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1.0.1+mod
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Changelog
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.2
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)
This is a minor patch so I can get the game playable and hotfix all the glaring issues. Please report more to me in the discord
<<FIXES>>
--->>> Reworked skinned almost completely. They still dig around, but will latch onto the player when they find it. While latched on, skinned slow the player, doubling the slow if more than one is latched on. While latched on they also randomly alert nearby hostile mobs of the player, attracting more attention. If a skinned is too far away, it will "hibernate" digging in the ground and leaving a noticable trace on the surface. Spawn rates, damage, and speed have all been nerfed. Skinned also apply an onscreen glitch effect to the player
-> Fixed the infestation event happening to the player (Where the player would levitate and be instakilled) This was only meant to be applied to mobs, oops.
-> Flowers now spawn more and can trigger more events.
-> Fixed an issue with high tier deaths spamming the chat
-> Added more high tier death text
-> Nerfed Stagnant a lot and made him spawn less. I want to do a full rework but I don't know how to fix him yet
-> Nodes should trigger a lot less
-> Harmony should now go from -20,000 to +20,000, to encourage a more open playstyle
-> Heavily nerfed all spawns for all events, so your world gets corrupted slower by about 10x
-> Nerfed harrow spawn chances
-> Buffed barnacle spawn chances
-> Fixed radio double clicking
-> Condensed entry message
-> Made the starting book more useful
-> Added a texture to the starting book
-> Radio will now display on hotbar when not moving, even without clicking it. This should make using it less annoying
->IMPORTANT-> Reduced all filter effects in the resourcepack! Should be easier on the eyes now, thanks for pointing that out to me!
<<NEW CONTENT>>
-> Added the chunktall event. Similar to bedrock world corruption on xbox
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fgon4GGl:12VoObMV"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fgon4GGl:12VoObMV"
}

