Compatibility
Minecraft: Java Edition
1.20.1
1.19.4
1.19.2
1.18.2
1.16.5
Platforms
Forge
Supported environments
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Details
Licensed ARR
Published 11 months ago
Updated 6 months ago
Changelog
Beta 1.7.1:Â Pre Release 1
Note: This pre-release also fixes the issues with recipes for 1.20.1
- Optimized effect applying in some classes
- Removed the Luck effect from all Nymphs that had it
- Started reworking the Undead
- Removed a left in developer message
- Added a Slingshot
- You now hold the Cloud Staff and several other items correctly
- Fixed Big Bertha's model (after 84 years lol, also removed its name tag)
- Changed the Life Steal effect's texture
- The Aurai's Tornado is now invulnerable
- The Kitsune's Fox Form entity is now invulnerable
- Rescripted major parts of the Kitsune
- Removed the old varRace nbt tag (this tag could have potentially been the cause of players loosing their races)
- Added a new nbt tag in place of the old "varRace" called "isRace" like the internal one (This tag can still be checked by external means like the varRace one but this one should be more accurate)
- Changed the registry names of the Goblin Turrets
- Rescripted the True Invisibility effect's invisibility
- Updated the sound effects for the Mechanical Soul Sand block
- Fixed Big Bertha's summoning structure (placement in the Y rotation now works)
- Replaced the the Blast Furnace block with the standard Furnace block in Big Bertha's summoning structure
- The Dryad sapling can now only be placed on blocks tagged in "minecraft:dirt"
- The Dryad sapling now uses raceTeam and will no longer give out Mining Fatigue to anyone on the same raceTeam
- Soon only the player listed in the source nbt tag of a Dryad Tree's root block will be able to remove it (Make sure to normal right-click it it once to update the source player as otherwise once the new system goes live you'll need to reset your race and have an admin manually remove it)
- Started officially phasing out the original RaceAllow system and started hardcoding race limits for said items instead (the system that deals damage to races that are holding items that do not belong to said race)
- Added the "unlock" sub-command to the "creraces" command (Unlocks all race achievements which unlocks all race entries in the handbook)
- Removed most of the Legacy SelectorGUI
- Adjusted the formatting of the cooldown displayed in the ActionBar
- The remaining cooldown displayed in the ActionBar is now shown in seconds instead of ticks
- The Resource potions are now consumed twice as fast
- Capitalized the R in CreRaces on the Misc and Legacy creative tabs
- Started changing out the old Name based system for a better UUID based one
- Added a new Music Disc called Verminwave
- Resorted the Creative inventory tabs
- Reverted the old Golem Runes back into Chips to avoid confusion
- Classified a bunch of old items and blocks as "Legacy Item" and adjusted them individually.
- The Water Filled Tub is no longer bound to the Mermaid (but it is still usable and craftable)
- Reverted the name of the Golem Workstation back to the Android Workstation (as it never really worked correctly)
- Fixed the name of the Drug Brewer
- Throwable Barrels can now only stack up to 16
- Reimplemented the Diving Suit recipe (with adjustments, like being essentially Leather armor now)
- You can no longer enchant the Elf staffs
- Renamed the "Dryad Totem" to the "Forest Totem"
- Added a config option to set the Undead's Remain decay timer
- Implemented a way to cap how many Remains can spawn at a time using a counter and timer through the config
- Fixed a bug where the Winter Fairy's A1 would Freeze themselves instead of anyone nearby
- Fixed a bug where the Winter Fairy's A2 wouldn't work due to an race ID rounding problem
- The Dryad Tree no longer emits Mining Fatigue