Create: Pantographs & Wires 1.20.1-beta-0.1.1-C6
on Oct 5, 2025THIS IS THE CREATE 6.0.4+ COMPATIBLE VERSION!
- Added: Catenary headspans can be connected Concrete Pillars
- Fixed several performance issues
- Fixed: Catenary headspans and support wires disappear randomly
- Fixed: Random game and server crashes
- Fixed: Rare crash when loading cantilevers
- Fixed: Items are consumed in creative mode
- Fixed: Cantilever bracing cannot be enabled
- Fixed: Any block can be used as wire decoration on energy wires
- Fixed: Too many wire (re)calculations on the client-side
- Fixed: Catenary wires cannot be attached to headspans when clicking on the upper dropper part
- Fixed: Unused wire nodes do not disappear on catenary headspans
Create: Pantographs & Wires 1.20.1-beta-0.1.1
on Oct 5, 2025Create: Pantographs & Wires 1.20.1-beta-0.1.1
on Oct 5, 2025THIS IS THE CREATE 0.5.1 COMPATIBLE VERSION!
- Added: Catenary headspans can be connected Concrete Pillars
- Fixed several performance issues
- Fixed: Catenary headspans and support wires disappear randomly
- Fixed: Random game and server crashes
- Fixed: Rare crash when loading cantilevers
- Fixed: Items are consumed in creative mode
- Fixed: Cantilever bracing cannot be enabled
- Fixed: Any block can be used as wire decoration on energy wires
- Fixed: Too many wire (re)calculations on the client-side
- Fixed: Catenary wires cannot be attached to headspans when clicking on the upper dropper part
- Fixed: Unused wire nodes do not disappear on catenary headspans
Create: Pantographs & Wires 1.20.1-beta-0.1.0-C6
on Oct 4, 2025THIS IS THE CREATE 6.0.4+ COMPATIBLE VERSION!
⚠️ Please create backups! 🙏🏼
From a technical perspective, the entire core of the mod has been completely replaced and rewritten to accommodate the numerous new and future features. Due to these drastic changes, there is no guarantee that all data will be converted correctly in all cases. Conversion issues are generally not fixed, as this was the risk of using the alpha versions, and further development takes priority. This version has been extensively tested, but with the number of changes, it is likely that some bugs remain undetected!
- Cantilevers
- The models are now generated at runtime, significantly reducing the number of models in the assets and the game's startup time.
- The height and catenary height can now be set individually in addition to the width.
- Cantilevers can be 1-6 blocks wide.
- Triple cantilevers can be created by clicking 2 additional times on a placed cantilever with the item.
- The registration arm types for multiple cantilevers are defined by the cantilever item settings.
- With multiple cantilevers, you can now target the cantilever to which you want to attach the wire. You no longer have to click on the block.
- Cantilevers no longer have collision.
- Wire decorations
- Insulators and other components can now be dynamically attached to wires.
- Click on the wire with the corresponding item to attach it.
- In some cases, multiple items of one type are required due to wire type rules.
- Wire consumption
- Wire coils have a specific amount of wire (in meters/blocks)
- By creating a wire connection, the length of the generated connection is deducted from the item.
- Some wire types can deduct more wire, for example, if multiple individual wires are created per connection (e.g. Catenary Wire).
- By removing a wire connection with Shears, the corresponding amount of wire is automatically credited to a suitable item in the inventory.
- Wire coils in the hotbar/offhand have priority
- If no wire coil is available or all are full, a new one is created, provided there is an empty wire coil in the inventory and at least one free slot.
- If none of these conditions are met, copper wires are dropped in the ratio of the crafting cost to the wire connection.
- Wire Types
- All wire types are combined in one item
- The wire type can be changed by
SHIFT + Right Click
the item - Wires are now displayed slightly thicker
- Catenary Headspan wire
- Generates a headspan construction to which multiple catenary wires can be attached
- Four points are required for placement:
- Select two connection points (as with other wires)
- Then, at the second connection point, click on one of the blocks directly above it (y-axis) to define the height of the second support wire
- Then, click on one of the blocks further above to define the top support wire
- Droppers can be created by clicking with a wrench on one of the cross-support wires
- Clicking with a wrench or Shears on one of the droppers, removes it
- Clicking with a cantilever on one of the droppers attaches a registration arm to it. The alignment depends on the cantilever settings used.
