2.6.0
Additions
- Adds a new Crystal Pedestal action
block_break
- It will break any block in front of it
- By default, all tools can be used
- Tools can only break blocks if they are able
- The range can be increased through the
BLOCK INTERACTION RANGE
attribute
Fixes
- Fixes the Crystal Pedestal not updating its action when the tool is updated through automation
3.3.0
Additions
- Adds a new Crystal Pedestal action
block_break
- It will break any block in front of it
- By default, all tools can be used
- Tools can only break blocks if they are able
- The range can be increased through the
BLOCK INTERACTION RANGE
attribute
Fixes
- Fixes the Crystal Pedestal not updating its action when the tool is updated through automation
- Fixes the Crystal Quarry screen title not rendering
2.5.0
Additions
- Adds the Crystal Pedestal!
- This is a block that you can place items in, and depending on the item the block will do different things
- The only currently supported item is the Crystal Magnet (more to come soon)
- Controllable by the new datamap
pedestal_actions
. You can set any item to act like a magnet here! (see the README for more info) - Some attributes of the Crystal Magnet carry over to the pedestal (range, item pull speed, instant pickup)
- Mob and Experience pulling will come later
- Items that can be used in the pedestal can be view in JEI
- New config option
level_items_in_pedestal
(true): If true, Items will gain experience when used in pedestals
3.2.0
Additions
- Adds the Crystal Pedestal!
- This is a block that you can place items in, and depending on the item the block will do different things
- The only currently supported item is the Crystal Magnet (more to come soon)
- Controllable by the new datamap
pedestal_actions
. You can set any item to act like a magnet here! (see the README for more info) - Some attributes of the Crystal Magnet carry over to the pedestal (range, item pull speed, instant pickup)
- Mob and Experience pulling will come later
- Items that can be used in the pedestal can be view in JEI
- New config option
level_items_in_pedestal
(true): If true, Items will gain experience when used in pedestals
2.4.0
Additions
- Adds the Crystal Magnet
- Has the following upgrades:
- Item Speed: Determines how fast items are pulled in
- Durability
- Range: How far away the magnet will pull in items
- Pull XP: Allows the magnet to pull in experience orbs
- Pull Mobs: Allows the magnet to pull in mobs (can be disabled)
- Filter: Allows you to whitelist or blacklist items that it will pick up
- Unbreaking
- Auto Repair
- Instant Pickup
- Items are not dragged to you, they are just picked up immediately
- The magnet can be disabled with the mode switch key
- Has the following upgrades:
- Adds a new config option:
magnet_base_range
(5): Magnet Base Range (in blocks) - Can be equipped to the charm curios slot
3.1.0
Additions
- Adds the Crystal Magnet
- Has the following upgrades:
- Item Speed: Determines how fast items are pulled in
- Durability
- Range: How far away the magnet will pull in items
- Pull XP: Allows the magnet to pull in experience orbs
- Pull Mobs: Allows the magnet to pull in mobs (can be disabled)
- Filter: Allows you to whitelist or blacklist items that it will pick up
- Unbreaking
- Auto Repair
- Instant Pickup
- Items are not dragged to you, they are just picked up immediately
- The magnet can be disabled with the mode switch key
- Has the following upgrades:
- Adds a new config option:
magnet_base_range
(5): Magnet Base Range (in blocks)
3.0.0
Additions
- Adds The Crystal Geode
- Spawns at the bottom of the nether
- Adds the following blocks:
- Crystal Geode
- Netherite Infused Crystal Geode
- Adds the following items:
- Netherite Infused Crystal Shard
- Crystal Upgrade Smithing Template
Changes
- Updates to Minecraft 1.21.7
- Armor is now crafted in a smithing table with a Crystal Upgrade Smithing Template, a crystal, and the netherite armor
- Removed all experience boost configs (they are configured through the datamap now)
- Removed the reach config option (was no longer used)
- Renames data map
mob_skills
tomob_heads
- Removes the config option
BACKPACK_BASE_EXPERIENCE_CAP
, this is handled in the skill tree datamap now - Removes all disable config options
- If you don't want certain tools, see the section in the readme about removing skill trees from items, or remove the crafting recipe.
- Made the default screen opacity 1
Skill Trees
- Redesigns skill trees to now be a registry
- The format of all skill trees is changed
- See built in datapack for examples
- Skill trees are now located in
crystal_tools/crystal_tools/skill_trees/item
andcrystal_tools/crystal_tools/skill_trees/block
- The format of all skill trees is changed
- Skill trees can now be applied to vanilla (or other modded) tools
- Skill trees are now assigned to items through a datamap
skill_trees
(see readme for more details) - Skill trees are now a capability
- Adds new server config option:
vanilla_skill_trees
- Allows you to turn on and off vanilla skill trees without a datamap or data pack
Fixes
- Fixes block overlays rendering in creative and spectator
- Fixes issue with the quarry not unloading chunks when broken
3.0.0 - beta 8
Additions
- Adds The Crystal Geode
- Spawns at the bottom of the nether
- Adds the following blocks:
- Crystal Geode
- Netherite Infused Crystal Geode
- Adds the following items:
- Netherite Infused Crystal Shard
- Crystal Upgrade Smithing Template
Changes
- Armor is now crafted in a smithing table with a Crystal Upgrade Smithing Template, a crystal, and the netherite armor
Fixes
- Fixes the tooltips being wrong before they were used at least once
- Fixes block overlays rendering in creative and spectator
3.0.0 - beta 6
Additions
- Adds 2 new fields to the skill tree datamap
allowMiningXp
: Allows tools to get experience from miningallowDamageXp
: Allows tools to get experience from attacking
Changes
- Removes the config option
BACKPACK_BASE_EXPERIENCE_CAP
, this is handled in the skill tree datamap now - The backpack now has a base experience cap of 200
- Removes all disable config options
- If you don't want certain tools, see the section in the readme about removing skill trees from items, or remove the crafting recipe.
- Made the default screen opacity 1
- Updates to work with neo version 21.6.16-beta
Fixes
- Fixes the crystal elytra taking damage when you break blocks with it
Additions
- Adds new server config option:
vanilla_skill_trees
- Allows you to turn on and off vanilla skill trees without a datamap or data pack
Fixes
- Fixes issue with the recipes for the crystal elytra and crystal AIOT
- Fixes issue with the quarry not unloading chunks when broken
- Fixes background opacity config option not working