!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.1.0
(File is 700mb, too big for modrinth)
Fixed totem being given too early
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.1.0
(File is 700mb, too big for modrinth)
fixed 1 bug
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.1.0
(File is 700mb, too big for modrinth)
CRYPTID 1.1.0 CHANGELOG
You can think of this update as cryptid v2
#########NEW###########:
- New shader setup
- Completely new event handler, now all events have equal weight (almost) and are more consistent
- Added new final boss dimension, the below
- Added new final boss
- Added new progression system for killing hearts
- Added new void exploration mechanic
- Added entirely new event handler system
- Added new tutorial level on joining
- Added new block type, tendon mass
- Added new jumpscare event
- Added new corruption sound
- Added new cryptid harmony bar instead of text display
- Added new translation for creepier text
#########SOUNDS###########
- Added around 45 new sound files
- Added 5 new music tracks for overworld, composed by Hersical
##########EVENTS###########
- Rebalanced all events
- Added new coal man entity
- Added new pinhead entity
- Added new head worm entity
- Added new kraken event/entity and oceanevents class
- Added new fakeglass event/entity
- Added new spire event/entity (aboveground only)
- Added new crawler event/cryptid (underground only)
- Added new invis entity event/entity
- Added new ant event
- Added new breaker ant event
- Added new worldshift event (like a fault line)
- Added new sinkhole event
- Added new angrystalker event
- Added new setnight event
- Added new uncanny2 event
- Added new whisper1 event
- Added sky grabber event/entity
- Added jelly swarm event/entity
- Added new floor growth cryptid event/entity
- Added new distortion1 event, preludes a tree spawn
- Added new lowskyroamer event
##############ENTITIES##########
- Added new whale AI, similar to grabber
- Added new spider AI, now is more violent
- Added new imitator worm AI
- Added new model for instruction book
- Instruction book is now decrypted
- Added new models for 11 cryptids.
- Added new model for grabber/ai changes
- Added new hand item
######CHANGES#########:
- Changed the entire vhs effect again
- Added some experimental openGL shaders (disabled)
##########FIXED########:
- Fixed mip again
- Fixed drowned model for cryptids. Switched to vindicator model
- Fixed unoptimized player tick function
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.8
(File is 700mb, too big for modrinth)
New: New radar item and tick event
New wall soundtrack and tick
New spotlight event/cryptid
New soul event/cryptid
New tortured event/cryptid
New ground bleeding event
New chomper event/cryptid
New owl event/cryptid
New ground eyeball event/cryptid
New congratulation event for surviving each day
New craftable beartrap item
New tpentity event
New hunger event
New model for watcher
New model for armball
New model for curator
New model for barnacle
New events for cursed mobs
New textures for inventory
New sounds for hand, mimics, underground mobs, eye, and decimators
New menu and game soundtrack by Hersical
New death messages and damage types for cryptids only
New death sound
New loot ontop of sky vines
Changes:
Progression was changed a lot
Harmony is now based less on hearts, and more on cryptid interactions and light levels
Tons of minor AI changes
Rewrote playertick and optimized all raycasts, even better performance
Rewrote itemcheck and optimized all thrown item checks, even better performance
Fixed some weird files in the resourcepack that would break on amd gpus
Fixed some weird files in the resourcepack that lowered the mip level
Rewrote spawning algorithm with macros Fixed an issue with several events not spawning
1.0.7 changelog
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.7
NEW
-
Added stone face event
-
Added nearby glitch spawn event
-
Added dreamcatcher recipe
-
Added lantern recipe
-
Added screencorruption sound
-
Added interactionblock event
-
Added worldsky event
-
Added creed event
-
Added item modification event
-
Added crying obsidian surface event
-
Added rotted bee balm item
-
Added fillbiome event
-
Added cryptid:empty biome
-
Added cryptid:soma biome
-
Added various error and lore related messages
-
Added prion event
-
Added prion cluster event
REWORKED
- Pyramids spawn less
- Infinite bugfixes
- Vine event is now more unique
- Optimized event handler
- Optimized tick function
- Optimized harrow
- Harrow no longer spawns underground, less annoying
- Wall and Glitch are now more fair to fight
- Event algorithm has been redone from scratch, now events are split into 3 categories, low, medium, and high
- Events should happen much less, but each event will be more noticeable and important
- Changed the font
- Removed the red tint on the forest biome
- Decreased the fog
- Hearts now repopulate faster
