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Creators
Details
Licensed GPL-3.0-only
Published 3 years ago
Updated 2 months ago
All versions
1.3.3
Release
Cuffed - 1.3.3 - Forge - 1.202 years ago 5,626
Compatibility
Minecraft: Java Edition
1.20–1.20.2
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
Actually fixed duck tape restraining mining :)
+ 1.3.2's changes:
Fixes:
- Convert Key and Lock system to Id-based system where each lock is assigned a unique ID.
- Added the cell bars gap to the creative menu.
- Added the Bunk to the creative menu.
- Fixed an issue preventing restraints from being able to be taken off with their key.
- Fixed an issue where if a padlock's block was broken while the padlock was locked the padlock would continue to sit mid air, becoming unbreakable.
- Fixed an issue causing player to be not able to break out of arm restraints.
- Fixed an issue with the back of the skeleton poster.
- Fixed an issue where all restraints don't break, they just remain at 0 durability.
- Fixed an issue when a player who is being frisked leaves the frisker can still take items from their old inventory.
- Duck tape when applied to a player's head no longer restrains item use and mining.
- Duck tape can now be broken out of when on a player's arms or legs.
- Key Rings now retain the name of the keys added to them.
- Fixed Escorting, you can now force players to ride any entity.
- Chain doesn't drop when a player dies while anchored.
- Fixed the recipe conflict with the knife and sheers.
- Retextured some items to better match the style of cuffed.
- Convert Restraints class to allow for restraints to manage themselves without it, so that Addons may add new restraints.
Removed:
- Completely removed the Information Booklet.
- Remove Legcuffs and Leg Shackles, handcuffs and shackles can now be applied to players' legs the same as duck tape.
- Removed compat for Player Revive.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:KrZm8J8s:gyzJRwht"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:KrZm8J8s:gyzJRwht"
}

