Compatibility
Minecraft: Java Edition
Platforms
Supported environments
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Details
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Introduction
This mod aims to add a secret cult of cats to the world. This mod is meant to give a kind of unnerving feeling when playing the game. The structures added by this mod are kind of rare, and they're meant to be that rare just so you don't face cat cult stuff all the time. Remember that the Cult of Cats is meant to be rare to find.
This mod is for Forge and there will never be a Fabric port.
List of mobs & information about them
Cat Cultist
HP: 15
Aggression: Hostile
Spawning: Cat cult structures
Attack damage: 2
Drops: Magic shard
Special information: They drop magic shards, which are used for crafting magic minerals, which are later used for crafting a new weapon called ''Unpredictable Wand'', which is a weapon that can give random negative effect to enemies when hurting them.
Magical Cultist
HP: 20
Aggression: Hostile
Spawning: Cat cult structures
Attack damage: 3
Drops: Magic shard
Special information: They are immune to fire, drowning, fall damage and potion effects. When they attack you, they can give you these effects: poison, wither, levitation, slowness, nausea, or set you on fire.
Cat Necromancer
HP: 15
Aggression: Hostile
Spawning: Cat cult structures
Attack damage: 3
Drops: Old relic (Commonly) & Necromancing Staff (Rarely)
Special information: They drop Old Relics, which are used for crafting different kinds of relics that give you different kinds of effects. When hurt, they'll spawn skeletal cats that will help them.
Skeletal Cat
HP: 10
Aggression: Hostile (Spawned by Cat Necromancer) / Neutral (Spawned by the Necromancing Staff)
Spawning: Spawned by Cat Necromancer (Hostile) / Spawned by the Necromancing Staff (Neutral)
Attack damage: 2
Drops: Bones
Special information: When spawned by the Necromancing Staff, they'll attack any hostile creature around them. When spawned by Cat Necromancers, they'll only attack players and entities who hurt them.
Greenat
HP: 50
Aggression: Hostile
Spawning: Big Cult Mansion
Attack damage: 6
Drops: Green Key
Special information: It floats around instead of walking. It's immune to fire and potion effects. When this mini-boss hurts you, it can give you the Nausea effect, Levitation, and spawn a skeleton with a bow. When killed, it drops a Green Key, which is used for summoning Terr.
Hellat
HP: 50
Aggression: Hostile
Spawning: Big Cult Mansion
Attack damage: 6
Drops: Dark Key
Special information: It floats around instead of walking. It's immune to fire and potion effects. When this mini-boss hurts you, it can give you blindness, or spawn a Wither Skeleton. When killed, it drops a Dark Key, which is used for summoning Terr.
Terr
HP: 140
Aggression: Hostile
Spawning: Summoned by the Cult Pentagram
Attack damage: 8
Drops: 1 old relic, 4 spectral arrows, 2 dragon breaths, 1 elytra.
Special information: This is the only boss added by the mod. She floats around instead of walking. Terr is the superior entity the cats of the cult cherish. She's immune to all kinds of damage except for melee player attacks and arrows. When she hurts you, she can spawn cat cultists, magical cat cultists, give you the levitation effect, strike lightning around, and spawn shadow clones while blinding you.
Beast Cat Cultist
HP: 45
Aggression: Hostile
Spawning: Anywhere in the overworld and Nether / From right-clicking a Cat Symbol with a Dragonfruit
Attack damage: 7
Drops: Fragmented Chaos
Special information: This is the only creature this mod adds that spawns naturally around the world. It has high knockback attack and medium knockback resistance. It drops Fragmented Chaos, which can be used for brewing potions of Random Luck, which is a new potion effect added by the mod that makes you have a chance of getting any of the following effects when hurt: Night Vision, Regeneration, Haste, Mining Fatigue, Wither, Slowness, Strength, Resistance.
Rituals
Rituals need to be performed within a Rituals Block. You also need 15 Magic Shards to perform any ritual.