FIXED
- lag
- lag
- lag
- Pickaxe randomly triggering
- Dopplegangers not spawning on death
- Tick lag on unknown entities
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.6
FIXES
-> Fixed another mob being named "armor stand" -> Fixed other decimators teleporting through walls -> Decimators now avoid water -> Buffed infestion spawn chances -> Nerfed corruption worm spawners
NEW
-> Cryptids now have a despawn animation and sound. They explode into a pile of meat. -> Mimics now enter a warm-up phase when first touching the player. They then activate after 12 seconds and turn into a spider -> New sounds for the lamp entity -> Infestion event has been reworked, now causes more events, and can spread to other mobs instead of just the first target
- Should hopefully be more of a threat now -> New lampost entity. Should have some interesting interactions. -> New night entity. -> New story event progressions. These special events will progress like a story, and will usually have some lore involved -> New underground meat wall cryptid. Extremely large -> New item, Nightmare catcher
- Keeps hearts away at night, but calls other cryptids to your location -> New item, Artery carver
- Flesh pickaxe wooo -> Around 10 new advancements for all the new cryptid mobs I added! -> Calcified fragments can now be burned for temporary harmony! -> Reworked screenglitch effect to be creepier and applied it to more cryptids -> Added background ambience -> Added a ton more sounds -> Added more player distortion effects -> Hearts no longer spawn in boxes, but fleshy tentacle artery things -> Made mimic scarier -> Made spider scarier -> Added the hand cryptid -> Added ambient sounds for low harmony, elevation, and night BALANCING -> Watcher now has a greater chance of jumping at you -> Totem now has 1/4 break chance instead of 1/2, but ward range is lowered -> Nerfed all decimator spawns by about 30% -> Hearts now have a proper structure -> New pyramid structure -> New cobblestone bridge structure -> New onscreen effects, 3 different sets
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.6
FIXES
-> Fixed another mob being named "armor stand" -> Fixed other decimators teleporting through walls -> Decimators now avoid water -> Buffed infestion spawn chances -> Nerfed corruption worm spawners
NEW
-> Cryptids now have a despawn animation and sound. They explode into a pile of meat. -> Mimics now enter a warm-up phase when first touching the player. They then activate after 12 seconds and turn into a spider -> New sounds for the lamp entity -> Infestion event has been reworked, now causes more events, and can spread to other mobs instead of just the first target
- Should hopefully be more of a threat now -> New lampost entity. Should have some interesting interactions. -> New night entity. -> New story event progressions. These special events will progress like a story, and will usually have some lore involved -> New underground meat wall cryptid. Extremely large -> New item, Nightmare catcher
- Keeps hearts away at night, but calls other cryptids to your location -> New item, Artery carver
- Flesh pickaxe wooo -> Around 10 new advancements for all the new cryptid mobs I added! -> Calcified fragments can now be burned for temporary harmony! -> Reworked screenglitch effect to be creepier and applied it to more cryptids -> Added background ambience -> Added a ton more sounds -> Added more player distortion effects -> Hearts no longer spawn in boxes, but fleshy tentacle artery things -> Made mimic scarier -> Made spider scarier -> Added the hand cryptid -> Added ambient sounds for low harmony, elevation, and night BALANCING -> Watcher now has a greater chance of jumping at you -> Totem now has 1/4 break chance instead of 1/2, but ward range is lowered -> Nerfed all decimator spawns by about 30% -> Hearts now have a proper structure -> New pyramid structure -> New cobblestone bridge structure -> New onscreen effects, 3 different sets
Patch notes 1.0.5.1
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.5.1
Fixed:
-> Massive lag spikes and crashes with tree spawning -> Tree model has been replaced with 3 other models
-> Trees will now have a spawn animation and sound
-> Trees will now be rarer, but trigger more events
-> Hearts now have longer range, but spawn less
-> Reduced heart cap from 10 base to 4 base
-> Reduced player add to heart cap to from 8 to 4
-> Hearts now move around more.
-> Fixed an issue with crumpled dreadnoughts teleporting onto the player
-> Tweakers now kill duplicated items around them, to reduce lag
-> Fixed an issue with mobs being named "armor stand"
-> Fixed totems not working
-> Fixed anomalies not working
-> Fixed block mimic name and class
-> Fixed sleeping not giving harmony
Added:
-> Added meat sword recipe (obtained from encountering temple of greed)
-> Added new mouth cryptid. Spawns rarely around trees, or cursed mobs at low harmony.
