Tags
Creators
Details
Licensed LGPL-3.0-only
Published 2 years ago
Updated 4 days ago
All versions
1.2.9
Release
Confluence: Otherworld 1.2.9-2610124 days ago 565
Uploaded by
Compatibility
Minecraft: Java Edition
1.20.1
Platform
Forge
Supported environments
Client and server
Changes
New Features & World Changes
- Synced Assets & Content: Backported content and assets from newer versions, including the Void Sea, Wormhole Potion, restoration crystals, armor, and vanity sets.
- New Weapons & Balancing:
- Added the True Copper Shortsword.
- Adjusted Zenith crafting recipe input, damage attribution, and hit frequency.
- Rebalanced stats for the Guardian Flail, Shark, and I-32 Iron Golem.
- World Generation & Mechanics:
- Added wind mechanics, stalagmite formations, and Crimson Eye features.
- Implemented an initial overhaul for the Shimmer lake.
- Adjusted various world features.
- QoL & Settings:
- Added preventEnemyFriendlyFire to control whether enemies can damage each other (enabled by default).
- Expanded spider replacement models to Spiders, Cave Spiders, Blood Crawlers, Wall Creepers, Black Recluses, Jungle Creepers, and Sand Poachers.
- Reorganized Creative mode inventory categories for accessories and natural blocks.
Combat & Creatures
- Mob Behavior & Spawning:
- Unified enemy difficulty scaling, progression attributes, and targeting logic.
- Fixed an issue where Brain of Cthulhu minions lost their assigned targets and failed to chase players.
- Fixed Shark bite range and enemy interactions with doors.
- Fixed enemy floating bugs, Demon Eye orientation, and worm digging sound effects.
- NPCs & Mounts:
- Improved NPC rescue sequences, unlocking requirements, duplicate prevention, housing validation, and Shimmer transformations.
- Fixed mount stability and support on liquid surfaces.
- Summons & Loot:
- Fixed summon damage scaling; adjusted summon staff modifiers and target selection.
- Corrected Looting probabilities, duplicate empty loot table weights, and item count function conditions.
Tooltips & Rendering
- Tooltips & DataTip:
- Unified weapon damage, critical strike chance, and attack speed tooltips (configurable to show base or boosted stats).
- Bundled DataTip and migrated static descriptions, weapon lore, and image tooltips.
- Added cycling text colors for lore tooltips.
- Dynamic Lighting (MagicLib):
- Reworked dynamic lighting for equipment, visual effects, phaseblades, projectiles, light beams, flashes, and glowing creatures.
- Added GPU spatial grouping, asynchronous processing, and cache reuse.
- Expanded internal brightness range to 0–255.
- Added per-pixel terrain lighting; improved cross-section light assignment, coordinates, and visibility checks.
- Expanded colored lighting for blocks, items, entities, and effects using NBT data and entity states.
- Rendering & Combat Text:
- Refactored dismemberment and body parts, including armor display, fluid interaction, and lifecycle cleanup.
- Fixed GeckoLib colored-light buffers, model formats, and texture issues.
- Adjusted floating damage numbers; healing numbers now show actual health restored.
Fixes & Technical Improvements
- Items & Gameplay Fixes:
- Fixed Magic Mirror chunk loading failures, item disappearance, and cross-dimensional XP loss.
- Fixed phaseblade attributes, arm rendering, leftover blade rendering, and client crashes after throwing.
- Fixed reforging ignoring coins stored in the Piggy Bank.
- Weapon shooting feedback now plays only after projectiles are successfully spawned.
- Fixed missing dungeon layers, Hellforge bucket consumption, and crafting failures after exiting the housing interface.
- Compatibility & World Fixes:
- Resolved compatibility issues with Immersive Portals.
- Fixed missing Diving Helmet texture.
- Fixed configuration screens failing to trigger reload events after saving changes.
- Miscellaneous:
- Updated lava fishing tables, crafting recipes, textures, and translations.
- Optimized build pipelines: improved nightly builds, dependency caching, artifact validation, and publishing.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9kp7blvl:40G2vna4"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9kp7blvl:40G2vna4"
}