- By clicking a Wire Coil item with
Catenary Wire
mode selected on one of the droppers with a registration arm, connects a catenary wire to it. - The placement of insulators is predetermined by certain rules in some wire types.
- Support wire
- Can be connected to all masts of P&W, fences, and metal girders.
- Purely decorative: Intended to be used to replicate support and bearing wires.
- Does not sag
- Does not accept decorations
- Mast weathering
- Masts can weather (similar to copper blocks)
- To circumvent weathering, metal masts can be galvanized
- When upgrading existing worlds, all masts are not galvanized, which causes them to rust
- New UI
- The cantilever settings UI has been redesigned to hopefully be easier to use
- The grid in the cantilever settings UI now corresponds to real blocks, allowing the user to see the size of the blocks.
- New wire system and file format
- The Wire API has been completely rewritten
- The new API offers numerous functions for highly customizable wire networks
- The data and blocks from older versions will be converted to the new format as much as possible. This feature does not offer a 100% guarantee! Please create backups!
- Tags
- Block tag
pantographsandwires:catenary_headspan_connectable
, which specifies which blocks catenary headspans can be connected to. - Block tag
pantographsandwires:support_wire_connectable
, which specifies which blocks support wires can be connected to. - Block tag
pantographsandwires:cantilever_mast_hinge
, which specifies which blocks a mast hinge should be used for cantilevers. - Block tag
pantographsandwires:cantilever_mast_bracket_fitting
, which specifies which blocks a bracket should be used for cantilevers. - Block tags with the name pattern
pantographsandwires:cantilever_connectable_<pixels>px
can now accept all pixel values from 0 to 16 and are uniquely identifiable for each block hitbox. - Item tag
pantographsandwires:insulators
, which specifies which blocks as insulators can be used as wire decorations - Item tag
pantographsandwires:cantilevers
, which specifies which blocks can be used as registration arms in catenary headspans
- Block tag
- Other Changes and Bugfixes
- Wires can be removed by clicking with Shears
- Many crafting recipes have been simplified
- The tensioning device item has a 3D texture to make it easier to identify what block it is
- The maximum wire length can now be increased to up to 128 blocks in the config
- Removed: Individual wire items
- Removed: Now unused crafting items
- Fixed: Serious performance issues with extremely large wire networks
- Fixed: No item is removed when placing wires
- Fixed: Multiple cantilevers only drop one item at a time
- Fixed: Wires glow at night
- Uses an early beta of DragonLib 3 (v2.2.28) - This version is compatible with DragonLib 2.2.24 and does not need to be installed manually.
- DragonUI 3
- 3D modeling tools
Breaking changes
- All cantilever items will be gone
- All wire items will be gone
- Many crafting recipes won't work anymore
- All masts begin to rust
- All dependent mods/addons most likely no longer work
Create: Pantographs & Wires 1.20.1-beta-0.1.0
on Oct 4, 2025Create: Pantographs & Wires 1.20.1-beta-0.1.0
on Oct 4, 2025THIS IS THE CREATE 0.5.1 COMPATIBLE VERSION!
⚠️ Please create backups! 🙏🏼
From a technical perspective, the entire core of the mod has been completely replaced and rewritten to accommodate the numerous new and future features. Due to these drastic changes, there is no guarantee that all data will be converted correctly in all cases. Conversion issues are generally not fixed, as this was the risk of using the alpha versions, and further development takes priority. This version has been extensively tested, but with the number of changes, it is likely that some bugs remain undetected!
- Cantilevers
- The models are now generated at runtime, significantly reducing the number of models in the assets and the game's startup time.
- The height and catenary height can now be set individually in addition to the width.
- Cantilevers can be 1-6 blocks wide.
- Triple cantilevers can be created by clicking 2 additional times on a placed cantilever with the item.
- The registration arm types for multiple cantilevers are defined by the cantilever item settings.
