Create

Create

Mod

Aesthetic Technology that empowers the Player

Client and server DecorationTechnologyUtility

650.7k downloads
1,378 followers
Created2 years ago
Updated6 months ago

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Create 1.20.1 0.5.1.c

Changelog

Create 0.5.1c

Changes

  • Now using Flywheel 0.6.9
  • New translations from Crowdin
  • Added the entity type tag #create:ignore_seat
  • Added a config option to prevent hostile mobs from getting picked up by seats
  • Potato cannons can no longer plant crops on the side of farmland
  • Fixed Mechanical rollers consuming filter items despite not supporting them
  • Fixed brass tunnels not refunding previous filter items when changed
  • Fixed catalyst ingredients getting consumed in the basin
  • Fixed Smart observers not activated by funnels when facing up or down
  • Fixed custom sequenced assembly recipes conflicting when starting with a filling step
  • Fixed item slots of powered and unpowered redstone link models not matching in size
  • Fixed custom fluids not rendering fog underwater
  • Fixed improved diving helmet vision applied without it being equipped
  • Fixed incompatibility with Supplementaries
  • Fixed wood cutting recipe compatibility for Hexcasting (AndreAugustoAAQ)
  • Updates to the Bogey API (rabbitminers)
  • Separated config options for placing fluid blocks with Create (attackeight)
  • Optimisations to some of Create's vector math shortcuts (Timo van Veen)
  • Addons can now register backtank-esque air sources placed in any armor and curios slots (Michael C)
  • Addressed a number of memory leaks and server crashes

Files

create-1.20.1-0.5.1.c.jar(14.1 MiB) Primary Download

External resources



Project members

simibubi

Owner


Technical information

License
MIT
Client side
required
Server side
required
Project ID