Ritual of Fulfillment: Gives the player Saturation for 15 seconds
Ritual of Brainwashing: Spawns two Cat Cultist that will be loyal towards you and attack whoever you hit. These cultists will despawn after 5 minutes have passed since they've been summoned.
Ritual of Mealing: Every creature you kill will drop Bone Meal for as long as the effect is on. The effect lasts for 3 minutes.
Ritual of Fishing: Every time you fish up anything, you are guaranteed to fish up one extra Raw Salmon. The effect lasts for 3 minutes.
Ritual of Taxing: Villagers will drop an Emerald with a 50% chance when you punch them. The effect lasts for 1 minute.
Ritual of the Burnt Undead: Sets the nearest Undead entity on fire for 9 seconds. The effect lasts for 4 minutes.
Items
Dark Key & Green Key
These keys are used for summoning Terr. When you find the Big Cult House structure, one of the rooms has a Cult Pentagram on the floor. This Cult Pentagram requieres both of these keys in order to summon Terr.
Magic Shard, Magic Mineral & Unpredictable Staff
The Magic Shard is dropped by Cat Cultists and Magical Cultists, apart from being obtained aswell from cult loot chests. These shards can be crafted into a Magic Mineral, which is later used for crafting an Unpredictable Staff, which is a new weapon that can give random negative effects to enemies. The possible effects this weapon can give are: blindness, hunger, levitation, mining fatigue, nausea, poison, slowness, weakness & wither.
Old Relic & All the relics
Boosting Relic: Gives you jump boost, speed, haste & night vision
Fire Relic: Gives you fire resistance and makes you able to burn your enemies when hiting them. You get hurt when you touch water, though.
Floating Relic: Gives you Slow Falling and makes you able to make your enemies float when hurting them.
Freezing Relic: Gives slowness and weakness to your enemies when you hit them.
Grass Relic: Gives you regeneration and health boost when walking on trees.
Undead Relic: Gives you strength and makes you immune to poison, wither and hunger. If it's daytime and you're not wearing a helmet, you'll start burning.
Water Relic: Gives you water breathing and dolphin's grace. Also makes fire extinguish instantly when you get set on fire.
Dragonfruit
It's a new food the mod adds. It can be found in cult loot chests. It can be either eaten or used for summoning a Beast Cat Cultist when right-clicking a Cat Symbol.
Necromancing Staff
It's a new weapon that can be dropped by Cat Necromancers. It can also be rarely found in cult loot chests. It makes you able to summon friendly Skeletal Cats that will attack hostile mobs around. These skeletal cats won't attack players unless the player attacks them first. This staff has 100 uses in total.
Cat Cult Statue
Around the world, you'll be able to find Cat Cult Statues in the middle of nowhere. You can right-click these statues for obtaining cat cult loot chests. When right-clicking one of these statues, you'll lose 19 HP, leaving you only at 1 HP. This means that you'll only survive activating the statue if you do it at full health.
Fragmented Chaos
Dropped by Beast Cat Cultist. It can be used for brewing potions of Random Luck, which is a new potion effect added by the mod that makes you have a chance of getting any of the following effects when hurt: Night Vision, Regeneration, Haste, Mining Fatigue, Wither, Slowness, Strength, Resistance.
Chest loot
- Coal
- Charcoal
- Iron Nugget
- Gold Nugget
- String
- Gunpowder
- Magic Shard
- Name Tag
- Raw Cod
- Raw Salmon
- Pufferfish
- Tropical Fish
- Bone
- Rabbit Foot
- Rabbit Hide
- Rotten Flesh
- Feather
- Raw Chicken
- Phantom Membrane
- Necromancing Staff
- Old Relic
- Saddle
- Candle (only the base one, not the dyed versions)
- Lapis Lazuli
- Book
- Dragonfruit
- Diamond
- Ender Pearl
- Quartz
- Golden Apple
- Enchanted Golden Apple
- Diamond Block
- Emerald Block
- Gold Block
- Iron Block
- Coal Block
- Bottle O' Enchanting