CreRaces - 1.20.1 - b1.8pre1
on May 8, 2024CreRaces - 1.19.4 - b1.8pre1
on May 8, 2024CreRaces - 1.19.2 - b1.8pre1
on May 8, 2024CreRaces - 1.18.2 - b1.8pre1
on May 8, 2024Beta 1.8: Pre-Release 1
Note:Â With the Attribute change all race HP(Health) & Size (Height & Width) config options have been changed to modifiers rather than changing the default value directly, so make sure to reset all race config files also this build may be more unstable then normal because of all the changes.
- Rewrote most Attribute implementations for all races (with a few exceptions due to complications)
- The MermaidAllow check now uses a tag to identify Mermaid specific armor (creraces:mermaid_armor)
- Rewrote the Elementalist's passive
- Fixed a bug where Giant's Health config didn't change the default health of them
- Now a lot of races use Vanilla attribute instead of the Pehkui ones where possible
- Removed the Advancement locks on the Patchouli book
- Removed the "unlock" sub-command of the "/creraces" command
- The Wolfmen's passive now no longer removes Saturation
- Adjusted the Giant's & Troll's IfRace and MakeRace classes to work as the others do
- Fixed a bug where the Kitsune didn't actually increased Luck
- The Kitsune's Luck now scales with their tail amount
- Added the "Ratling Gun" to the Ratkin
- Fixed a typo in the code of the Oread's passive
- The Nymphs now have specific biome tags that they can reside in without having to worry about their specific effects
- Renamed the "Dryad Sap" to the "Dryad Tree Sap" for better clarity
- The "Dryad Tree Sap" now gives the "Call of the Forest" effect to Dryads for 8 minutes and Regeneration I for 5 seconds to non-Dryads.
- Reduced the Nymph totem's radius from 128 block cubic area down to a 64 block cubic area
- The Nymph totems now also update once every second instead of twice
- The Nymph totems now also require a "Diamond Block" instead of a "Netherite Ingot" in their recipes
- The Nymph totems effects now also lasts for 10 minutes less (originally 25 minutes, now 15 minutes)
- Started working on Project Luna (Only accessible though commands rn)
- CreRaces now controls Pehkui though its own Attributes. (This still means that CreRaces takes absolute control over the mod but you can now use attribute base values and modifiers to modify it)
- The Fairies Movement Speed is no longer effected by temperature
- Reworked the Fairies temperature passives (it now uses temperature for the Spring and Autumn fairies and biome tags for the Summer and Winter ones)
- The Ratkin now has a Mining-Speed of 1.5
- Decreased the effect durations of the Undead's A1 & A3 from: 240 >>> 160 ticks
- Gave some of the Undead's abilities AP scalings
- Mermaids now have a filled air bar and a grace period on selection as well
- Changed how the different MakeRace classes interact with the MakeFairy class for the Fairies
- The "/racerefresh" command can now accepts specific targets
- Resetting a player race now also restores their hunger, saturation and health
- Updated the Discord invite link in the pop-up
- Changed how Dwarven Crystals grow (Their grow times are now comparable to Amethysts buds)
- Added a recipe to the Dwarven Crystal Block
- Changed the name and registry ID of the "Dwarven Crystal Budding" to "Budding Dwarven Crystal" for consistency
- Added a recipe to the "Budding Dwarven Crystal" block
- Reverted how Elemental Runes are crafted (It now once again uses the "Runic Altar", check the "Recipe Guide Book" for the layout)
- Added a recipe to the "Recipe Guide Book"
- Renamed the "Recipe Guide Book" to the "Runic Handbook"
- Dwarven Crystals now generate in the "minecraft:chests/buried_treasure" loot table (1.19.2+)
- Fixed the "Blinded" effect's Blindness quick flashing
- Decreased the Ratkin's A2 default config duration from: 2400 >>> 1200 ticks
- Added a mobile version of the Ratkin's A2 called the "Mobile Poison Emitter" (which is a Ridable entity with a Wolf-like AI) when sneaking while using the ability
- Updated the Ratkin entity's AI to match a Wolf
- Fixed a bug where if the attacking entity dies while they've applied the "Rat Venom" or "Bleeding" effect to another player while blocking with a shield it would crash their client
- The Elemental Staff's now use item states
- You now need a pickaxe of level 2 or higher to break any kind of "Tempered Glass" blocks (Iron Level)
- Fixed a spelling mistake in the Fairies A1's
- Optimized some air checks by using the "forge:air" tag
- Tempered Glass now should let through light
- The Goblin Babomb now doesn't break blocks with its explosion
- The Ratkin A3 now uses the "ratvenom" damage type
- Rewrote how ratvenom's different instances of armor bypass works
- The Ratkin mob now uses a Wolf AI and can be tamed and breed using: "Gold Ingots, Emeralds and Diamonds"
- Added some default values to the comments in the "creraces-common.toml" config file
- Moved all Rune related stuff in to the Runic creative tab
- Rewrote how the Runic Enhancer activates and deactivates
- A lot of old blocks now no longer tick (as a lot of them did for some reason)
- Reimplemented the "Essence" item's functionality
- Renamed the 4 elemental tags to ex: "forge:fire" instead of "forge:fire_element"
- Removed some more left over code from the old SelectionGUI
- Setting someone's race to 0 with the "/creraces" command now actually makes them a Human instead of resetting their race
- Finally fully implemented the "Runic Ritual" (Check the Runic Handbook for information about it)
- Added 2 new Scaling item values: "atValue" & "hpValue" for Attack damage and Maximum health
- Changed the registryID of the "runic_pillar_1" block to: "runic_pillar_component"
- Added support for the Fabric mod "Icarus" (As the currently is no Forge counterpart if you want to use it run it with the mod "Sinytra Connector")
- Fixed a bug for the fairies relating to a fix above
- Fixed a bug where the Giant constantly refreshed the Absorption effect relating to a fix above
- Rewrote the Giant's A1
- Added 2 new abilities to the Giant together with some general adjustments
- You can no longer use the Item Storage Device in your off-hand slot (Exploit related)
- Food and Saturation gains are now doubled for small races (Pixie & Fairies)
- Fixed a typo in the Mermaid's A2 invalid message
- Fixed a bug where the Elves passives weren't working (Elf/Velox)
- The Mermaid no longer applies Mermaid Affinity to helmets
- The Velox no longer needs to take of their armor to gain invisibility when sneaking
CreRaces - 1.20.1 - dev240321a
on Apr 26, 2024CreRaces - 1.19.4 - dev240321a
on Apr 26, 2024CreRaces - 1.19.2 - dev240321a
on Apr 26, 2024CreRaces - 1.18.2 - dev240321a
on Apr 26, 2024Note: These builds are barely tested so use with caution!
