Tags
Creators
Details
Licensed MIT
Published 6 years ago
All versions
3.1.0+1.19.3
Release
[1.19.3] Version 3.1.03 years ago 806
Compatibility
Minecraft: Java Edition
1.19.3
Platform
Fabric
Supported environments
Client-side
Required content
Unavailable version
Changes
What's New in v3.1?
v3.1 fixed a bunch of crashes and bugs, some QoL improvements and over 30 new variables!
Critical Crash/Bug Fixes
- Example profile now shows again on first boot, and profile saving is no longer broken during first boot
- No longer crashes when:
- BetterF3 is installed
- The mod is disabled in-game
- Invalid variables, Variables with caps, or
!/.are in conditionals - When you have just
{item:}with no slot or anything - You open the errors screen with an invalid
{itemcount:<item>}variable
Features
- Added Named Colors
- Added Vanilla / None Crosshair options
- 5 New Section Locations (TopCenter, CenterLeft, CenterCenter, CenterRight, BottomCenter)
{light}now takes into account time/weather- Target Entity X/Y/Z can now be decimals
- Target Variables without short versions now have them
- Updated default profile
Variables
Full Docs For These
{name}/{display_name},{username},{uuid}{world_name},{server_name}{server_address}/{ip}now aliases for{address}- Target Entity Display Name / UUID
{item:<slot>:count}and{item:<slot>:max_count}(slot){space:<pixels>}: a more precisise way to position things{reach}: Player's Reach{solar_time},{lunar_time}: Time in ticks{light_sun}: Sky Light, but takes into account time/weather{snowing}- Fishing Rod:
{fishing_is_cast}: Fishing rod is cast{fishing_is_hooked}: Fishing rod hooked on an entity{fishing_has_caught}: Fishing rod caught fish/loot{fishing_in_open_water}: In water that allows it to catch treasure{fishing_hook_distance}: How far away the bobber is- Hooked Entity Type / ID / Name / UUID / XYZ / Distance
Bug Fixes:
- Fixed crosshair conflict with Feather Client
- Default transparency for background colors is now 44 instead of ff
- Fixed local theming (for real this time)
- Item Variable's boolean value are no longer inverted
{facing_towards_pn_word}now properly shows "positive" instead of "ifTrue"- "Show Errors" key no longer missing translation
- String flags now work on the
{setting:<setting>}variable - Texture Icon now works with namespaces
- A missing
=endif=now shows an error
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:6jis0UTI:4kbPOICB"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:6jis0UTI:4kbPOICB"
}

