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Licensed LGPL-3.0-only
Published last year
Updated 5 months ago
All versions
1.2.0-beta
Beta
Confluence: Otherworld 1.2.0-beta10 months ago 74.9K
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Compatibility
Minecraft: Java Edition
1.21.1
Platform
NeoForge
Supported environments
Client and server
Required content
Any compatible version
Changes
Changelog (1.2.0-beta)
⚠️ Important Notes:
Disclaimer: This is a beta version. Please back up your save files before playing!
If you encounter bugs not listed below, please report them via GitHub Issues.
- The Wall of Flesh still has major issues. Only the Hill of Flesh can be defeated relatively normally, but it has known problems:
- The central hitbox is problematic and hard to hit.
- The hitbox is misaligned; press F3+B to view the correct location.
- Summoning it clears a large area—summon far away from player activity zones.
- The extra inventory system has been refactored. Back up your save if you're concerned about item loss.
- Temporary recipes for dyes/paints (except red/green/blue and echo paint) have been removed; now crafted via the dye vat.
- Hardmode transition causes significant lag and long duration by default. You can configure it to switch instantly (shorter time, but TPS halts).
- Unfinished items are hidden by default in creative mode tabs; enable via config.
- Known but unresolved issues:
- NPCs sell Pylons when Waystones mod is installed, but purchase fails.
- Summons (e.g., bees, imps) don’t benefit from summon damage boosts.
- Worm head animation glitches.
- Goblins sink underwater.
- Brain of Cthulhu and Eater of Worlds spawn with reduced HP.
- Targeting issues with yoyos and summons in liquids.
- Harpies and wyverns only spawn on blocks.
- Jungle, snow, desert, ocean, and pink slimes are not neutral during daytime.
- Bee backpack doesn’t increase bee staff attack speed.
- Opal set bonus doesn’t work.
- Speed boost from set bonus disappears when unarmed.
- Fisherman loot table doesn’t distinguish pre/post Wall of Flesh.
- Star Cannon causes frame damage.
- Biome mods may disable single evil biome functionality.
🛠️ Fixes:
- Z-fighting on some mob models.
- Granite and marble cave generation holes.
- Worm Y-axis rotation glitches and head stuttering.
- Team button disappearing.
- Regrowth staff stack limit set to 1; prevents harvesting immature crops.
- Events syncing to wrong player.
- Spear interaction triggers attacks.
- Bullet crash issues.
- Crashes from duplicate accessory equipping.
- Slimes not hitting players.
- Humanoid mobs not rendering boots.
- Killing minions drops coins.
- Dungeon altar gravestone text not localized.
- Eater of Worlds can drown; flying fish take fall damage.
- Magic guns consuming mana disables Mana Flower.
- Set bonus attribute loss bug.
- Guns double-dipping damage boosts.
- Grappling hooks pushed by water.
- Boulders killing players with Totem of Undying active.
- Hammer bypasses block breaking progress.
- Coin and mana star pickup range broken.
- Sneak-right-click on altar with shield in offhand fails.
- Cattail misaligned.
- Evil ice blocks don’t spread; crimson doesn’t spread logs/leaves.
- Bosses treated as banners.
- Yoyos can’t hit worms.
- Killing worm body doesn’t drop loot.
- Enemy banner texture errors and no drops.
- Mana regen delay triggered even at 0 mana cost.
- Block attributes not reset when switching save stages.
- Chair sitting position error.
- Bug net crash when catching mobs in vehicles.
- Bugs and birds can die from fall damage.
- Poison dart traps sometimes spawn out of bounds and cause lag.
- Treasure chests no longer burn.
- Incorrect bait consumption rates.
- Star Cannon lacks infinite piercing.
- Switching to peaceful mid-boss fight drops treasure bag.
- Guns trigger melee and shoot simultaneously.
⚙️ Optimizations:
- Affix display positions.
- Summon damage boosts apply to summons.
- Banner unlock message only shown once.
- Indestructible items can now be enchanted at anvil.
- Magic weapons can be enchanted directly.
- Model textures, recipes, mod performance, item value, trade lists, achievements, game details.
- Potion and accessory detection, expanded entity tracking config.
- Spelunker effect hides hidden blocks.
- Hidden blocks now hidden in debug screen.
- Metal detector ignores hidden blocks.
- JEI shows environmental crafting conditions.
- Bottles and bottled water interact with cauldrons.
- Grabber plant root render offset.
- Corruption caves generate along surface.
- Potions and effects now show tooltips.
- NPC dialogue buttons.
- Stage data desync after respawn or dimension change.
- King Slime smooth scaling.
- Eater of Worlds roaming AI and segmented spawn.
- Event trigger logic optimization.
- Item rarity colors compatible with Legendary Tooltips and Item Borders.
- Some tools/weapons show HD icons in tooltips (disabled if Legendary Tooltips installed).
- EntityTracker render system fully rebuilt; added target-lock pointer mode (disabled by default).
- Configurable via pause menu > Mods > EntityTracker > Config...
- Supports texture packs for pointer icons.
- Added pointer easing, size config, recent entity tracking, refresh rate, independent toggles.
- Easter egg pointer: add minecraft:villager|3body:normal_white|rainbow:2 to tracking list for rainbow pointer around villagers.
- Thin honey blocks no longer obstruct vision.
- Extra inventory toggle for info accessories.
- NPCs teleport home if 64m away (unless player is within 32m).
- House check/set/remove via extra inventory buttons.
- Event system render efficiency.
- Recolored spelunker effect.
- Terra potion recipes moved to startup config, JEI supported.
- Altars allow taking full item stacks.
- Sticky bombs no longer float.
- Some swords gain sweeping arc (player-centered cone); can swing in air.
- Some swords support auto-swing; all auto-swing swords use sweeping arc.
