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1.0.5
Compatibility
Changes
Patch notes 1.0.5
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.5
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack) FIXES
-> Worked on optimizing the tick function. Should be a bit less laggy
-> Reworked heart spawning algorithm to be less laggy and work in oceans
-> Nerfed player heart cap bonus per player from 8 --> 4
-> Nerfed particles from earthquakes and trees, should be less laggy
-> Fixed frog models bugging
-> Fixed corrupted mobs not showing correctly on radio
-> Fixed shotguns not dropping items
-> Glitch now spawns more
-> Reworked decimator spawns
-> Reworked Stagnant AI
-> Tweaked Eye AI
-> Tweaked flux application
-> Infinite bugfixes
-----NEW------
-> Hostile mob event now becomes much more common the lower your harmony
-> Re-added binary code event
-> Added new eyes event underground
-> Grabber can now trigger node event
-> Harmony now resets on death
-> Cloud now aggros less
-> Sky ray and vine now spawn more
-> New item, Bloodsteel Spirit Lantern.
-> Full release of Steel Torment, the machete item
-> Heavily reworked skull AI, they now roam around in the sky
-> Grabbers now check if they teleport above ground, and are then killed
-> Dopples now spawn if you kill their mimic host, instead of just dying
-> New title messages
-> New furnace and cobblestone event
-> New Altar cryptid, spawns only at low harmony
-> New event, groundvine. similar to skyvine
-> Clouds now warn with sounds when they will attack
-> New event, mole corruption
-> New event, spawntemple
-> Sleeping now recovers harmony
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fgon4GGl:cWP2XbHR"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fgon4GGl:cWP2XbHR"
}

