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1.0.3+mod
Compatibility
Changes
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.0.3
(File is 770 mb, too big for Modrinth. Datapack will not function without resourcepack)
FIXED -> Reduced file size by a hundred mb or so for the resourcepack -> Fixed horse models bugging -> Heart max spawning range has been tripled -> Flux reduction penalty near hearts has been reduced from 60 --> 50 blocks However, penalties from being closer than 20 blocks have been increased -> Fixed anomalies calling for an undefined variable Anomalies will now spawn more events rather than just 2 Anomalies will also increase boss spawn chances for nearby players -> Radio interference event is now caused by specific entities, and goes away faster -> Radio interference event now has a visible audio cue -> Fixed radio still giving alerts at old harmony levels, now should use the +-20k system -> Fixed? A weird issue with the stalker not getting invis effect -> Increased chunktall event chance -> Massively increased flicker3 and flicker4 events -> Updated texture for crimson nylium -> Updated torn note to include ingredients -> Nerfed shotgun damage -> Nerfed skin damage (again) -> Nerfed dreadnought damage -> Griefing events should be far less common now. -> Armor stand noises NEW
-> Totems will now ward off cryptids when held, but will have a 1/2 chance of breaking for every cryptid repelled.
-> New sky based "enemy". Has interactions if you look at him.
-> Crafting recipe for radio (1 iron and 1 redstone)
-> Several hints will appear when obtaining an item for the first time
-> Starting book should have some more detail now
-> Updated licensing
-> Updating datapack image
-> Added a day based event cap system. By default, it starts at 3, meaning only 3 events can happen per day Every day onward adds another 3 to the event cap. Please note this does not affect the chances of events happening, its just a limit to how many can happen, so tons of players dont cause extreme amounts of world corruption
-> Added a better difficulty system. Its more self explanatory now and easier to understand
-> Added a new underground mob. Its more of an annoyance than an actual threat
-> dopple does a new damage type
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fgon4GGl:q5ako09F"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fgon4GGl:q5ako09F"
}

