Removed a lot of (lackluster) features and rebranded to Copper and Caverns. Sort of genericizing the mod so that it works better in modpacks. Currently adds exactly three things:
- Copper (to balance progression)
- Caverns between y=24-48 (and modified ore distribution to accomodate)
- Cherry trees in forests
The Minimum Viable Product.
- World is only 1 biome (a plains biome that is modified to spawn oak and cherry trees). Terrain is heavily simplified.
- Stone tools are replaced with copper tools, slightly elongating the progression and requiring you to hold onto wooden tools for a bit longer.
- Beneath the surface is a thin crust with copper ore. Beneath that is a large, dangerous cavern with iron, diamonds, and other valuables.