0.4.0
Compatibility
Changes
with the release of 0.4.0 many things have been changed, updated, and fixed (i had like 2 weeks to do it so i hope so lol)
- greatly improved terrain generation by adding different personalities regions can have. (not happy with it just yet, but it adds a ton to generation as is, so it's coming out in this release)
- tweaked and improved how rivers generate and carve through mountains fixing a ton of problem i was having in the past.
- attempted to fix issues with lakes not filling all the way and failed. several times.
- added slabs for different types of blocks that already exist in minecraft.
- added a few new biomes with the help of my friend.
- added slightly better biome blending and some slight dithering between biomes. (not happy with it, gonna work on it more)
- removed the grand canyon biome because it sucked and i hated it.
overall not a terrible update and its probably the largest update i've done for any of my projects in one go.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:wSMrx0HD:yrhh3gbZ"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:wSMrx0HD:yrhh3gbZ"
}