Date:
The 26th of April
(Build notes can be found in the Discord server!)
CreRaces - 1.16.5 - b1.7_01pre1
on Apr 4, 2024Note: These builds are barely tested so use with caution, this build is also incapable of generating a config so make sure to generate one with a supported b1.7 patch like 1.18.2!
Date:
The 4th of April
(Build notes can be found in the Discord server!)
CreRaces - 1.18.2 - dev240321a
on Mar 21, 2024CreRaces - 1.19.2 - dev240321a
on Mar 21, 2024CreRaces - 1.19.4 - dev240321a
on Mar 21, 2024CreRaces - 1.20.1 - dev240321a
on Mar 21, 2024Note: These builds are barely tested so use with caution!
Date:
The 21th of March
(Build notes can be found in the Discord server!)
CreRaces - 1.18.2 - b1.7.1pre1
on Feb 12, 2024CreRaces - 1.19.2 - b1.7.1pre1
on Feb 12, 2024CreRaces - 1.19.4 - b1.7.1pre1
on Feb 12, 2024CreRaces - 1.20.1 - b1.7.1pre1
on Feb 12, 2024Beta 1.7.1:Â Pre Release 1
Note: This pre-release also fixes the issues with recipes for 1.20.1
- Optimized effect applying in some classes
- Removed the Luck effect from all Nymphs that had it
- Started reworking the Undead
- Removed a left in developer message
- Added a Slingshot
- You now hold the Cloud Staff and several other items correctly
- Fixed Big Bertha's model (after 84 years lol, also removed its name tag)
- Changed the Life Steal effect's texture
- The Aurai's Tornado is now invulnerable
- The Kitsune's Fox Form entity is now invulnerable
- Rescripted major parts of the Kitsune
- Removed the old varRace nbt tag (this tag could have potentially been the cause of players loosing their races)
- Added a new nbt tag in place of the old "varRace" called "isRace" like the internal one (This tag can still be checked by external means like the varRace one but this one should be more accurate)
- Changed the registry names of the Goblin Turrets
- Rescripted the True Invisibility effect's invisibility
- Updated the sound effects for the Mechanical Soul Sand block
- Fixed Big Bertha's summoning structure (placement in the Y rotation now works)
- Replaced the the Blast Furnace block with the standard Furnace block in Big Bertha's summoning structure
- The Dryad sapling can now only be placed on blocks tagged in "minecraft:dirt"
- The Dryad sapling now uses raceTeam and will no longer give out Mining Fatigue to anyone on the same raceTeam
- Soon only the player listed in the source nbt tag of a Dryad Tree's root block will be able to remove it (Make sure to normal right-click it it once to update the source player as otherwise once the new system goes live you'll need to reset your race and have an admin manually remove it)
- Started officially phasing out the original RaceAllow system and started hardcoding race limits for said items instead (the system that deals damage to races that are holding items that do not belong to said race)
- Added the "unlock" sub-command to the "creraces" command (Unlocks all race achievements which unlocks all race entries in the handbook)
- Removed most of the Legacy SelectorGUI
- Adjusted the formatting of the cooldown displayed in the ActionBar
- The remaining cooldown displayed in the ActionBar is now shown in seconds instead of ticks
- The Resource potions are now consumed twice as fast
- Capitalized the R in CreRaces on the Misc and Legacy creative tabs
- Started changing out the old Name based system for a better UUID based one
- Added a new Music Disc called Verminwave
- Resorted the Creative inventory tabs
- Reverted the old Golem Runes back into Chips to avoid confusion
- Classified a bunch of old items and blocks as "Legacy Item" and adjusted them individually.
- The Water Filled Tub is no longer bound to the Mermaid (but it is still usable and craftable)
- Reverted the name of the Golem Workstation back to the Android Workstation (as it never really worked correctly)
- Fixed the name of the Drug Brewer
- Throwable Barrels can now only stack up to 16
- Reimplemented the Diving Suit recipe (with adjustments, like being essentially Leather armor now)
- You can no longer enchant the Elf staffs
- Renamed the "Dryad Totem" to the "Forest Totem"
- Added a config option to set the Undead's Remain decay timer
- Implemented a way to cap how many Remains can spawn at a time using a counter and timer through the config
- Fixed a bug where the Winter Fairy's A1 would Freeze themselves instead of anyone nearby
- Fixed a bug where the Winter Fairy's A2 wouldn't work due to an race ID rounding problem
- The Dryad Tree no longer emits Mining Fatigue