This release backports the bugfixes from newer versions:
Bug fixes
- Fixed some effects (especially custom ones) causing classloading errors on the dedicated server
- The camera entity no longer renders (I think that's what caused it to appear after a cutscene sometimes)
- Fixed the "Error loading float provider" spam
As always, all cutscenes made for previous versions should work with this one.
This release brings support for Minecraft 1.21.4 with every bugfix from 1.6.4-1.6.6, more specifically:
Bug fixes
- Fixed some effects (especially custom ones) causing classloading errors on the dedicated server
- The camera entity no longer renders (I think that's what caused it to appear after a cutscene sometimes)
- Fixed the "Error loading float provider" spam
Compatibility
Any cutscenes made for previous versions should still work in this one. From now on, this will be the main version for development, and 1.21.1 may get some big releases once in a wihle.
This release brings support for Minecraft 1.21.3 and fixes some bugs. This version is based on 1.6.3 and reimplements the fixes from later versions.
Bug fixes
- Fixed some effects (especially custom ones) causing classloading errors on the dedicated server
This release fixes some small issues in 1.6.4.
Fixes
- Fixed the camera being visible when starting a cutscene in third person
- Added support for 1.20
- Built mod jars now have correct names
This version is fully compatible with 1.6.4, including crossplay.
This release brings support for Minecraft 1.20.1 as well as some minor fixes.
Format changes
pitchin effectcutscenes:appearing_textnow needs to have its parameters in avaluefield, alongsidetype
Changes
- There is no longer a message logged when a float providers fails to load
- Added a missing Russian translation for the
/cutscenecommand
API changes
- Registries in
CutsceneAPIwill not exist untilNewRegistryEventon Forge TimeManager#setGameTickratewas removed
Cutscenes made for previous 1.20.1 releases will continue to work in this version.
Reverted the update checker changes as they broke version ranges in other mods.
This is a small bugfix release.
Bug fixes
- Fixed overlays not being ordered correctly, causing some to always render on top of others
- Fixed unknown easing types being silently loaded as
linear - Fixed unknown transition and delay provider types being silently loaded as defaults
Other changes
- Added the update checker URL on NeoForge
- As a side effect, the displayed mod version is now in a different format
- Added the Modrinth link on Fabric
- The game now logs a message when loading cutscenes without the
versionfield
This version is compatible with every 1.6.x version, including crossplay.
This release brings small bug fixes and improvements.
Fixes
- Fixed
CutsceneEffect#onEndnot being called when a cutscene got interrupted for any reason - Fixed
cutscenes:appearing_texteffect updating too slow when the cutscene length was defined in seconds - Minor improvements to overlay rendering during game pause
Compatibility
This version is fully compatible with 1.6, including crossplay.
EDIT 28.11.2024: Reuploaded the NeoForge version as it didn't work
This release brings small bug fixes and improvements.
Fixes
- Fixed
CutsceneEffect#onEndnot being called when a cutscene got interrupted for any reason - Fixed
cutscenes:appearing_texteffect updating too slow when the cutscene length was defined in seconds - Minor improvements to overlay rendering during game pause
Compatibility
This version is fully compatible with 1.6, including crossplay.
This release brings some useful features and optimizations, as well as some changes to existing ones.
Overview
- You can now specify cutscene length in seconds
- You can now allow the player to rotate their camera during a cutscene
- Added an effect that plays sounds
- Optimized point providers by caching them
- Added an event that modders can listen to that is triggered when a cutscene ends
Format changes
- Added an optional
versionfield to cutscenes. Future versions will use this to log a warning if you use an usupported version. Current version is0. - Changed the way the length of cutscenes is defined - you now have more control over it:
lengthcan now be an object with fields:- [resource location]
type(one ofticksorseconds) - [double]
length- the length of the cutscene. Iftypeisticks, this value is the length of the cutscene in ticks, iftypeisseconds, this is the length in seconds.