-> Added new tape item. First of 10, more of a lore item. Obtained from finding harrow
Patch notes 1.0.5
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.5
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack) FIXES
-> Worked on optimizing the tick function. Should be a bit less laggy
-> Reworked heart spawning algorithm to be less laggy and work in oceans
-> Nerfed player heart cap bonus per player from 8 --> 4
-> Nerfed particles from earthquakes and trees, should be less laggy
-> Fixed frog models bugging
-> Fixed corrupted mobs not showing correctly on radio
-> Fixed shotguns not dropping items
-> Glitch now spawns more
-> Reworked decimator spawns
-> Reworked Stagnant AI
-> Tweaked Eye AI
-> Tweaked flux application
-> Infinite bugfixes
-----NEW------
-> Hostile mob event now becomes much more common the lower your harmony
-> Re-added binary code event
-> Added new eyes event underground
-> Grabber can now trigger node event
-> Harmony now resets on death
-> Cloud now aggros less
-> Sky ray and vine now spawn more
-> New item, Bloodsteel Spirit Lantern.
-> Full release of Steel Torment, the machete item
-> Heavily reworked skull AI, they now roam around in the sky
-> Grabbers now check if they teleport above ground, and are then killed
-> Dopples now spawn if you kill their mimic host, instead of just dying
-> New title messages
-> New furnace and cobblestone event
-> New Altar cryptid, spawns only at low harmony
-> New event, groundvine. similar to skyvine
-> Clouds now warn with sounds when they will attack
-> New event, mole corruption
-> New event, spawntemple
-> Sleeping now recovers harmony
patch 1.0.4
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.4
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)
NEW
-> Completely reworked heart spawning
-> Changed how event cap system works, to be slower and less in your face
-> Worlds should start out slower
-> Fixed challenge modes not changing the world timer
-> Radio should now always update when not moving. This will be much less annoying hopefully
-> Added a new bonus events mechanic, where the longer you play, events will happen, even if at high harmony
-> This will only start to be a threat on days past 50+
-> Grabbers now only spawn below y = 50
-> Cut grabber spawns by 1/3
-> fixed grabbers not being killed by totems
-> Totems now give harmony, should help to manage harmony more!
-> Fixed challenge mode being bugged, now it will spawn mobs!
-> Fixed radio Z fighting!
-> Added a new hostile mob event, thanks BetYourLife for the suggestion
-> Mobs with random names will now be cursed
-> New mob, Occult. Peaceful until hurt, with some bonus interactions with terrain and vision
-> Updated textures for totem recipe
REWORKED HEART SYSTEM
Harmony will now matter much less when deciding events. A seperate daycounter system will role randomly, increasing based on how many days the player has played.
Basically, you can avoid events in the early game by managing harmony. After 20-30 hours of playing, events will begin to creep in no matter what At this point, you should have the gear to manage it. More sources and uses of harmony will come in the next updates
FIXED
-> Optimized several heart mechanics to cause less lag
-> Fixed heart cap for all players, starts at 10, and gains 8 for every player in the world
-> Fixed curator model being bugged
-> Reduced skull spawn chances
-> Fixed whales not spawning
-> Nerfed event growth per day
-> Skinned will now hibernate more often
-> Nerfed water sounds
-> Fixed radio typo
-> Fixed note typo
-> Fixed missing cryptid class for underground stalker
-> Note can now be rotated 180 degrees when held in offhand
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.3
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)
FIXED -> Reduced file size by a hundred mb or so for the resourcepack -> Fixed horse models bugging -> Heart max spawning range has been tripled -> Flux reduction penalty near hearts has been reduced from 60 --> 50 blocks However, penalties from being closer than 20 blocks have been increased -> Fixed anomalies calling for an undefined variable Anomalies will now spawn more events rather than just 2 Anomalies will also increase boss spawn chances for nearby players -> Radio interference event is now caused by specific entities, and goes away faster -> Radio interference event now has a visible audio cue -> Fixed radio still giving alerts at old harmony levels, now should use the +-20k system -> Fixed? A weird issue with the stalker not getting invis effect -> Increased chunktall event chance -> Massively increased flicker3 and flicker4 events -> Updated texture for crimson nylium -> Updated torn note to include ingredients -> Nerfed shotgun damage -> Nerfed skin damage (again) -> Nerfed dreadnought damage -> Griefing events should be far less common now. -> Armor stand noises NEW
-> Totems will now ward off cryptids when held, but will have a 1/2 chance of breaking for every cryptid repelled.
-> New sky based "enemy". Has interactions if you look at him.
-> Crafting recipe for radio (1 iron and 1 redstone)
-> Several hints will appear when obtaining an item for the first time
-> Starting book should have some more detail now
-> Updated licensing
-> Updating datapack image
-> Added a day based event cap system. By default, it starts at 3, meaning only 3 events can happen per day Every day onward adds another 3 to the event cap. Please note this does not affect the chances of events happening, its just a limit to how many can happen, so tons of players dont cause extreme amounts of world corruption
-> Added a better difficulty system. Its more self explanatory now and easier to understand
-> Added a new underground mob. Its more of an annoyance than an actual threat
-> dopple does a new damage type





