Consulars' Origins

Consulars' Origins

Mod

Adds several new origins to the Origins mod

Client and server Adventure

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Createda year ago
Updated4 months ago

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Consulars Origins

Consular's Origins is an add-on for the Origins mod. It adds several new origins to fit neatly with many different play styles.

This mod is completely open source. I really couldn't care less what you do with it.

Thanks to Apace100 for creating the original Origins mod.

This mod does require Pehkui and Origins to run properly.

Origins

Axolotl

[+] Can play dead to regenerate health

[+] Increased swimming abilities

[+] Increased oxygen

[-] Will lose oxygen out of water

Bat

[+] Can fly when not exposed to the sun

[+] Can evolve into a vampire by crafting a coffin

consularsorigins_coffin

[+-] Small

Brute

[+] Deals extra damage with axes

[+] Slightly larger than humans

[+] Can rage, gaining resistance momentarially

[+] Piglins and Piglin Brutes are passive towards you

[+-] Spawns in the nether

[-] Can't wear heavy armor

[-] Can only eat meat

Cloudling

[+] Moves faster in the sunlight

[+] Can fly as long as their health is above 2 hearts

[+] Can turn invisible at the cost of hunger

[+-] Translucent

[-] Can't wear heavy armor

[-] Can't use shields

Enchantling

[+] Improved enchanting

[+] Immune to every vanilla effect

[+] Can eat experience points (sacrifice xp for hunger)

[+] Can absorb the knowledge from nearby bookshelves, gaining xp (must be near 4 or more bookshelves)

[-] Cannot eat regular foods

Fairy

[+] Can fly so long as they're not in water or rain

[+-] Half sized

[+-] Does not deal melee damage, instead the target gains levitation

[-] Cannot wear heavy armor

[-] Cannot use shields

Frog

[+] Improved jumps, higher jump strength and forward momentum gained on jump

[+-] Spawns in swamps

[+-] Smaller than humans

[-] 3 less hearts than humans

Gnome

[+] Can select from 3 subclasses, one for combat, one for mining, or one for foresting

[+] Immune to fall damage

[+-] 1 block tall

Hoglin/Zoglin

[+] Tanky

[+] (Zoglin) immune to fire

[+=] Spawn depends on choice

[-] Can only eat meat

[-] Can't use shields

Lizardling

[+] Can climb on blocks

[+] Can dash in the direction they're facing

[+] Faster in humid environments

[+-] Small

[-] Slower in cold environments

Moobloom

[+] Double health regen when exposed to the sun

[+] Has "bonemeal points" that can be used to bonemeal crops, right click on any crop to use a bonemeal point

[+] After eating food, gain 3 bonemeal points

[+] Bees ingore you completely

[-] Can't eat meat

[-] Can't wear leather armor (you are a cow)

Moth

[+] Gains regeneration while near light sources

[+] Immune to fall damage

[+] Can fly so long as they stay out of water or rain

[+] Deals extra damage to entities with the glowing effect

[+-] Very small (1/16 of a block)

Mushling

[+] Attacking or being attacked inflicts the target or attacker with poison

[+] Can implant themselves into the ground, disabling any form of movement but granting saturation

[+] Gains regeneration and strength while standing on mycelium

[+] Immune to hunger and poison

[+-] Smaller than humans

[+-] Spawns on a mushroom island (may hold the server for a minute while looking for the biome)

[-] Can't wear heavy armor

Raccoon

[+] Raw foods are more filling, though still not as good as cooked food. You will not gain negative effects from foods containing them.

[+] Permanent night vision

[+] Can use primary ability to gain speed for a moment

[+] Can climb walls

[+] Toggleable invisibility (being invisible disables the ability to climb walls)

[+] Does not spawn phantoms

[+-] Smaller than humans

[-] Cannot sleep

[-] Being in open spaces inflicts you with slowness

Rat

[+] Can climb walls

[+] Permanent speed effect

[+] Permanent night vision

[+] Can hold up to 5 items in their mouth

[+-] Smaller than humans

Skeleton

[+] Can shoot arrows using primary ability

[+] Skeletons ignore you

[+-] Immune to poison and regeneration

[-] Burns in daylight

[-] Undead, takes extra damage to smite enchantments

Stoneling

[+] Immune to hunger and poison

[+] Permanent night vision

[+] Natural armor

[+] Can mine stone with fists

[+] Can evolve into a golem by crafting a golem totem

consularsorigins_golemtotem consularsorigins_golemtotem_topshell consularsorigins_golemtotem_top

[+-] Spawns in dripstone caves

[-] Burns in daylight

Striderling

[+] Can walk on lava

[+] Immune to fire

[+] Piglins and Piglin Brutes are passive because you're just so cool

[+-] Other players can ride you

[+-] You spawn in the nether

[-] You gain slowness when you're not standing on lava

[-] You take damage in water

Vex

[+] Can dash in the direction they're facing

[+] Moves faster while holding swords

[+] Can become invisible and noclip (just like the phantom)

[+] Can fly while invisible

[-] Loses hunger faster

Warden

[+] Permanent strength effect

[+] Can unleash a sonically charged shriek using primary ability

[+] Footsteps don't trigger sculk sensors

[+] Immune to the darkness effect

[+] All entites will be glowing (sneaking players will not glow)

[+-] Bigger than humans

[+-] Will spawn in an ancient city

[-] Completely blind

FAQ

Q: Will this mod be ported to Forge?

A: I currently have no intentions to port this mod over to Forge. It's not completely off the table, I just don't really feel like messing with that. You're welcome to port it over to Forge yourself if you want, as long as you credit me in some way.

Q: Will this mod be downgraded to 1.16.5?

A: No. The development of Origins addons has changed way too much between 1.16.5 and 1.17 for me to really care to do it. Again, if you want to do it yourself go for it. Just credit me.

Q: Can I suggest an origin?

A: Sure! I'd love to hear any suggestion you have for me.


Project members

ConsularAtol

Owner


Technical information

License
CC-BY-ND-4.0
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