All versions
1.11
Release
Cyberpunk 2077 Guns 1.112 years ago 48
Compatibility
Minecraft: Java Edition
1.21
1.20.1
Platform
Data Pack
Required content
Changes
[Requires Vic's Point Blank 1.7.6 or later.]
- Added the Rostović Kolac & Hypercritical (precision rifles)
- Added the Arasaka Senkoh LX & Raiju (tech SMGs)
- Added the Katana & Errata (swords)
- Added stencil tech to the HPO Kanone MAX Mk.77 & Gaki scopes (now you should be seeing through the whole scope rather than just a square of it)
- Added a second inspect animation to Skippy that has a chance to play (it's roughly the same one as the default one but with alternate dialogue)
- Nerfed the SPT32 Grad, Overwatch, Rasetsu, Nekomata, Carnage, & Guts to account for headshot damage being added in VPB 1.7.6 (If you want to apply these nerfs if you had a previous version installed, it's best if you remove the pointblank-items.toml file within your Minecraft instance's config folder.)
- Changed the scope overlay for the HPO Kanone MAX Mk.77 & Gaki scopes to support the new stencil tech
- Changed the draw animation of the SPT32 Grad, Overwatch & Nekomata
- Changed the camera animations in the Erebus' inspect animation
- Scaled up the Arasaka HJKE-11 Yukimura & Skippy by 30% to fit the scale of the other pistols better
- Removed the zoom feature from the Chimera Core & Sharpshooter weapon mods (the zoom was unusable with attachment sights/scopes)
- Updated Canadian French & European French language files (Based on translations from Cyberpunk 2077)
- Changed the creative tab icon to always be the Malorian Arms 3516
[TECHNICAL]
- Added an extension to the default grenade explosion effect to replicate an "explosive round" effect
- Added extra voicelines for the Erebus & Skippy for when randomized reloads become a thing
- Added 3 skin types for when multiple skin features can coexist in a weapon at once (while the data for these do exist, they do not do anything currently if you re-implement them back into the pack)
- Changed the dropped display data of the Tomahawk and Agaou to be more consistent with the other melee weapons
- Changed the catagories of the chimera mods to "chimera" (it's now no longer possible to add two chimera mods to a single gun)
- Changed the sound files for the Fang, Tomahawk and Agaou so that the swinging noises can be heard in third person
- Made the Chimera weapon mods compatible with more weapons from the base mod
- (HOPEFULLY) Organized the items in the creative tab so the item order is similar to that of the base mod's creative tab
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:nHm2V2Qm:Ouk67tn6"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:nHm2V2Qm:Ouk67tn6"
}


