2.4.0
Additions
- Adds the Crystal Magnet
- Has the following upgrades:
- Item Speed: Determines how fast items are pulled in
- Durability
- Range: How far away the magnet will pull in items
- Pull XP: Allows the magnet to pull in experience orbs
- Pull Mobs: Allows the magnet to pull in mobs (can be disabled)
- Filter: Allows you to whitelist or blacklist items that it will pick up
- Unbreaking
- Auto Repair
- Instant Pickup
- Items are not dragged to you, they are just picked up immediately
- The magnet can be disabled with the mode switch key
- Has the following upgrades:
- Adds a new config option:
magnet_base_range
(5): Magnet Base Range (in blocks) - Can be equipped to the charm curios slot
3.1.0
Additions
- Adds the Crystal Magnet
- Has the following upgrades:
- Item Speed: Determines how fast items are pulled in
- Durability
- Range: How far away the magnet will pull in items
- Pull XP: Allows the magnet to pull in experience orbs
- Pull Mobs: Allows the magnet to pull in mobs (can be disabled)
- Filter: Allows you to whitelist or blacklist items that it will pick up
- Unbreaking
- Auto Repair
- Instant Pickup
- Items are not dragged to you, they are just picked up immediately
- The magnet can be disabled with the mode switch key
- Has the following upgrades:
- Adds a new config option:
magnet_base_range
(5): Magnet Base Range (in blocks)
3.0.0
Additions
- Adds The Crystal Geode
- Spawns at the bottom of the nether
- Adds the following blocks:
- Crystal Geode
- Netherite Infused Crystal Geode
- Adds the following items:
- Netherite Infused Crystal Shard
- Crystal Upgrade Smithing Template
Changes
- Updates to Minecraft 1.21.7
- Armor is now crafted in a smithing table with a Crystal Upgrade Smithing Template, a crystal, and the netherite armor
- Removed all experience boost configs (they are configured through the datamap now)
- Removed the reach config option (was no longer used)
- Renames data map
mob_skills
tomob_heads
- Removes the config option
BACKPACK_BASE_EXPERIENCE_CAP
, this is handled in the skill tree datamap now - Removes all disable config options
- If you don't want certain tools, see the section in the readme about removing skill trees from items, or remove the crafting recipe.
- Made the default screen opacity 1
Skill Trees
- Redesigns skill trees to now be a registry
- The format of all skill trees is changed
- See built in datapack for examples
- Skill trees are now located in
crystal_tools/crystal_tools/skill_trees/item
andcrystal_tools/crystal_tools/skill_trees/block
- The format of all skill trees is changed
- Skill trees can now be applied to vanilla (or other modded) tools
- Skill trees are now assigned to items through a datamap
skill_trees
(see readme for more details) - Skill trees are now a capability
- Adds new server config option:
vanilla_skill_trees
- Allows you to turn on and off vanilla skill trees without a datamap or data pack
Fixes
- Fixes block overlays rendering in creative and spectator
- Fixes issue with the quarry not unloading chunks when broken
3.0.0 - beta 8
Additions
- Adds The Crystal Geode
- Spawns at the bottom of the nether
- Adds the following blocks:
- Crystal Geode
- Netherite Infused Crystal Geode
- Adds the following items:
- Netherite Infused Crystal Shard
- Crystal Upgrade Smithing Template
Changes
- Armor is now crafted in a smithing table with a Crystal Upgrade Smithing Template, a crystal, and the netherite armor
Fixes
- Fixes the tooltips being wrong before they were used at least once
- Fixes block overlays rendering in creative and spectator
3.0.0 - beta 6
Additions
- Adds 2 new fields to the skill tree datamap
allowMiningXp
: Allows tools to get experience from miningallowDamageXp
: Allows tools to get experience from attacking
Changes
- Removes the config option
BACKPACK_BASE_EXPERIENCE_CAP
, this is handled in the skill tree datamap now - The backpack now has a base experience cap of 200
- Removes all disable config options
- If you don't want certain tools, see the section in the readme about removing skill trees from items, or remove the crafting recipe.
