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Licensed MIT
Published 3 years ago
Updated 2 weeks ago
All versions
1.20.1-1.7.0
Release
Crystal Tools 1.20.1-1.7.02 years ago 68
Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Forge
NeoForge
Supported environments
Client and server
Changes
1.7.0
Additions
- Adds the Crystal Trident
- Can be leveled by hitting enemies like a sword, or by shooting it at entities
- Levels can be used to:
- Increase Attack Damage
- Increase Projectile Damage
- Increase Durability
- Increase Projectile Speed
- Increase Unbreaking Level
- Increase Reach
- Increase Riptide Level
- Increase Loyalty Level
- Increase Channeling Damage
- Auto Repair
- Switch between Loyalty and Riptide
- Allow Riptide even when it's not raining
- Instant Loyalty (It won't have to travel back to you, when it hits something it will instantly appear in your inventory)
- Adds config option
DISABLE_TRIDENT: Disables Crystal Trident - Adds config option
ALWAYS_CHANNEL: If true, channeling Crystal Tridents will summon lightning even if they don't hit an entity - Adds config option
TRIDENT_EXPERIENCE_BOOST: Multiplies experience Tridents get
- Adds Tipped Arrow upgrades for Crystal Bows
- Poison
- Slowness
- Weakness
- Wither
- Adds the Crystal Fishing Rod
- Levels can be used to:
- Increase Lure Level
- Increase Luck of the Sea Level
- Increase Durability
- Increase Unbreaking Level
- Add a chance to double fishing drops
- Auto Repair
- Adds config option
DISABLE_CRYSTAL_FISHING_ROW: Disables Crystal Fishing Rod - Adds config option
FISHING_ROD_EXP: Determines how much experience you get for fish caught
- Levels can be used to:
- Adds thorns option to the armor pieces
- Adds ability to use the scroll wheel to scroll on upgrade screens
- Adds new upgrade
auto_pickup. Blocks mined will automatically go into your inventory if there is space
Fixes
- Fixes prot enchantments not going on armor
- Fixes reach upgrades not increasing attack range
Changes
- The Autosmelt tooltip is always shown when autosmelt and mode switch are upgraded
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:jLrLpmWX:FmBbUM77"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:jLrLpmWX:FmBbUM77"
}

