Continuity

Continuity

Mod

A Fabric mod that allows for efficient connected textures

Client DecorationUtility

2.73M downloads
4,515 followers
Created3 years ago
Updated7 months ago

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2.0.2+1.19

Changelog

  • Fix matchBlocks accepting at most one block state property per block
  • Fix empty biomes property value causing an error
  • Fix weights ranges accepting values less than 1
  • Fix matchTiles parsing resetting the sprite namespace if the path does not contain a slash
  • Only convert unspecified sprite location namespace when path starts with "optifine/"
  • Remove weight property
  • Add prioritize boolean property
  • Add optifineOnly boolean property
  • Add disableSolidCheck boolean property to block.properties for better Optifine parity
  • Fix ctm_compact not replacing sprite in no-split case
  • Fix random sometimes getting block states more than two positions away from the origin position
  • Add compatibility for CIT Resewn emissive textures
  • Fix block emissives checking the wrong feature state
  • Disable connected and emissive textures for blocks being moved by pistons
  • Add Czech translation
  • Add Korean translation
  • Add Portuguese translation
  • Add Tagalog translation
  • Add Ukrainian translation
  • Update German translation

Files

continuity-2.0.2+1.19.jar(1.08 MiB) Primary Download
continuity-2.0.2+1.19-sources.jar(961.35 KiB) Download

External resources



Project members

PepperCode1

Owner


Technical information

License
LGPL-3.0-only
Client side
required
Server side
unsupported
Project ID