- With multiple cantilevers, you can now target the cantilever to which you want to attach the wire. You no longer have to click on the block.
- Cantilevers no longer have collision.
- Wire decorations
- Insulators and other components can now be dynamically attached to wires.
- Click on the wire with the corresponding item to attach it.
- In some cases, multiple items of one type are required due to wire type rules.
- Wire consumption
- Wire coils have a specific amount of wire (in meters/blocks)
- By creating a wire connection, the length of the generated connection is deducted from the item.
- Some wire types can deduct more wire, for example, if multiple individual wires are created per connection (e.g. Catenary Wire).
- By removing a wire connection with Shears, the corresponding amount of wire is automatically credited to a suitable item in the inventory.
- Wire coils in the hotbar/offhand have priority
- If no wire coil is available or all are full, a new one is created, provided there is an empty wire coil in the inventory and at least one free slot.
- If none of these conditions are met, copper wires are dropped in the ratio of the crafting cost to the wire connection.
- Wire Types
- All wire types are combined in one item
- The wire type can be changed by
SHIFT + Right Click
the item - Wires are now displayed slightly thicker
- Catenary Headspan wire
- Generates a headspan construction to which multiple catenary wires can be attached
- Four points are required for placement:
- Select two connection points (as with other wires)
- Then, at the second connection point, click on one of the blocks directly above it (y-axis) to define the height of the second support wire
- Then, click on one of the blocks further above to define the top support wire
- Droppers can be created by clicking with a wrench on one of the cross-support wires
- Clicking with a wrench or Shears on one of the droppers, removes it
- Clicking with a cantilever on one of the droppers attaches a registration arm to it. The alignment depends on the cantilever settings used.
- By clicking a Wire Coil item with
Catenary Wire
mode selected on one of the droppers with a registration arm, connects a catenary wire to it. - The placement of insulators is predetermined by certain rules in some wire types.
- Support wire
- Can be connected to all masts of P&W, fences, and metal girders.
- Purely decorative: Intended to be used to replicate support and bearing wires.
- Does not sag
- Does not accept decorations
- Mast weathering
- Masts can weather (similar to copper blocks)
- To circumvent weathering, metal masts can be galvanized
- When upgrading existing worlds, all masts are not galvanized, which causes them to rust
- New UI
- The cantilever settings UI has been redesigned to hopefully be easier to use
- The grid in the cantilever settings UI now corresponds to real blocks, allowing the user to see the size of the blocks.
- New wire system and file format
- The Wire API has been completely rewritten
- The new API offers numerous functions for highly customizable wire networks
- The data and blocks from older versions will be converted to the new format as much as possible. This feature does not offer a 100% guarantee! Please create backups!
- Tags
- Block tag
pantographsandwires:catenary_headspan_connectable
, which specifies which blocks catenary headspans can be connected to. - Block tag
pantographsandwires:support_wire_connectable
, which specifies which blocks support wires can be connected to. - Block tag
pantographsandwires:cantilever_mast_hinge
, which specifies which blocks a mast hinge should be used for cantilevers. - Block tag
pantographsandwires:cantilever_mast_bracket_fitting
, which specifies which blocks a bracket should be used for cantilevers. - Block tags with the name pattern
pantographsandwires:cantilever_connectable_<pixels>px
can now accept all pixel values from 0 to 16 and are uniquely identifiable for each block hitbox. - Item tag
pantographsandwires:insulators
, which specifies which blocks as insulators can be used as wire decorations - Item tag
pantographsandwires:cantilevers
, which specifies which blocks can be used as registration arms in catenary headspans
- Block tag
- Other Changes and Bugfixes
- Wires can be removed by clicking with Shears
- Many crafting recipes have been simplified
- The tensioning device item has a 3D texture to make it easier to identify what block it is
- The maximum wire length can now be increased to up to 128 blocks in the config
- Removed: Individual wire items
- Removed: Now unused crafting items
- Fixed: Serious performance issues with extremely large wire networks
- Fixed: No item is removed when placing wires
- Fixed: Multiple cantilevers only drop one item at a time
- Fixed: Wires glow at night
- Uses an early beta of DragonLib 3 (v2.2.28) - This version is compatible with DragonLib 2.2.24 and does not need to be installed manually.
