5.11.3
Compatibility
Required content
Changes
Create Big Cannons 5.11.3, with more fixes. Now brings support for Sable (Create: Simulated, Create: Aeronautics)! Note: Not all fixes for Sable/Aeronautics are implemented, particularly for attachment and splitting. This will be addressed in the next patch.
Changed:
- Improved Cannon Mount syncing
- Improved casing ejection for up- and down-facing manual autocannon
- [1.20.1] Create Big Cannons will not load with the latest release of CBC: Advanced Technologies until an issue on their end is fixed.
- CBC: Advanced Technologies breaks Big Cartridges and prevents them from firing. Other issues may also be present.
- [1.21.1] Updated Chinese (Simplified) (zh_cn.json) localization courtesy of pingguomc
Fixed:
- Fixed NO_DAMAGE munition damage setting not applying to shrapnel (including flak and grapeshot)
- Fixed Create Pulleys and Gantries pushing more blocks than in vanilla Create
- Fixed display of upside down Cannon Mount and manual Autocannon when solid blocks are above player
- Fixed cannon contraption breaking in place of existing cannon resulting in new cannon disconnecting
- Fixed cannon mount kinetics crashing with other mods due to UnsupportedOperationException (particularly Create: Simulated, Create: Gears n' Kinetics)
- Fixed wired fuze detonating direction to be based on shell orientation, not redstone activation face
- Fixed shrapnel burst not widening when detonating facing upwards
- Fixed shot balls not present in the Create Big Cannons creative tab
- Fixed player rotation on Fixed Cannon Mount manual autocannon (including on up and down autocannons)
- Fixed #create:safe_nbt exploits
- Fixed casting mould drops and Schematicannon requirements
- Fixed drop mortar plume positioning
- Fixed hostile mob targeting when player rides manual autocannon
- Fixed player rendering on manual autocannons, including invisibility on Sable sublevels
- Fixed obsidian block armor values
- [1.21.1] Fixed cannon cast crashing game with NullPointerException when multiple pipes connected to top
- [1.21.1] Fixed projectiles fired along the z+ axis being visually distorted; was not fixed in v5.10.1
- [1.21.1] Fixed autocannon ammo container block item saving
- [Sable] Fixed chunkloading near Sable sublevels
- [Sable] Fixed cannon contraptions not moving with Sable sublevels (ships, contraptions)
- [Sable] Fixed big cannon projectile collisions and lodging with Sable sublevels, including lag spike
- [Sable] Fixed wired fuze detonation on Sable sublevels
- [Sable] Fixed setting Fixed Cannon Mount orientation on Sable sublevels not working
- [Sable] Fixed cannon plume orientation on Sable sublevel
- [Sable] Fixed autocannon ammo container blocks not accessible on Sable sublevels
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:GWp4jCJj:bsGaXKEd"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:GWp4jCJj:bsGaXKEd"
}

