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This mod adds a large generator which allow you to generate small and large amounts of electricity using create's rotational force.

[Look at the screenshots for screenshots of the generator from this mod.]

 

This mod does not add any proper way to transfer electricity or use it, only generators and motors.

 

The mod contains ponder scenes which should be able to teach you how to use the mod.

I recommend using JEI together with this mod

 

(You need create and flywheel for this mod to work)

 

FAQ:

Q: Is this mod incompatible with any other mods?

A: Probably not however when paired with any other create electricity mod it will likely create a way to dupe energy if not configured correctly.

Q: How do I configure this mod?

A: Because forge config api hates me, you need to use craft tweaker.

Example

// Here is a valid craft tweaker script

mods.createElectricStonks.init(); // reinit the default values
mods.createElectricStonks.clear(); // clear the efficiency values
mods.createElectricStonks.add("minecraft:calcite", 0.5f); // give calcite 50% efficiency
mods.createElectricStonks.remove("minecraft:obsidian"); // remove obsidian's efficiency

mods.createElectricStonks.fePerRotation(0.5f); // make the convertion rate between fe and rotation 1 fe : 2 rotation
mods.createElectricStonks.stressImpact(4.0f); // change the default stress multiplier for motors and generators
mods.createElectricStonks.generatorStrength(8.0f); // change default generator strength

mods.createElectricStonks.maxPoleExtension(8); // change max amount of poles in a row that would transfer electricity
mods.createElectricStonks.poleDisableUpdate(true); // disable poles updating the block behind them when the block in front changes

Q: This mod is too complicated.

A: Just use create: crafts and additions.

Q: I want to report an issue.

A: Report it on github


Project members

nullBlade

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID