Complicated Bees 3.0.4
Changed
- Bees are up to twice as common in certain biomes - this is something you can change with datapacks! - #67
Fixed
- Mellarium output hatch loops outputs if touching the middle - #98
- Centrifuge loses RF on world load - #101
- Multiblock preview doesn't show the middle of the Gyrofuge and Mellarium as a base block - #102
- Generator eats furnace fuel that has leftovers - #103
Complicated Bees 3.0.0
The Indust-bee-al Revolution 2 - Electric Boogaloo
Lots of new content mainly revolving around power and using them in your beekeeping efforts - the Gyrofuge, production modifier upgrades, and more! The Gyrofuge is a multiblock centrifuge - process multiple combs at a time, process them faster, and process them more efficiently! Add power to the Mellarium! Simulate skies and times - more bee productivity at the cost of energy.
Additionally, I've added an absolute SMORGASBOARD of quality of life features. Download the mod and check it out!
Added
- Autolyzer
- Mellarium Energy Cell - #64
- Mellarium Skybox - #64
- Mellarium Temporal Simulator - #64
- Mellarium Output Hatch
- Output mod support to upgrades - #72
- The Gyrofuge multiblock - #63
- Gyrofuge Block
- Gyrofuge Energy Cell
- Gyrofuge Processing Unit (+ basic/advanced)
- Gyrofuge Speed Unit (+ basic/advanced)
- Gyrofuge Efficiency Unit (+ basic/advanced)
- Gyrofuge Extraction Unit (+ basic/advanced)
- Gyrofuge Input Hatch
- Gyrofuge Output Hatch
Changed
- Bee housing now shows more descriptive errors - #65
- Generators and centrifuges now show cumulative upgrade stats - #78
- Generators no longer have a max transfer limit
- Centrifuges no longer have a max transfer limit
- Nerf to frame stick crafting
- Efficiency renamed to Power Efficiency
- Mellariums are capped to 50,000x productivity (configurable) - #75
- Advancements have been heavily reworked to provide more guidance through the mod - #90
- The book has been reworked to make more sense with entries that unlock - #90
- Microscope entry now says the game is random, with no pattern - #88
- Bee sorter moves its whole inventory instead of 1 item at a time
- Made it more explicit that mutations depend on EXTERNAL temperature - #79
- EMI mutation view only shows drones, to lower confusion
- EMI and JEI plugins show Mellarium and Gyrofuge when appropriate as crafting stations
- Made it a little more clear how gene transfer works
- Pollen works as bone meal - #91
- Mellarium now only drops extra bees if broken, not its entire output queue - #95
Fixed
- Occasional furnace generator loading issues
- Console error on with EMI on nest comparison
- Give command crashing games - #70
- Occasional crash on servers when player is null - #74
- Generators not correctly outputting to cables - #76
- Honeyed Stick recipe weirdness
- Slight issue where generators would not properly throttle generation when full
- Wall blocks weren't properly tagged as walls
- Bees with invalid species now have a default model instead of being invisible
Complicated Bees 2.3.0
Added
block_tag_under
mutation condition- Oh The Biomes We've Gone compatibility - #25
- Plains: Allium Shrubland, Amaranth Grassland, Orchard, Rose Fields
- Forest: Aspen Boreal, Black Forest, Ebony Woods, Enchanted Tangle, Forgotten Forest
- Desert: Atacama Outback, Mojave Desert, Rugged Badlands, Windswept Desert,
- Jungle: Tropical Rainforest
complicated_bees:flowers/desert
block tag, for Oh The Biomes We've Gone compat
Changed
- 1-3 combs are now guaranteed to drop from nests (increased by fortune)
Complicated Bees 2.2.4
Fixed
- Apiary destroyed frames when broken
- Centrifuge, Honey Generator, and Furnace Generator destroyed upgrades when broken - #52
- Honey Generator and Furnace Generator did not drop themselves when broken - #51
- Honey Generator and Furnace Generator could overfill with items - #50
Complicated Bees 2.2.0
The Indust-bee-al Revolution
NOTE: This update will delete all generators that currently exist in worlds. Sorry!
This update introduces upgrades! Now you can make your machines faster and more efficient. It pretty heavily nerfs how fast the Centrifuge was without upgrades, but I've included a config option in case you want to bring that back :)
These upgrades make it so that you can process combs much faster, letting you keep up with the high production multiple Mellariums running with frames can get to. With enough power, you can process over 6 combs a second per Centrifuge!
The update also adds the Honey Generator, for you to burn excess honey products into more power, to process more combs, to get more honey, and so on.
The factory must grow.
Added
- Upgrades - 8 different upgrades, each with upsides and drawbacks
- Honey Generator - burn excess bee products for power!
- A new recipe type for those who want to datapack
- Config option for how fast the Centrifuge is
Changed
- Centrifuge can now input and output from any side
- Split common and server-side config up
- The mod is inspired by old Forestry, but that doesn't mean I need to follow manual client/server config sync...
- Generator renamed to Furnace Generator, to distinguish it from the new Honey Generator
Fixed
- Centrifuge was ten times faster than it should have been
- Config spec was incorrectly nested
- Some shift-click behavior was a little strange