Create Big Cannons 5.7.1. Now supports Create 0.5.1 patch J on Forge/NeoForge and Fabric/Quilt.
Only 1.20.1 is supported, as Create 0.5.1.j only supports that version. Mod versions on Minecraft 1.18.2 and 1.19.2 will no longer receive support.
5.7.0 was initially released but has been bypassed due to critical fixes required.
Added:
- Added highlighting and documentation for base fuzes
- Can be toggled in client config
- Added fuzed models for big cannon shell items
Changed:
- Updated Polish translation courtesy of KarolOfGutovo
- Changed AP Shell texture to better show base fuze location
- Changed wording on some tooltips
- Made the Quick-Firing Breech openable using the side lever
- Copycats+ is now supported for 2.1.4
- Added more support for Copycats+ block armor properties
- Copycats+ 1.2.5 is the minimum supported version
Fixed:
- Fixed autocannon round duplication glitch
- Fixed projectile ground tracking
- Fixed strength attributes for incomplete and unbored sliding breeches to be consistent with complete sliding breeches
- Fixed elevator assembly issue
- Fixed sticky piston loading
- Fixed pulley sync
Create Big Cannon 5.7.0. Now supports Create 0.5.1 patch J on Forge/NeoForge and Fabric/Quilt.
Only 1.20.1 is supported, as Create 0.5.1.j only supports that version. Mod versions on Minecraft 1.18.2 and 1.19.2 will no longer receive support.
Added:
- Added highlighting and documentation for base fuzes
- Can be toggled in client config
- Added fuzed models for big cannon shell items
Changed:
- Updated Polish translation courtesy of KarolOfGutovo
- Changed AP Shell texture to better show base fuze location
- Changed wording on some tooltips
- Made the Quick-Firing Breech openable using the side lever
- Copycats+ is now supported for 2.1.4
- Added more support for Copycats+ block armor properties
- Copycats+ 1.2.5 is the minimum supported version
Fixed:
- Fixed autocannon round duplication glitch
- Fixed projectile ground tracking
- Fixed strength attributes for incomplete and unbored sliding breeches to be consistent with complete sliding breeches
- Fixed elevator assembly issue
- Fixed sticky piston loading
Create Big Cannons 5.7.0. Now supports Create 0.5.1 patch J on Forge/NeoForge and Fabric/Quilt.
Only 1.20.1 is supported, as Create 0.5.1.j only supports that version. Mod versions on Minecraft 1.18.2 and 1.19.2 will no longer receive support.
Added:
- Added highlighting and documentation for base fuzes
- Can be toggled in client config
- Added fuzed models for big cannon shell items
Changed:
- Updated Polish translation courtesy of KarolOfGutovo
- Changed AP Shell texture to better show base fuze location
- Changed wording on some tooltips
- Made the Quick-Firing Breech openable using the side lever
- Copycats+ is now supported for 2.1.4
- Added more support for Copycats+ block armor properties
- Copycats+ 1.2.5 is the minimum supported version
Fixed:
- Fixed autocannon round duplication glitch
- Fixed projectile ground tracking
- Fixed strength attributes for incomplete and unbored sliding breeches to be consistent with complete sliding breeches
- Fixed elevator assembly issue
- Fixed sticky piston loading
Create Big Cannons 5.6.0. Now supports Create 0.5.1 patch I. Comes with a few fixes and updates.
Added:
- Added Finnish translation courtesy of Apinoita
Changed:
- Updated Create Big Cannons logo to new style
- Updated Ukrainian translation courtesy of kyryloborsch
- Updated Chinese (Simplified) translation courtesy of Yizhouuu
Fixed:
- Fixed cannon carriages being broken by projectiles
- Fixed first-person handle autocannon carriage movement jitter
- Fixed incorrect big cannon failure ponder text
- Fixed impact fuzes not being activated by entity impact
- This fix involves code changes that may break Create Big Cannon addons.
[1.19.2, 1.20.1] - Fixed blast wave effect relying on thread-unsafe level random
- This fix involves code changes that may break Create Big Cannon addons.
Create Big Cannons 5.5.1. A few critical fixes for 5.5.0 as well as some code changes.
Added:
- Added version checks for compat mods
- [Development] Added ability to get big cannon projectile from all big cannon projectile item stacks
Changed:
- Optimized entity bounds for big cannons and autocannons to optimize lighting
- Changed impact explosion queueing to better allow compatibility with Valkyrien Skies
- All Autocannon Recoil Springs on an autocannon now play the firing animation
- Format for storing Autocannon Recoil Spring positions has changed, reassemble autocannons to fix any issues
- Registered custom shaders properly so that Create Big Cannons shaders don't cause logspam on crash
Fixed:
- Fixed Trinkets compat crashing
- Fixed gas mask overlay rendering as solid color when holding Just Enough Guns firearm
- Fixed entity culling for big cannons and autocannons
- Fixed entity lighting
- Fixed contraption vector transforms
- Fixed big cannon projectiles spawning too far from barrel
- Fixed autocannon assembly shooting projectiles the wrong way
- Added assembly failure message
- Fixed Fluid Shell item filling
- Fixed tracer not rendering for Drop Mortar Shell
- Fixed initial projectile chunkloading breaking Valkyrien Skies Quick-Firing Breeches
- Fixed illegal autocannon connections on creative block placement
- Fixed cannon casting connecting blocks that shouldn't connect