All versions
0.3.0
Beta
Confluence 0.3.0last week 86
Compatibility
Minecraft: Java Edition
1.21.1–1.21.11
Platform
Fabric
Supported environments
Client and server
Changes
updated terrain generation to be larger but still reflective of the feeling i'm going for.
- oceans are very vast now spreading out in some cases 50k blocks before hiting land.
- mountains gained a little more realism
- added mountain ranges
- toned down the lake and rivers slightly. huge lakes are still possible, just less common (dependant on location)
- patched a ton of bugs involving lake and river generation and now (hopefuly) they should connect/fill properly.
- updated the water shader to look a little better (looks like poop, gonna fix later)
- thought about adding more biomes and trees and blocks but then decided not to
- fixed compatabilty issues with C2ME, now it should work perfectly.
there are probably more things i did, but i cant remember. i dont keep notes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wSMrx0HD:a2ceIbyh"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wSMrx0HD:a2ceIbyh"
}

