.4

  • Removed unused command_flute recipe

1.12.3 - 1.13.3

  • Tweaked slightly the Duelist's buffs
  • Fixed the Mummy's texture

1.12.3 only

  • Added a new item, the Command Flute
  • Through this flute you can now issue direct commands to your bats
  • The available commands are: Attack enemies, Rest / Stop attacking, Toggle Guard mode
  • The commands can be changed by Shift-Right clicking the Command Flute
  • The guarding behaviour of the Companion Bat has changed, by default it will NOT help you in battle if you don't attack
  • This behaviour can be changed with the Toggle Guard feature of the Command Flute

1.12.2 - 1.13.2

  • Duelists' lightning bolts no longer set the terrain on fire and no longer harm the bat itself or its owner
  • Removed Absorption and Fire resistance buffs from the Duelists' combo buffs
  • Refined the damage scaling of Duelists' lighting bolts

1.12.1 - 1.13.1

  • Fixed bug that caused disconnections from servers

1.12.0 - 1.13.0

Potions and Thunderstorms

Alchemists

  • Lowered slightly the Alchemist's potions cooldowns
  • Added a new treasure chest to the Swamp Hut
  • The Alchemist Robe will now be found in the Swamp Hut's chest

Duelists

  • Duelists now show particles representing their current combo level
  • Greatly reduced the available time between each combo hit (30s -> 10s)
  • Halfed the maximum combo hits (100 -> 50)
  • Duelists will now gain persistent buffs whenever their combo is active, these buffs will increase in strenght with the combo level
  • Included 3 new powerful buffs that can be obtained nearing the end of the combo
  • Added new final move for the Duelist when the 50th consecutive hit is reached that scales with the Duelist's Combo Attack ability level

Misc

  • Lava and poison damage will not be counted anymore as blockable attacks

1.10.0 - 1.11.0

  • Reduced max class level exp requirement by 30% (2250 -> 1600)
  • Adjusted intermediate class levels exp requirements

1.8.5 - 1.9.5

  • Fixed minor bug with bats obtained by the creative menu
  • Removed the "BoundingBox" property that should fix the bat displacement in modpacks

1.8.4 - 1.9.4

  • Reflavoured and retextured the Destroyed Gear
  • Changed the Destoryer Gear crafting recipe

1.8.3 - 1.9.3

  • Fixed bug that allowed to heal the bat each time it was summoned

1.8.2 - 1.9.2

  • Replaced the Melon Bandana with the new Pumpkin Bandana
  • Fixed the re-taming of the bat not working correctly

1.8.1 - 1.9.1

  • Fixed missing Soul Shard recipe for Mummy Bandages and Destroyer Gear
  • Added new accessory, Plated Boots, that grants the Increased Armor ability
  • Added new accessory, Melon Bandana, that grants a new ability Natural Regeneration. This ability allows the bat to passively heal even when it isn't roosting

1.8.0 - 1.9.0

  • Updated to Minecraft snapshot 21w13a
  • Added new class: Destroyer
  • The Companion Bat won't pick up the items thrown away by the owner
  • Positive and negative effects will now persist even when the bat is recalled
  • The bat will instantly be extinguished when returning to the owner's inventory

Technical changes

  • Redefined completely the bat entity storage, now all entity information will be saved with some exceptions
  • Position, Fire ticks and Attributes will be cleared when the Companion Bat is stored in item form

1.6.0 - 1.7.0

  • Redefined completely the Class Leveling System and the Companion Bat Ability System
  • Now abilities of the same type obtained by different sources can stack
  • Improved combat level up notifications
  • Improved class level up notifications
  • Added a new notification for Permanent Abilities
  • Improved the Pie o' Enchanting tooltip
  • Added the type of equipment for Accessories and Armors in their respective tooltips
  • Added one extra level of Slowness to the Mummy class
  • Changed the order of obtaining abilities for some classes, the final number of abilities remains the same
  • The alchemist will now wait at least 3 seconds before throwing a potion when summoned

