3.5.0 - 1.21.10 beta 1
Fixes
- Fixes the Crystal Quarry, Crystal Generator, and Crystal Furnace not working correctly
- Disables the Portable Crystal Generator and Crystal Backpack (Broken and waiting on a Neoforge update)
- Disables the Crystal Magnet Filtering (Broken and waiting on a Neoforge update)
3.5.0
Additions
- The portable generator can now be placed in the crystal pedestal to wirelessly charge items in nearby player's inventories
Changes
- Crystal Backpack and Portable Crystal Generator now drop their items when their points are reset
- Portable Crystal Generator can now be placed in the Curios charm slot
- Portable Crystal Generator now changes items in Curios slots
Fixes
- Fixes an issue where fuel efficiency wasn't working on the portable generator
3.4.1
Fixes
- Fixes shift-clicking not working correctly in the portable generator
2.8.0
Additions
- The portable generator can now be placed in the crystal pedestal to wirelessly charge items in nearby player's inventories
Changes
- Crystal Backpack and Portable Crystal Generator now drop their items when their points are reset
- Portable Crystal Generator can now be placed in the Curios charm slot
- Portable Crystal Generator now changes items in Curios slots
2.7.0
Additions
- Adds the Portable Crystal Generator!
- Works very similarly to the Crystal Generator, except it changes items in your inventory!
- Adds the new config options:
portable_base_fe_generation
(20): Base FE generation per tickportable_base_fe_storage
(5000): Base FE the portable crystal generator can storeportable_fe_generation_per_level
(5): FE generation gained per level of FE Generationportable_fe_storage_per_level
(1000): FE gained per level of FE Capacityportable_skill_points_per_burn_time
(0.00625): Determines how much skill experience you get from burning items. Skill Exp = Fuel Burn Time * SKILL_POINTS_PER_BURN_TIME (Rounded Up)
3.4.0
Additions
- Adds the Portable Crystal Generator!
- Works very similarly to the Crystal Generator, except it changes items in your inventory!
- Adds the new config options:
portable_base_fe_generation
(20): Base FE generation per tickportable_base_fe_storage
(5000): Base FE the portable crystal generator can storeportable_fe_generation_per_level
(5): FE generation gained per level of FE Generationportable_fe_storage_per_level
(1000): FE gained per level of FE Capacityportable_skill_points_per_burn_time
(0.00625): Determines how much skill experience you get from burning items. Skill Exp = Fuel Burn Time * SKILL_POINTS_PER_BURN_TIME (Rounded Up)
Fixes
- Fixes the Crystal Generator not showing how much FE it is currently generating
- Fixes the Crystal Quarry not showing how much FE it is currently using and where it is mining
- Fixes all Levelable Blocks not showing the experience progress
- Fixes the tooltips being incorrect on limited, non-infinite nodes
- Fixes an issue where you could get more points than intended in an infinite node
- Fixes point resetting not working correctly
2.6.0
Additions
- Adds a new Crystal Pedestal action
block_break
- It will break any block in front of it
- By default, all tools can be used
- Tools can only break blocks if they are able
- The range can be increased through the
BLOCK INTERACTION RANGE
attribute
Fixes
- Fixes the Crystal Pedestal not updating its action when the tool is updated through automation
3.3.0
Additions
- Adds a new Crystal Pedestal action
block_break
- It will break any block in front of it
- By default, all tools can be used
- Tools can only break blocks if they are able
- The range can be increased through the
BLOCK INTERACTION RANGE
attribute
Fixes
- Fixes the Crystal Pedestal not updating its action when the tool is updated through automation
- Fixes the Crystal Quarry screen title not rendering
2.5.0
Additions
- Adds the Crystal Pedestal!
- This is a block that you can place items in, and depending on the item the block will do different things
- The only currently supported item is the Crystal Magnet (more to come soon)
- Controllable by the new datamap
pedestal_actions
. You can set any item to act like a magnet here! (see the README for more info) - Some attributes of the Crystal Magnet carry over to the pedestal (range, item pull speed, instant pickup)
- Mob and Experience pulling will come later
- Items that can be used in the pedestal can be view in JEI
- New config option
level_items_in_pedestal
(true): If true, Items will gain experience when used in pedestals
3.2.0
Additions
- Adds the Crystal Pedestal!
- This is a block that you can place items in, and depending on the item the block will do different things
- The only currently supported item is the Crystal Magnet (more to come soon)
- Controllable by the new datamap
pedestal_actions
. You can set any item to act like a magnet here! (see the README for more info) - Some attributes of the Crystal Magnet carry over to the pedestal (range, item pull speed, instant pickup)
- Mob and Experience pulling will come later
- Items that can be used in the pedestal can be view in JEI
- New config option
level_items_in_pedestal
(true): If true, Items will gain experience when used in pedestals