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1.1.0
Compatibility
Changes
!!REQUIRED!! Download resourcepack HERE --> Drive Download V1.1.0
(File is 700mb, too big for modrinth)
CRYPTID 1.1.0 CHANGELOG
You can think of this update as cryptid v2
#########NEW###########:
- New shader setup
- Completely new event handler, now all events have equal weight (almost) and are more consistent
- Added new final boss dimension, the below
- Added new final boss
- Added new progression system for killing hearts
- Added new void exploration mechanic
- Added entirely new event handler system
- Added new tutorial level on joining
- Added new block type, tendon mass
- Added new jumpscare event
- Added new corruption sound
- Added new cryptid harmony bar instead of text display
- Added new translation for creepier text
#########SOUNDS###########
- Added around 45 new sound files
- Added 5 new music tracks for overworld, composed by Hersical
##########EVENTS###########
- Rebalanced all events
- Added new coal man entity
- Added new pinhead entity
- Added new head worm entity
- Added new kraken event/entity and oceanevents class
- Added new fakeglass event/entity
- Added new spire event/entity (aboveground only)
- Added new crawler event/cryptid (underground only)
- Added new invis entity event/entity
- Added new ant event
- Added new breaker ant event
- Added new worldshift event (like a fault line)
- Added new sinkhole event
- Added new angrystalker event
- Added new setnight event
- Added new uncanny2 event
- Added new whisper1 event
- Added sky grabber event/entity
- Added jelly swarm event/entity
- Added new floor growth cryptid event/entity
- Added new distortion1 event, preludes a tree spawn
- Added new lowskyroamer event
##############ENTITIES##########
- Added new whale AI, similar to grabber
- Added new spider AI, now is more violent
- Added new imitator worm AI
- Added new model for instruction book
- Instruction book is now decrypted
- Added new models for 11 cryptids.
- Added new model for grabber/ai changes
- Added new hand item
######CHANGES#########:
- Changed the entire vhs effect again
- Added some experimental openGL shaders (disabled)
##########FIXED########:
- Fixed mip again
- Fixed drowned model for cryptids. Switched to vindicator model
- Fixed unoptimized player tick function
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:fgon4GGl:rl3w5u6y"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:fgon4GGl:rl3w5u6y"
}

