2.1.5
Additions
- Adds the ability to gain more skill points with xp by holding shift and control
- Adds the ability to toggle frost walker (shift + mode switch key)
- Adds the ability to toggle creative flight while wearing the elytra (ctrl + mode switch key)
- Adds tooltips to armor saying how to toggle abilities while wearing them
- Adds a Fortune V upgrade to the tools
- Adds a Looting V upgrade to the sword and AIOT
- Adds infinite unbreaking to the following tools
- Fishing rod
- Bow
Fixes
- Fixes resetting points on tools voiding unspent points
- Fixes issue with the night vision toggle bugging out on servers
- Fixes incorrect item models for tools
- Fixes issue where the fishing rod doesn't take damage
2.1.4
Additions
- Added a reset skills button to the furnace and generator
- Added ability to disable night vision with the mode switch key
Fixes
- Fixes buying skill points with experience not working for furnaces and generators when you had 0 skill points
- Fixes resetting skill points using a crystal even when the config was set to not use it
1.7.6
Additions
- Adds the ability to add multiple skill points to an infinite node at a time
- Hold
Shift
to add 10 points by default - Hold
Control
to add 100 points by default - Hold both to add 1000 points by default
- Adds new config options for these values:
shift_point_spend
(10): Number of points to spend while you are holding shift. Range: 1 - 10000.control_point_spend
(100): Number of points to spend while you are holding control. Range: 1 - 10000.
- Hold
2.1.0
Additions
- Adds the Crystal Generator
- It will generate FE from burnable fuels and output it to adjacent blocks
- Can get the following upgrades:
- FE Generation
- Increases the FE per tick generated
- Fuel Efficiency
- Increases the burntime of fuels
- FE Capacity
- Increases the FE capacity
- Redstone Control
- Allows you to turn off the generator with a redstone signal
- Metal Generator
- Allows the generator to burn metals for FE
- Currently works with all vanilla metals and any item with the
ingot
tag
- Food Generator
- Allows the generator to burn food for FE
- Gem Generator
- Allows the generator to burn gems for FE
- Currently works with all vanilla gems and any item with the
gem
tag
- Save Fuel
- Doesn't waste fuel when there is no room to output FE
- FE Generation
- Currently still a work in progress, so please report and bugs or comment and suggestions!
- Has the following new config options:
base_fe_generation
(40): Base FE generation per tick. Range: 1 - 1000000.base_fe_storage
(10000): Base FE the crystal generator can store. Range: 1 - 1000000.base_fe_transfer
(80): Base FE transfer per tick. Range: 1 - 1000000.fe_generation_per_level
(10): FE generation gained per level of FE Generation. Range: 1 - 1000000.fe_storage_per_level
(2000): FE storage gained per level of FE capacity. Range: 1 - 1000000.food_burn_time_multiplier
(20): The food burntime formula is: (food_nutrition
+food saturation
) *food_burn_time_multiplier
. Range: 0.01 - 10000.skill_points_per_burn_time
(0.00625): Determines how much skill experience you get from burning items.skill_exp
=fuel_burn_time
*skill_points_per_burn_time
. Range: 0 - 1.
- Adds the ability to add multiple skill points to an infinite node at a time
- Hold
Shift
to add 10 points by default - Hold
Control
to add 100 points by default - Hold both to add 1000 points by default
- Adds new config options for these values:
shift_point_spend
(10): Number of points to spend while you are holding shift. Range: 1 - 10000.control_point_spend
(100): Number of points to spend while you are holding control. Range: 1 - 10000.
- Hold
- Adds the creative flight ability to the crystal elytra!
- If you spend 100 (by default) points in the creative flight node, your elytra will allow you to fly like you were in creative mode
- Can be disabled with the mode switch key while you are holding the crystal elytra
- Adds new config option:
creative_flight_points
(100): The number of points you need to have in the creative flight node for it to enable. Range: 1 - 1000000.
Changes
- Updates to Neo 21.1.22
- Now requires at least Neo 21.0.161
- Furnaces and generators now show skills and items when in item form
Fixes
- Fixes attack speed and attack damage upgrades not working correctly
- Fixes possible issue with armor attributes
- Fixed an issue where armor pieces were giving double base armor and toughness
2.0.0
Additions
- Adds the config screen
- Also moves some config options around and changes some names
Changes
- Updates to Neo 21.0.143
- Allows modded blocks to be set as the background to the upgrade screen in the config option
UPGRADE_SCREEN_BACKGROUND
- Removes the dark background on the upgrade screen
- BREAKING DATAPACK CHANGE :
type
in nodes was changed tolimit
. Old normal nodes are equivalent tolimit=1
and old infinite nodes are equivalent tolimit=0
- You can now set a limit greater than 1 to how many points can be put into a node
- Infinite unbreaking nodes now have a limit (still allows for 100% unbreaking)
- Backpack capacity is limited right now due to a change in how inventories are stored in 1.21. Will be fixed soon
- Changes the texture of NOT and OR dependency lines to be different from the AND dependency lines
Fixes
- Fixes Crystal Elytra not getting skill points from enchantments on the Elytra used
- Fixes backpack compressions not working and voiding items
1.7.4
Additions
- Adds a new backpack upgrade: Compression
- You can configure which items you want to compress and the press a button to compress all of them (gold nugget -> gold ingot)
- Adds new backpack sub menus
- Filter configuration screen
- Compression configuration screen
- Adds ability to take items in and out of the backpack while you are in your inventory like the bundle
- Right-click an empty slot to take the last stack out of the backpack
- Right-click another item to insert it into the backpack
- Right-click the backpack to take the last stack out of it
- Right-click the backpack holding an item to insert that item
- Adds button to create filters matching the backpack's contents
- Adds button to clear current filters
Changes
- Changes to the backpack interface
- Added a button to go to the skill tree
- Removed the filters from the base backpack screen and moved them to a new screen