- Made the default screen opacity 1
- Updates to work with neo version 21.6.16-beta
Fixes
- Fixes the crystal elytra taking damage when you break blocks with it
Additions
- Adds new server config option:
vanilla_skill_trees
- Allows you to turn on and off vanilla skill trees without a datamap or data pack
Fixes
- Fixes issue with the recipes for the crystal elytra and crystal AIOT
- Fixes issue with the quarry not unloading chunks when broken
- Fixes background opacity config option not working
3.0.0 - beta 2
Changes
- Skill trees can now be applied to vanilla (or other modded) tools
- Skill trees are now assigned to items through a datamap
skill_trees
(see readme for more details) - Skill trees are now a capability
- Removed all experience boost configs (they are configured through the datamap now)
- Removed the reach config option (was no longer used)
3.0.0 - beta 1
Changes
- Renames data map
mob_skills
tomob_heads
- Redesigns skill trees to now be a registry
- The format of all skill trees is changed
- See built in datapack for examples
- Skill trees are now located in
crystal_tools/crystal_tools/skill_trees/item
andcrystal_tools/crystal_tools/skill_trees/block
- This should allow for easier customization for datapacks
- The format of all skill trees is changed
2.3.2
Additions
- Adds two new upgrade for the sword, bow, AIOT, and trident
- Beheading: Adds a chance for killed mobs to drop their heads
- Capturing: Adds a small chance for killed mobs to drop a spawn egg
- Adds auto targeting to the trident
- Adds a toggle to disable auto targeting (shift + mode switch key)
- Adds a sweeping edge upgrade to the sword and aiot
- Adds a swift sneak upgrade to the leggings
2.3.1
Additions
- Adds a new upgrade for the Crystal Shield:
- Cooldown Reduction
- Decreases the cooldown when the shield is disabled (add enough points and the shield won't be able to be disabled!)
- Cooldown Reduction
- Adds the Shield to the guideme guide
Changes
- Updates to Neo 21.1.128
Fixes
- Fixes an issue where the guideme guides were not actually loading
- Fixes some issues with formatting in the guides
- Fixes an issue where the Crystal Shield had more durability than intended
2.3.0
Additions
- Adds the Crystal Shield
- Has the following upgrades:
- Durability
- Armor
- You gain armor while the shield is in your off-hand
- Thorns
- Mobs that hit your shield take damage
- Shield Bash
- Increases the damage of the shield (when attacking)
- Flaming Shield
- Mobs who attack the shield catch on fire
- Slow Mobs
- Mobs who attack the shield are slowed
- Totem Slot
- Adds a slot of a Totem of Undying. Craft the shield with a Totem of Undying to insert it.
- Shield Knockback
- Mobs who attack the shield are knocked back
- Poison Mobs
- Mobs who attack the shield are poisoned
- Wither Mobs
- Mobs who attack the shield are withered
- Target Mobs
- Reflected projectile will auto-target mobs (mostly just arrows in vanilla)
- Has the following upgrades:
- Adds the Auto Target Ability to the Crystal Bow
Changes
- Quarry Stabilizers are now easily breakable with a pickaxe
Fixes
- Fixes effects not being properly reset on the Crystal Apple
- Fixes some issues with the armor skill trees
- Fixes an issue where the quarry couldn't mine some blocks (like dead bushes and torches)
- Fixes a rare crash when the quarry mines certain blocks
2.2.2
Additions
- Adds in-game documentation using GuideMe
- Just hover over an item and hold
G
to see documentation!
- Just hover over an item and hold
- Crystal tools can now be crafted with any item with a tag
c:rods/netherite
- Netherite sticks now how the following tags:
c:rods/netherite
c:rods/all_metal
- Added color to the level up message
- Adds a new tag
auto_output_blacklist
- Furnaces and generators will not output to blocks with this tag
- Default value is just
hopper
Fixes
- Fixes not being able to use off-hand items while holding a Crystal Pickaxe in your main hand
- Fixes the
repair_in_hand
config option not allowing you to mine - Fixes furnaces auto outputting without the upgrade
- Fixes blocks not keeping their data when broken with a 3x3 tool