!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.3
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)
FIXED -> Reduced file size by a hundred mb or so for the resourcepack -> Fixed horse models bugging -> Heart max spawning range has been tripled -> Flux reduction penalty near hearts has been reduced from 60 --> 50 blocks However, penalties from being closer than 20 blocks have been increased -> Fixed anomalies calling for an undefined variable Anomalies will now spawn more events rather than just 2 Anomalies will also increase boss spawn chances for nearby players -> Radio interference event is now caused by specific entities, and goes away faster -> Radio interference event now has a visible audio cue -> Fixed radio still giving alerts at old harmony levels, now should use the +-20k system -> Fixed? A weird issue with the stalker not getting invis effect -> Increased chunktall event chance -> Massively increased flicker3 and flicker4 events -> Updated texture for crimson nylium -> Updated torn note to include ingredients -> Nerfed shotgun damage -> Nerfed skin damage (again) -> Nerfed dreadnought damage -> Griefing events should be far less common now. -> Armor stand noises NEW
-> Totems will now ward off cryptids when held, but will have a 1/2 chance of breaking for every cryptid repelled.
-> New sky based "enemy". Has interactions if you look at him.
-> Crafting recipe for radio (1 iron and 1 redstone)
-> Several hints will appear when obtaining an item for the first time
-> Starting book should have some more detail now
-> Updated licensing
-> Updating datapack image
-> Added a day based event cap system. By default, it starts at 3, meaning only 3 events can happen per day Every day onward adds another 3 to the event cap. Please note this does not affect the chances of events happening, its just a limit to how many can happen, so tons of players dont cause extreme amounts of world corruption
-> Added a better difficulty system. Its more self explanatory now and easier to understand
-> Added a new underground mob. Its more of an annoyance than an actual threat
-> dopple does a new damage type
Changelog
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.2
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)
This is a minor patch so I can get the game playable and hotfix all the glaring issues. Please report more to me in the discord
<<FIXES>>
--->>> Reworked skinned almost completely. They still dig around, but will latch onto the player when they find it. While latched on, skinned slow the player, doubling the slow if more than one is latched on. While latched on they also randomly alert nearby hostile mobs of the player, attracting more attention. If a skinned is too far away, it will "hibernate" digging in the ground and leaving a noticable trace on the surface. Spawn rates, damage, and speed have all been nerfed. Skinned also apply an onscreen glitch effect to the player
-> Fixed the infestation event happening to the player (Where the player would levitate and be instakilled) This was only meant to be applied to mobs, oops.
-> Flowers now spawn more and can trigger more events.
-> Fixed an issue with high tier deaths spamming the chat
-> Added more high tier death text
-> Nerfed Stagnant a lot and made him spawn less. I want to do a full rework but I don't know how to fix him yet
-> Nodes should trigger a lot less
-> Harmony should now go from -20,000 to +20,000, to encourage a more open playstyle
-> Heavily nerfed all spawns for all events, so your world gets corrupted slower by about 10x
-> Nerfed harrow spawn chances
-> Buffed barnacle spawn chances
-> Fixed radio double clicking
-> Condensed entry message
-> Made the starting book more useful
-> Added a texture to the starting book
-> Radio will now display on hotbar when not moving, even without clicking it. This should make using it less annoying
->IMPORTANT-> Reduced all filter effects in the resourcepack! Should be easier on the eyes now, thanks for pointing that out to me!
<<NEW CONTENT>>
-> Added the chunktall event. Similar to bedrock world corruption on xbox
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.1
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)
RELEASE 1.0.0
Looks like you can package datapacks as mods. I have done no testing with this.
Many entities and models are subject to rework/change. Right now, its a rough idea of how I want them to look and act in later releases.
This is about 1/2 of the content I originally planned for the final release. Got another two pages of things I want to add, but I want to get this version out to see what to fix/change before I get too busy.
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.2
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)
RELEASE 1.0.0
Wow, I finally released an alpha version! SOME testing has been done, but plenty of bugs to be found!
Many entities and models are subject to rework/change. Right now, its a rough idea of how I want them to look and act in later releases.
This is about 1/2 of the content I originally planned for the final release. Got another two pages of things I want to add, but I want to get this version out to see what to fix/change before I get too busy.