- [resource location]
- When specifying the length in seconds, the server's tickrate and lag is ignored, and the cutscene always lasts as long as you specify - no more or less.
- The unit you choose applies to all other places where you enter some time (e.g. effect start and end times)
- The old format is still supported
- Rotation handling has been changed:
- Rotation handlers are defined with the
rotation_handlerfield:- Can be a string, one of
cutscene,playeroradd(see types below) - Can be an object with fields:
- [resource location]
type- one ofcutscenes:cutscene,cutscenes:player,cutscenes:addorcutscenes:ease_back:cutscenes:cutscene- blocks all player rotation (equivalent to"block_rotation" : true)cutscenes:player- blocks all cutscene rotation, showing only the player rotation (equivalent to"block_rotation": false)cutscenes:add- adds them togethercutscenes:ease_back- makes your camera slowly return to the cutscene's rotation- Has an additional field: [double]
decay. The higher the value, the faster the camera returns. Works best with values between 1 and 25.
- Has an additional field: [double]
- [resource location]
- Can be a string, one of
block_rotationfield overrides the rotation handing if present:truesets the handler tocutscenefalsesets it toplayerif there's no rotation path, andcutsceneotherwise
- Default is
cutscene
- Rotation handlers are defined with the
- Added a new effect:
cutscenes:play_sound- Plays some sound the moment it starts
- Ignores the end time
- Format:
- [resource location]
sound- the sound that plays - [number between 0 and 1]
volume- the volume of the sound. Default: 1 - [number between 0 and 2]
pitch- the pitch of the sound. Default: 1 - [vec3]
pos- the position of the sound relative to the player, in format[x, y, z]. Default:[0, 0, 0]
- [resource location]
API changes
PointProvider#getPoint(Level, Vec3)is now deprecated. Use its static equivalent (#getPoint(PointProvider, Level, Vec3) as it handles the point cache- Added method
PointProvider#shouldCachethat returns a boolean indicating whether the point should get cached. If this method returnsfalse, the point's value is calculated each frame. Defaults totrue. - Added an event system for modders:
Event<T>is a class representing an event. The type parameterTis any functional interface that can be used as a listener in your opinion.- You can add a listener with
Event#addListener. It will be called every time the event is invoked. - You can invoke an event by calling
Event#invokewith a consumer that runs each listener. - There are 2 events added in this release, then can be found in class
CutsceneEvents:CUTSCENE_OVER_CLIENTis called on the client whenever a cutscene ends. You are given the type of the cutscene, its ID, the player watching it and anEndingReasondescribing why it's overCUTSCENE_OVER_SERVERis the same, but on the server. Since the server has no proper way of tracking the client's state, it may be off by a couple of ticks.
- An
EndingReasonis now needed to stop a cutscene. It is an enum describing why the cutscene is being stopped:FINISH- the cutscene is over, like it should beINTERRUPT- the cutscene has been interrupted by something, like another cutscene or the player logging outCOMMAND- the/cutscene stopcommand has been usedERROR- something went wrong when running a cutscene. Should be impossible under normal circumstances.
- The registries with a default value in
CutsceneAPInow use the exact type. - Cutscene length is now defined with
TimeManagerobjects. They are stored inTimeManager#REGISTRYwith an accompanyingDEFAULT_TRANSITIONSmap that holds the default transitions for each type. - Rotation handlers are a registry, found in
CutsceneAPI#ROTATION_HANDLERS. Parameterless handlers can be inlined in JSON with a short string after adding them toRotationSerializer#SIMPLE_HANDLERS.
Fixes
- The mod now works on Fabric (for real)
- Waypoints are now much less laggy because of point caching, described above
- Fixed cutscenes lagging when the server tick rate is above 20 TPS
- The position of the camera during a cutscene shown on the F3 screen is now updated every frame instead of every tick
Compatibility
Most cutscenes made for previous versions still work. Mods should still work fine with no changes needed.
Added support for Minecraft 1.21.1

