1.17
Compatibility
Required content
Changes
[Cyberpunk 2077 Guns Pack Update 1.17]
[Requires Vic's Point Blank 1.9.6/Pointblank: Jelly 2.1.0 or later]
- Added the following weapons:
-> Tsunami Kyubi (Semi-Auto rifle, average fire rate and high damage)
-> Kyubi x-MOD2 (Accepts more attachments and handles better than base Kyubi)
-> Chinook (Slightly higher damage and faster fire rate than base Kyubi)
-> Hawk (Much more damage and lower magazine capacity than base Kyubi)
-> Nokota D5 Copperhead (Automatic rifle, like the AR guns)
-> Psalm 11:6 (Higher damage, higher recoil than base D5 Copperhead)
-> Nokota D5 Sidewinder (Smart automatic rifle, based on the D5 Copperhead)
-> Divided We Stand (Higher damage, less accuracy than base D5 Sidewinder)
-> Darra Polytechnic DA8 Umbra (Automatic rifle, less than average damage with decent magazine capacity)
-> DA8 Umbra x-MOD2 (Accepts more attachments and handles better than base Umbra)
-> Carmen (Higher damage and handles better than base Umbra)
-> Taigan (Iconic variant of the Metel, much more damage than base)
-
Visual/Audio overhaul of the Malorian Arms 3516, along with minor tweaks to fire rate
-
Overhauled the animations and sounds of the Masamune/Nowaki and all iconic variants of these weapons
-
Nerfed the Ajax family of weapons (from 6.00 to 5.00 in the base variant)
[TECHNICAL]
- Fixed some typos in the accepted attachments of certain weapons that should accept rifle and assault rifle muzzle attachments ("rf_supressors" to "rf_suppressors" and "ar_supressors" to "ar_suppressors")
- Fixed many firing animations returning to idle very slowly (caused by an update to GeckoLib on certain modloaders)
- Fixed the Nowaki's bullet not disappearing when there are no bullets in the magazine
- Converted all audio files from Stereo to Mono (to fix various potential audio related issues. The dialogue for Skippy and Erebus were left unchanged)
[Known Issues]
- If a gun's barrel disappears when equipping muzzle attachments, that gun's barrel will also disappear when equipping any Chimera mod (As far as I know, this applies to the AR-57 and the HJSH-18 Masamune)
- The SO-21 Saika sight (and possibly other sights that use 2D planes) might appear flickery. I have no idea what causes this yet
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:nHm2V2Qm:29vnLSM8"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:nHm2V2Qm:29vnLSM8"
}


