- Add "consume_item" parameter for insolating recipes
- If this value is set to "false" (default), then the input item is not consumed and the Mechanical Insolator will continue processing the item indefinitely. The fluid input, however, will still be consumed regardless of this value.
- If this value is set to "true", then the input item will be consumed, essentially acting the same way that it did previously. This will also be made clear by the tooltip on the item within JEI, similar to how deployer recipes have a tooltip to state whether or not the item held by the deployer will be consumed.
- Adjust the compost item functionality
- No longer acts like bone meal
- Is no longer directly converted into bone meal by pressing, instead is only a per cent chance of being converted
- Can now be used as an alternative to bone meal in Tree Fertilizer recipes, but at a less efficient rate
- Update to Create 6.0.7
- Requires 6.0.7, any Create mod version beneath 6.0.7 will cause issues.
- Add Floralis compat
- Increase the amount of nuts gained from insolating cracked nuts from Create: Garnished
- Fix incorrect ids for Create: Garnished integration
- Fix parsing errors
- Adjust moss block recipe to include moss carpet
- Add Ars Nouveau compatibility
- Add Ars Elemental compatibility
- Add Vanilla Backport compatibility
- Allow for saplings to be processed within a Mechanical Insolator, but at a great time cost of 16000 ticks (just over 13 minutes) and is configurable
- Make kinetic stress impact configurable for both the Mechanical Insolator and Mechanical Composter
- Fix JEI console errors (double registration)
- Fix issue #4
- Fix not being able to see all contents within either the Mechanical Insolator or Mechanical Composter
- Adjust kinetic stress impacts for both blocks
- Mechanical Insolator | 16 -> 64 (~16k stress units at max speed)
- Mechanical Composter | 4 -> 16 (~4k stress units at max speed)
- Add config options
- Recipe Processing Speed Multiplier for both blocks
- The regular processing speed (in ticks) that is provided by the recipe json file is multiplied by this
- i.e. if a recipe normally takes 400 ticks and the multiplier is 2, then it will instead be 800 ticks as a base
- While this value can technically be increased infinitely, in testing if the value was too high, then the processing ticks would be inverted into a negative integer and essentially disable the given recipe type. Adjust accordingly to your needs!
- Configurable Tank Size for the Mechanical Insolator
- This has a range of 1000 to 16000
- The block must be broken and replaced in order for the changes to register
- Recipe Processing Speed Multiplier for both blocks
- Port to 1.20.1
- (bandaid fix) When looking for the usages of a given fluid that is utilised inside of a Mechanical Insolator recipe, you will actually see those uses
- Fix blockstate log spam for certain fluids introduced by the mod
- Fix certain composting compatibility recipes
- Fix certain insolating compatibility recipes
- Fix recipe for the blood fluid
- Recipe is only present if Biomes O' Plenty is installed, though the fluid can be used for custom insolating recipes as well
- Add Blood for compatibility fix with Biomes O' Plenty
- Fix compatibility recipe errors
- Lazarous Bellflower -> Lazarus Bellflower
- Replace instances of biomesoplenty:blood with mechanical_botany:blood, as it seems non-existant for some reason
Require Create mod 6.0.6
- Significantly increase the processing time for all Mechanical Insolator recipes
- Add missing Spore Blossom Mechanical Insolator recipe
- Add integration recipes for the following mods
- Farmer's Delight
- My Nether's Delight
- Oh The Biomes We've Gone
- Biomes O' Plenty
- Updated integration recipes
- Added Garlic recipe for the Mechanical Insolator (Create: Garnished Reworked)
Initial Release
- Mechanical Insolator
- Mechanical Composter


