Compatibility
Minecraft: Java Edition
1.20.1
Platforms
Supported environments
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Creators
Details
Licensed MIT
Published 2 months ago
Updated last month
Changelog
Patch Notes!
This patch has some actual new content in it and major bug fixes, mainly to the summon system, the mod should be vastly more stable now! Its a lot more impactful than 0.1.1. but still not exactly a major update. Sorry it took so long, life happens -_-
Features:
- Added a new summon set (summons and chalk). The Soul Scouts! For 1 summon slot it spawns two soul scouts, a boy scout and a girl scout. They are ranged attackers that deal decent damage and knock back. If any of your scouts die, the rest of them run off in fear. Use them sparingly!
- The Dababy Preference Menu: with a new key binding, you can open a menu that will toggle how certain gameplay interactions function in the mod for you specifically (Not everyone on the server). These settings include if holding a shield disables mobility items that use the same key, disabling summons from attacking targets that attacked them, and disabling your attacks harming your summons.
Bug Fixes/Minor Changes: - The body boggler no longer deals 0 damage "phantom" hits
- Increased the the amount of durability absorbing a summon gives (It now scales with a summon's slot cost)
- Fixed an oversight where the fool's gold sword only did 4.5 damage instead of 6.5
- Added internal support for "SummonerMaxiumBonus" for chestplates and helmets
- Fixed a crash involving leaving a server with a Dababa Yaga in your summon party
- Removed a oversight where sometimes you could have negative summon slots
- Fixed a crash loop on world start where Dababa Yaga's path finding would trigger it if it could not locate the player's coordinates on the first tick.
- Summons no longer die when every player has left the world
- Summons no longer die when the owner crosses dimensions
- Fixed a crash with summon defending themselves if their own left the world
- Added a crafting recipe for mushroom stew using Capcaps and bone meal
- Completely redid the back end of the summoning system to allow for later additions (it went from a hard coded if statement hell to being entry based)
- Fixed a bug where Dreamy Segmoph would sometimes crash the server if he attacked a player in the overworld
- Fixed a few typos in a few death messages
- Totems of Undying no longer will prevent summons from being dismissed
- There is a now a new message for if a summon "runs away" from combat
- Summons now make their dismiss sound effect when you use the mass dismiss key bind instead of their death sound
- Reverted the Dababa Yaga health nerf that happened right before the mod came out, it went from 28 --> 35
- Da-Creature (and future bosses) now prioritize players over summons
- Fixed a bug where the Dababy Soul's death sound has been corrupted since the 1.20.1 internal update. They now exist and play in game
- Added Funko plops and Chases for the Friendly Dababy Imp, Boyscout Soul, and Girlscout Soul (56 total)
- Fixed a coloring error on the dababy girl scout Funko plop chase where the brim texture on the box used the Bosnian brim colors instead of the normal girlscout brim colors
- Fixed a bug where the girlscout funko plop wouldn't have a texture under some conditions (no idea what caused it but its fixed)
- Changed some of the internal id names of certain funko plops to better fit in.
- Adjusted the Creative menu order slightly for summon items
Files
Metadata
Release channel
ReleaseVersion number
0.1.2Loaders
Game versions
1.20.1Downloads
47Publication date
May 9, 2025 at 12:31 AMPublisher

wobbs
Member