- Hellfire potions, more projectiles show particles; wand particle feedback improved.
- More item value data (includes vanilla materials).
- Night’s Edge and Blade of Grass can hit Endermen.
- Accessory affix damage boosts now merged as “+n% All-Class Damage”.
🔧 Adjustments:
- Limited worm/wyvern roaming and targeting height.
- Special bullets deal more damage.
- Increased ninja set drop chance from King Slime treasure bag.
- Reduced luck effects from balloon pufferfish, frog leg, golden carp.
- Nurse no longer heals players proactively; can heal debuffs.
- Monster defense adjustments.
- King Slime jumps 4 times; jumps twice at low HP in Expert Mode.
- Queen Bee flies horizontally only; minor AI tweaks; minion cap.
- Slightly reduced Life Crystal spawn rate.
- Fishing rods now consume bait on cast, not reel; bait shown on rod tooltip.
- Night’s Edge range tripled.
- Bee projectiles (from accessories/grenades) now have static invincibility frames.
- Blood Moon mobs no longer ignore light level.
- Lowered underground mine trap rate.
- Refined event details.
- Nerfed Demon Scythe damage.
- Increased Sculk Wisp attack speed.
- Gravity reversal key changed to ↑; jump allowed while reversed.
- Buffed some swords, nerfed others’ attack speed.
- Wool-to-string recipe reduced to 2.
- Mod bombs use Terra-style explosions (toggleable).
- All arrows except wooden now disappear on landing.
- Terra’s Nether mobs now spawn in Ash biome.
🆕 New Content:
- New animals, enemies, weapons, tools, blocks.
- Mounts can be equipped and have hotkeys.
- Summoner helmet enchantments (conflicts with Protection).
- Platinum and gold ores with detonators.
- Bestiary: hover top-right of mob box, press JEI usage key (U) to jump (requires JER).
- Zoologist spawns after unlocking 34 bestiary entries.
- Large chandelier: multi-block decorative item with physics and flame control (blue dungeon version added).
- Boss relics implemented.
- Trial Hall now grants Confluence rewards.
- Loom: used for silk-related items.
- Dye Vat: crafts paint/dyes with RGB mixing.
- New small animals, jellyfish series.
- Complete fisherman quest system.
| Quest Fishes | Biome | Height Range | Era |
|---|---|---|---|
| Glowing Mushroom | |||
| amanita_fungifin | -64~320 | ||
| The Crimson | |||
| bloody_manowar | -64~320 | ||
| ichorfish | -64~320 | hard mode | |
| The Corruption | |||
| cursedfish | -64~320 | hard mode | |
| eater_of_plankton | -64~320 | ||
| infected_scabbardfish | -64~320 | ||
| Snow & Icy | |||
| fishron | -64~40 | hard mode | |
| mutant_flinxfin | -64~40 | ||
| pengfish | 40~320 | ||
| tundra_trout | 40~260 | ||
| Jungle & Lush | |||
| catfish | 40~260 | ||
| derpfish | 40~260 | hard mode | |
| mudfish | -64~320 | ||
| tropical_barracuda | 40~260 | ||
| Forest Like | |||
| bunnyfish | 40~260 | ||
| slimefish | 40~260 | ||
| zombie_fish | 40~260 | ||
| Desert | |||
| scarab_fish | -64~320 | ||
| scorpio_fish | -64~320 | ||
| Ocean | |||
| capn_tunabeard | 40~320 | hard mode | |
| clownfish | 40~320 | ||
| Honey | |||
| bumblebee_tuna | -64~320 | ||
| Space | |||
| angelfish | excluding the three evil biomes | 260~320 | requires defeating a boss first |
| cloudfish | excluding the three evil biomes | 260~320 | requires defeating a boss first |
| wyverntail | excluding the three evil biomes | 260~320 | hard mode |
| Cave | |||
| demonic_hellfish | excluding the three evil biomes | -64~0 | |
| fishotron | excluding the three evil biomes | -64~0 | |
| guide_voodoo_fish | excluding the three evil biomes | -64~0 | |
| hungerfish | excluding the three evil biomes | -64~0 | hard mode |
| Cave~Underground | |||
| batfish | excluding the three evil biomes | -64~40 | |
| bonefish | excluding the three evil biomes | -64~40 | |
| jewelfish | excluding the three evil biomes | -64~40 | |
| spiderfish | excluding the three evil biomes | -64~40 | |
| Surface | |||
| dirtfish | excluding the three evil biomes | 0~260 | |
| dynamite_fish | excluding the three evil biomes | 40~260 | |
| fallen_starfish | excluding the three evil biomes | 40~320 | |
| the_fish_of_cthulhu | excluding the three evil biomes | 40~320 | |
| harpyfish | excluding the three evil biomes | 40~320 | |
| The Hallow | |||
| pixiefish | 40~320 | hard mode | |
| unicorn_fish | 40~260 | hard mode | |
| mirage_fish | The Hallow | -64~40 | hard mode |
- Graveyard and Ecto Mist crafting: zombies spawn during daytime and won’t burn until leaving graveyard.
- Buffs can be toggled via inventory icons.
- Hill of Flesh and Wall of Flesh: defeating either triggers Hardmode (summon by throwing Guide Voodoo Doll into Nether lava or pushing Guide in).
- Due to Minecraft chunk loading, summoning via doll won’t kill the Guide.
- Hardmode transition default causes ~10 min lag; can be configured for ~2 min halt instead.
- New ores and tools: cobalt, palladium, mythril, orichalcum, adamantite, titanium.
- Minecraft lacks cross-save mechanics, so all variants unlock (up to 9) via Pwnhammer breaking corruption/crimson altars.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:9kp7blvl:a1m9n1C9"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:9kp7blvl:a1m9n1C9"
}

