[2.4.1] - 12024-06-14
- The mod now uses
connectiblechains:catenary_items
tag for allowed items to be used that are not chains. - Leads are now also available to use as catenary.
- Fixed bug where custom textures were working on initial launch.
- Items now grab the sound of their block variant, if there isn't one, it defaults to chains.
- The chain drip function is altered sightly to decrease drip for longer chains.
- Added
es_mx
translation by courtesy of TheLegendofSaram- Copied language to
es_ar
,es_cl
,es_ec
,es_es
,es_uy
, andes_ve
. - If you noticed any mistake due to regional differences in the Spanish language, make an issue or pull request.
- Copied language to
- Added
ru_ru
translation by courtesy of Alexander317
[2.4.0] - 12024-06-06
- Reworking Networking again since it changed again.
- Increased visibility range, equal to other entities, like chests.
- Default max range increased from 7 to 16.
- Reworked Tag system to use the
fabric-convention-tags-v2
. - Reworked how the mod grabs textures for the
knot
andchain
texture.- For every item in the
chains
convention tag, we check if JSON files is located at<mod-id>/models/entity/connectiblechains/<item_id>.json
, see thechain.json
file on GitHub for an example. - If this file is missing, the default locations (what currently happens) are used.
- Note: Animated textures do not work.
- For every item in the
[2.2.0] - 12023-04-16
- Fix Tooltip Config not Working
- Added new text for the tooltip.
- Reworked the compatibility to be tag-based.
- Using
data/c/tags/items/chains.json
we check if an item can be used to make a catenary.
The code then assumes anitem
andblock
texture for theknot
andcatenary
.
This implies that you can make anything a compatible chain, as long as you have textures available. For modded players, you need to add a data pack where you add tags for the chain items you want added.
- Using
[2.0.0] - 12022-01-14
Fixed
- Fixed Collision doesn't work for mobs #7
- Fixed Max Chain Distance only taking effect after restart
- Improved collider placement
- Fixed left over knots when a chain breaks because it's too long
- Improved lang file a little
- Sync chain config to client
- Replaced chain line renderer fixing many issues
- Fixed UV stretching (In some cases the pixels still aren't acute trapezoids but obtuse)
- Fixed hard coded texture
- Fixed very high poly count
- Added adjustable quality setting
- Fixed pixel gaps between polygons
- Added model caching
- Added debug rendering
- Improved lighting
- Fixed incorrect chain position on first frames after a new connection