- Fix issue #4
- Fix not being able to see all contents within either the Mechanical Insolator or Mechanical Composter
- Adjust kinetic stress impacts for both blocks
- Mechanical Insolator | 16 -> 64 (~16k stress units at max speed)
- Mechanical Composter | 4 -> 16 (~4k stress units at max speed)
- Add config options
- Recipe Processing Speed Multiplier for both blocks
- The regular processing speed (in ticks) that is provided by the recipe json file is multiplied by this
- i.e. if a recipe normally takes 400 ticks and the multiplier is 2, then it will instead be 800 ticks as a base
- While this value can technically be increased infinitely, in testing if the value was too high, then the processing ticks would be inverted into a negative integer and essentially disable the given recipe type. Adjust accordingly to your needs!
- Configurable Tank Size for the Mechanical Insolator
- This has a range of 1000 to 16000
- The block must be broken and replaced in order for the changes to register
- Recipe Processing Speed Multiplier for both blocks
- (bandaid fix) When looking for the usages of a given fluid that is utilised inside of a Mechanical Insolator recipe, you will actually see those uses
- Fix blockstate log spam for certain fluids introduced by the mod
- Fix certain composting compatibility recipes
- Fix certain insolating compatibility recipes
- Fix recipe for the blood fluid
- Recipe is only present if Biomes O' Plenty is installed, though the fluid can be used for custom insolating recipes as well
Require Create mod 6.0.6
- Significantly increase the processing time for all Mechanical Insolator recipes
- Add missing Spore Blossom Mechanical Insolator recipe
- Add integration recipes for the following mods
- Farmer's Delight
- My Nether's Delight
- Oh The Biomes We've Gone
- Biomes O' Plenty
- Updated integration recipes
- Added Garlic recipe for the Mechanical Insolator (Create: Garnished Reworked)