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alpha-0.3
Compatibility
Required content
Changes
Alpha 0.3:
requires TerraBlender recommended version: 4.3.0.2 Otherwise the new biome will not work
New Mobs:
-Acarus - an new spider that will appear at night in the bug forest biome When attacking you, it will give you the effect of slowness and mining fatigue TRIVIA: They are based on some spiders that appeared in the Madagascar video game in a part called "Mysterious Jungle", A video game that I, LambdaLuke87, played as a kid back in the 2000s
-Prism Frog - A frog based on the poison dart frogs, but these are twice as big as the vanilla frogs, at the moment there is only one variant skin available
New Items and Edibles:
NOTE: Check out the recipes in the Gallery section
-Test Tube - It will be crafted with 3 glass blocks in a vertical line.
-Test Tube with Water - You will get it by right-clicking with a Test Tube on a block of water (like the glass bottles) This item can be drunk but will not grant any effect, it will be used to craft new types of potions, the Formulas, all the formulas can be stacked in 16
-Formula of Moonlight - It will give night vision for 25 seconds, the good thing about this item is that it can be stacked at 16 unlike a potion which is only one
-Formula of Poison Vermilion - I will give you strength II for 2 minutes but it will give you poison for 20 seconds
-Formula of Purification - It will give you Health Boost III for 2 minutes but it will give you slowness II and mining fatigue for 1 minute and 20 seconds.
-Blight Rotten Flesh - The eroded zombie will drop it and give you Hunger II and poison, but it will be used to craft the Formula of Poison Vermilion
-Hyourougan - A disgusting, murky mix of ingredients that will give you Health Boost II for 50 seconds.
-Jelly Apple - The Bug Oak Leaves block will drop instead of vanilla apples, it will be used for craft the Hyourougan.
-Luminous Chicken Stew - A stew of the Mycena Chlorophos mushroom with cooked chicken will give you night vision for 40 seconds.
-Acarus Chitin - an item that Acarus drops when die that is currently useless, in the future it will be very useful
-Tooth Dagger - a melee weapon that is currently useless
Technical Changes and Improvements:
-The functionality of all blocks derived from Bug Oak has been improved
-The mod flowers can now be placed in flower pots
-Poison Vines - Now it will poison you when you touch it and you can pick it with Shears
-The bug forest cabin structure has been slightly improved.
-Loneger Trades was changed
-Added Mod Logo picture
-Several items were retextured
-The name of the Night Armor set was changed to Knight, an error due to a misinterpretation of translations.
-Some Bug Fixes
Remember that this is an alpha test version, in this state the mod is not recommended to formally play a survival game, whether singleplayer or multiplayer. If you have problems with not knowing a recipe, use a mod that show you the recipes.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:p8c8bY5G:h31ZIyzN"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:p8c8bY5G:h31ZIyzN"
}

