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Create: Better Motors — Update 3.1.6 Compat - Create v6.0.8+
Highlights
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Complete config system overhaul — modular, synced, and category-based.
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Added per-tier config for motors, alternators, wires, and accumulators.
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Improved balance to prevent infinite energy loops and boost late-game scaling.
Motors
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Each tier now fully configurable (RPM, FE/t, Stress, Capacity).
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Rebalanced outputs — higher tiers offer better efficiency and torque.
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Added sound toggle for all motors.
Alternators
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New efficiency and output configs.
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Prevented overpowered feedback loops.
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Improved scaling between Andesite → Brass tiers.
Power Network
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Heavy Connector: 90,000 FE/t max, 48 block range.
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Accumulator: 800,000 FE/t input & output.
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General
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Added messages_enabled toggle.
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Config auto-generates at config/create_better_motors-common.toml.
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Cleaner structure and faster load times.
THANKS TO OUR SPONSORS THANKS TO ZAP-HOSTING! Use code Reggarf-1047 for 20% off any order!
Changelog – Create: Better Motors (v3.0.2 for MC 1.20.1) Bug Fixes:
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Fixed Nitro Motor behavior at default config values causing it to rotate intermittently due to FE and stress dropping to 0 mid-cycle.
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Resolved missing recipe for Reggarfonite Block now properly craftable instead of only obtainable via blasting.
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Added missing name localization for Raw Reggarfonite Block and made it crushable, consistent with other raw ore blocks.
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Restored Heavy Connector energy functionality (backported fix from 3.1.2).
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Fixed Reggarfonite Ore spawning above deepslate level – now properly spawns in deepslate layers only. Also added a config option to disable Reggarfonite worldgen.
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Enabled washing of Crushed Raw Reggarfonite with a 10% chance to drop Prismarine Shards and Prismarine Crystals.
Added missing Forge tags:
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forge:ingots/reggarfonite
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forge:nuggets/reggarfonite
Improvements:
- Added config option to enable or disable the first join message for players.
Changelog:
- Alternator Fix
Changelog - Version 3.1.2
- Fixed missing energy functionality for Alternators and Heavy Connectors
- Ensured Spool connections with Heavy Connectors continue to work as expected Thanks to the community for the feedback and bug reports!
Changelog:
- Reggarfonite ore generation restricted to deepslate layer only
- Added c: tags for ingot, nugget, and plate/sheet variants of Reggarfonite
- Some Bugfix
- added new tootip for blocks
##Added
- Adesite Alternator
- Copper Alternator
- Brass Alternator
- Heavy Connector
- tier upgrade
- Configurable Modular Accumulator Create Crafts & Additions
###model
- motor
- alternator
Fixed
- Alternator SU Display
- motor Su display
Tooltip
- Motors
- Alternator
- Heavy Connector
Changelog: [V1.1.1-forge-1.20.1]
New Texture:
- reggarfoniteore
Model:
- connector
- alternator
Bug Fix:
- Connector
- Alternator
Changelog:
New Texture:
- iron wire
- golden wire
- reggarfonite sheet
- reggarfonite wire
- link tube
ToolTip added:
- Creative Energy
Recipe Change:
- connector
Added:
- Create Extra Casing
#Changelog
#fix
fixed the bug causing conflicts with Create's wrench functionality #added Creative energy
recipe fix #added reggarfonite nugget
#Change
- Alternator
- Hover Text
- tooltip
- Added Energy Capacity
- Link Accumulator
- Config Capacity
- config Max Energy
- config Extract Energy
- Hover Text
- tooltip



