What's New?
- Fixed crosshair not rendering when customhud is disabled
- Fixed translation key for Keybind category
What's New?
- Fixed start-up crash
- Don't you love when a mixin works in dev, but not in production for no discernible reason?
What's New?
- Updated to 1.21.9/10
- Pack formats are now 'major.minor' instead of a single number. The following changes reflect that:
{rp_version}/{resource_pack_version}are now string variables. Ex:88.0{dp_version}/{datapack_version}are also now string variables- Added
{rp_major}/{rp_major_version}/{resource_pack_major_version} - Added
{rp_minor}/{rp_minor_version}/{resource_pack_minor_version} - Added
{dp_major}/{dp_major_version}/{datapack_major_version} - Added
{dp_minor}/{dp_minor_version}/{datapack_minor_version}
- Similar change to the resource pack and datapack list variables:
{p:version}has been replaced with{p:min}/{p:min_version}and{p:max}/{p:max_version}- Added:
{p:min_major}/{p:min_version_major}and{p:max_major}/{p:max_version_major}
What's New?
- Updated to 1.21.6 through 1.21.8
- Lost the ability to use {gizmo} due to a change in 1.21.6
What's New?
- The velocity-related errors actually make sense now.
What's New?
- Section offsets now support expressions
- Example:
==Section:TopLeft, x + 5, x + 3== - Don't ask why your hud's position would change on your x coords... but.
- For real though, it's intended use are values created with get/set variables
- Example:
- Added Event Variables!
{on_join}- Is true for the first frame after joining a world{on_load}- Is true for the first frame after the profile is (re)loaded- List var
on_chat_message/on_chat_msg- Contains chat message received between last frame and now.
- Same child vars as
chat_messages
- New icon variable:
{crosshair:<texture_path>}- Acts just like
{icon:<texture_path>}, but renders how the crosshair renders
- Acts just like
- Variables related to the freezing (staying in powdered snow):
{is_frozen},{is_freezing},{frozen_per}/{frozen_percentage},{frozen_ticks}
- Is on fire:
{on_fire} - Attack Cooldown:
{attack_cooldown} - Added child variables for items related to cooldowns:
{i:cooldown},{i:max_cooldown},{i:cooling_down},{i:cooldown_percentage}/{i:cooldown_per}
- Facing variables:
- Added variables that display 8 directions instead of 4:
{facing8}and{facing8_short}- north, northeast, east, southeast, south, southwest, west, northwest
{facing}and{facing_short}are now alias of{facing4}and{facing4_short}
- Added variables that display 8 directions instead of 4:
- Velocity Variables have been overhauled
{velocity}is now an alias of{velocity_xyz}- You can now have any combination of XYZ (Ex:
{velocity_x}and{velocity_xy}) - Adding _kph to the end still works (Ex:
{velocity_x_kph}) - You can now also end it with _mph for miles per hour! (Ex:
{velocity_x_mph}) - You can now set a "smoothing" value from 0-19
- A value below 0 will act as 0, and a value above 19 will act as 19. This also supports expressions!
- Ex:
{velocity_xz[4]}. This will compare the positions between now and 5 ticks ago to calculate the velocity) - Before, to make it more readable, it only updated every 5th render tick. However it's been a common request for
it to update every tick. In v4,
-freq#/-v#was added, which limits how fast a variable updates on the hud. Despite this sounding like it would be a good substitute for the old system, it is not, as it loses the "smoothing" that updating the actual change in distance would have
What's New?
- Fixed Icon variables not working
- While v4 releases will still be in the beta release channel until docs are fully done, they will now start to follow normal version numbering instead of the betas. This makes tracking versions that are bug fixes or new features easier
What's New?
- While v4 releases will still be in the beta release channel until docs are fully done, they will now start to follow normal version numbering instead of the betas. This makes tracking versions that are bug fixes or new features easier
What's new?
- Updated to 1.21.5
What's New?
- Updated to 1.21.4
- Fixed crash when using debug crosshair
What's New?
- Updated to 1.21.2/3
- Fixed crash when using debug crosshair
What's fixed?
- Fixed crash when using debug crosshair
What's fixed?
- Fixed crash when using debug crosshair
What's fixed?
- Ported fixes from 1.21's Beta 6-8, which are:
- Fixed default profiles not showing on some systems
- Fixed a crash when loaded on cursed systems (like a phone)
- Fixed crash when doing &{{...}}
- Fixed errors in logs when parsing incomplete conditionals
- Improved (player-facing) error messages when parsing incomplete conditionals
- Fixed {target_fluid_icon} (now shows bucket item)
- Fixed text/icons not showing above the hotbar
- Fixed extra line when a section ends with a conditional/list that ends in a line
- Fixed Optifine conflict
- Fixed Legacy4j conflict
What's fixed?
- Ported fixes from 1.21's Beta 6-8, which are:
- Fixed default profiles not showing on some systems
- Fixed a crash when loaded on cursed systems (like a phone)
- Fixed crash when doing &{{...}}
- Fixed errors in logs when parsing incomplete conditionals
- Improved (player-facing) error messages when parsing incomplete conditionals
- Fixed {target_fluid_icon} (now shows bucket item)
- Fixed text/icons not showing above the hotbar
- Fixed extra line when a section ends with a conditional/list that ends in a line
- Fixed WhenHudHidden just being broken
- Fixed Optifine conflict
- Fixed Legacy4j conflict
What's Fixed?
- Fixed WhenHudHidden just being broken
- Fixed Optifine conflict
- Fixed Legacy4j conflict