1.4.1 - 1.5.2

  • The Companion Bat will now retaliate against its owner's attackers only if the owner has half health or less
  • Fixed bug relative to the Bat Pouch that transformed the picked up potions into Uncraftable potions
  • The Bat pouch now shows the contained item if present

1.5.1

  • Increased slightly wither's ability effect duration

1.4.0 - 1.5.0

  • Added new class: Mummy

1.2.6 - 1.3.6

  • Increased the Companion Bat's base speed
  • The roosting timeout now varies according to the bat's current health (10s when injured, 30s at full health)
  • Changed the accessories tooltips to fit with the new ones

1.2.5 - 1.3.5

  • Added new armor tooltips that show obtainable class abilities
  • Added hints to where to find each armor
  • Bats can now be tamed with the Pie o' Enchanting, but without gaining any experience bonus

1.2.4 - 1.3.4

  • The Companion Bat won't pick up items when the owner is mining, digging, chopping, etc. to avoid getting in the way
  • Reduced the chance of finding a Pie o' Enchanting in chests
  • Doubled the rolls for the Woodland Mansion chest
  • Added the Pie o' Enchanting to stronghold's corridors chests
  • Reduced the chance of finding a Ninja Garb in End cities chests

1.2.3 - 1.3.3

  • Added new tooltip to the Companion Bat Item that shows the Companion Bat Abilities owned
  • The new Pie o' Enchanting can now be found in: dungeons, shipwrecks, pillager outposts, woodland mansions and abandoned mineshafts
  • Fixed shift clicking the Bundle and the Bat Pouch in the bat's Gui

1.2.2 - 1.3.2

  • Added the Pie o' Enchanting, a craftable food that grants a moderate amount of exp to the Companion Bat

1.2.1 - 1.3.1

  • When the owner attacks or is attacked, the Companion bat will try to find the enemy even if it isn't directly visible

1.2.0 - 1.3.0

  • Added a new accessory system
  • Added 4 new accessories that alter the bat's behaviour towards other entities
  • Knights can block attacks more often at max level
  • Duelists gain regeneration more often
  • Duelists now gain even stronger potion effects as their combo level raises

1.0.9 - 1.1.5

  • Looters and Alchemists can now attack
  • Looters will receive an added Looting bonus that scales with class levels, up to Looting IV
  • Looters' permanent ability now grants looting instead of speed
  • Alchemists can now use effect potions and emergency potions a little more often
  • Fixed armor duplication glitch
  • Improved shift-clicking items around in the Companion Bat's GUI

1.0.8 - 1.1.4

  • Fixed speed level up notification
  • Updated to Minecraft snapshot 21w08b

1.0.7 - 1.1.3

  • When taming, the Companion Bat item will now be dropped if the tamer's inventory is full
  • Reduced max health (18 -> 16) and added more movement speed (0.40 -> 0.45) at max level
  • The Companion Bat can now find a roost spot farther away from the player

1.0.6 - 1.1.2

  • Companion Bats can now be tamed on servers!
  • Updated the bundle's integration to work server side.

1.0.5

  • Updated to Minecraft snapshot 21w07a

1.0.4 - 1.1.1

  • Fixed spawning of the Companion Bat on path blocks and other non-full blocks
  • The alchemist's potions cooldown will now be kept when the bat is recalled

1.0.3

  • Buffed slightly the duelist's regeneration effect
  • Fixed bug with class levels at max exp

1.1.0

  • Ported to Minecraft version 1.16.5
  • Added bat pouch as an inferior replacement of the bundle
  • Updated the crafting recipes

1.0.2

  • Updated minecraft version to 21w06a

1.0.1

  • Fixed CurseGradle integration
  • Updated minecraft version to 21w05b

1.0.0

Initial release


Project members

Fulmineo64

Owner


Technical information

License
Client side
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Server side
required
Project ID