Compatibility
Minecraft: Java Edition
1.21.x
1.20.x
1.19.x
1.18.x
1.17.x
1.16.2–1.16.5
Platforms
Supported environments
Creators
Details
Licensed MIT
Published 5 years ago
Updated 4 days ago
Changelog
What's New?
- Section offsets now support expressions
- Example:
==Section:TopLeft, x + 5, x + 3==
- Don't ask why your hud's position would change on your x coords... but.
- For real though, it's intended use are values created with get/set variables
- Example:
- Added Event Variables!
{on_join}
- Is true for the first frame after joining a world{on_load}
- Is true for the first frame after the profile is (re)loaded- List var
on_chat_message
/on_chat_msg
- Contains chat message received between last frame and now.
- Same child vars as
chat_messages
- New icon variable:
{crosshair:<texture_path>}
- Acts just like
{icon:<texture_path>}
, but renders how the crosshair renders
- Acts just like
- Variables related to the freezing (staying in powdered snow):
{is_frozen}
,{is_freezing}
,{frozen_per}
/{frozen_percentage}
,{frozen_ticks}
- Is on fire:
{on_fire}
- Attack Cooldown:
{attack_cooldown}
- Added child variables for items related to cooldowns:
{i:cooldown}
,{i:max_cooldown}
,{i:cooling_down}
,{i:cooldown_percentage}
/{i:cooldown_per}
- Facing variables:
- Added variables that display 8 directions instead of 4:
{facing8}
and{facing8_short}
- north, northeast, east, southeast, south, southwest, west, northwest
{facing}
and{facing_short}
are now alias of{facing4}
and{facing4_short}
- Added variables that display 8 directions instead of 4:
- Velocity Variables have been overhauled
{velocity}
is now an alias of{velocity_xyz}
- You can now have any combination of XYZ (Ex:
{velocity_x}
and{velocity_xy}
) - Adding _kph to the end still works (Ex:
{velocity_x_kph}
) - You can now also end it with _mph for miles per hour! (Ex:
{velocity_x_mph}
) - You can now set a "smoothing" value from 0-19
- A value below 0 will act as 0, and a value above 19 will act as 19. This also supports expressions!
- Ex:
{velocity_xz[4]}
. This will compare the positions between now and 5 ticks ago to calculate the velocity) - Before, to make it more readable, it only updated every 5th render tick. However it's been a common request for
it to update every tick. In v4,
-freq#
/-v#
was added, which limits how fast a variable updates on the hud. Despite this sounding like it would be a good substitute for the old system, it is not, as it loses the "smoothing" that updating the actual change in distance would have
Files
Metadata
Release channel
BetaVersion number
4.1.0+1.21.5Loaders
Game versions
1.21.5Downloads
58Publication date
October 10, 2025 at 7:28 AMPublisher
Minenash
Owner