- For clients: Fixed a bug where the delays would shorten when reentering a world without exiting the game.
- For clients: Fixed bug where it would it would store duplicate Explosion data upon each world exit.
- Known Issue: Reentering a world/restarting the server causes the delays of the rescheduled explosions (from before the server was restarted/the world was reentered) to reset to their configured value, and they all start healing at the same time.
-
Added feature for remembering past explosions and rescheduling them after server restart/world reentering.
-
Known Issue: On clients, reentering a world will cause the delays to be halved.
-
Known Issue: On clients and servers, restarting the server or reentering the world will reset the delays.
-
Thanks to @dale8689 for massively helping me out with this update.