- DragonUI 3
- 3D modeling tools
Breaking changes
- All cantilever items will be gone
- All wire items will be gone
- Many crafting recipes won't work anymore
- All masts begin to rust
- All dependent mods/addons most likely no longer work
Create: Pantographs & Wires 1.20.1-alpha-0.0.4
on Mar 2, 2025Create: Pantographs & Wires 1.20.1-alpha-0.0.4
on Mar 2, 2025- Fixed: Crash when joining a server
⚠️This mod is in early alpha! Create a backup of your world before installing this mod! During the alpha phase, changes are possible at any time, which may result in blocks, items and other features disappearing with a future update! ⚠️This version is not compatible with Create 6.0.0+ yet! As soon as Create is available for Fabric, an update will be released.
Create: Pantographs & Wires 1.20.1-alpha-0.0.3
on Feb 13, 2025Create: Pantographs & Wires 1.20.1-alpha-0.0.3
on Feb 13, 2025- Added: Recipes and loot tables for all items and blocks
- Added: Various new items and blocks for crafting
- Fixed: Server crashes because client code is not available
- Fixed: The wire network is not saved per dimension, which means that cables that are placed in one dimension also appear in all other dimensions
- Fixed: Updated hitbox from Power Line Brackets
- Fixed: Green insulators are not rendered transparently
Create: Pantographs & Wires 1.20.1-alpha-0.0.2
on Feb 8, 2025Create: Pantographs & Wires 1.20.1-alpha-0.0.2
on Feb 8, 2025- Added: Debug renderer to see the collisions of all wires and pantographs. Toggle with
F3 + B
(Entity Hitboxes) - Changed: Cantilevers and tensioning devices can be placed on Metal Girders
- Fixed: Catenary Wires disappear when leaving the world or unloading chunks
- Fixed: Wires are not rendered when Sodium is installed
- Fixed: Wires can be attached to any block of tensioning device
- Fixed: The tensioning device does not connect to masts
- Fixed: The tensioning device can be placed, even if the mast consists of different (valid) blocks
- Fixed: Cantilevers can be placed on the flat side the flat lattice masts
- Fixed: Catenary Wires are placed incorrectly on cantilevers with 5 blocks size
- Fixed: The pantograph sometimes "jumps" or loses contact with the Catenary Wire
- Fixed: The collision of some wire segments are missing sometimes
- Removed: Numerous unnecessary block states of the tensioning device
⚠️ This mod is in early alpha! Create a backup of your world before installing this mod! During the alpha phase, changes are possible at any time, which may result in blocks, items and other features disappearing with a future update!
Create: Pantographs & Wires 1.20.1-alpha-0.0.1
on Jan 27, 2025Create: Pantographs & Wires 1.20.1-alpha-0.0.1
on Jan 27, 2025- Added: 6 new masts for overhead wires
- Can be rotated ~22.5 degrees
- Added: Cantilevers in different sizes (3 -7 blocks)
- Can be placed on all masts, fences, walls and normal blocks
- Can be placed at ~22.5 degrees
- Right click in the air to change settings
- Added: Double Cantilever
- By clicking on a placed cantilever with the item
- Added: Tensioning Device
- 6 blocks high multiblock structure
- can be placed in ~ 22.5 degrees
- Added: Insulators (brown, green)
- can be placed on the top or bottom of a block
- can be placed in ~ 22.5 degrees
- Different variants: U-shaped, V-shaped
- Added: Catenary Wire
- can be placed between two cantilevers
- Added: Power Wire
- can be placed between two insulators
- Added: Cantilever Bracket
- A horizontal extension of the mast, for example to place a hanging cantilever at a greater distance
- Added: Power Line Bracket
- Use them to attach insulators to them
- Added: Pantograph
- Can be extended and collapsed by right clicking
- When placed on a train, it automatically adjusts its height to the catenary wire
⚠️ This mod is in early alpha! Create a backup of your world before installing this mod! During the alpha phase, changes are possible at any time, which may result in blocks, items and other features disappearing with a future update!