Patch Notes!
This patch has some actual new content in it and major bug fixes, mainly to the summon system, the mod should be vastly more stable now! Its a lot more impactful than 0.1.1. but still not exactly a major update. Sorry it took so long, life happens -_-
Features:
- Added a new summon set (summons and chalk). The Soul Scouts! For 1 summon slot it spawns two soul scouts, a boy scout and a girl scout. They are ranged attackers that deal decent damage and knock back. If any of your scouts die, the rest of them run off in fear. Use them sparingly!
- The Dababy Preference Menu: with a new key binding, you can open a menu that will toggle how certain gameplay interactions function in the mod for you specifically (Not everyone on the server). These settings include if holding a shield disables mobility items that use the same key, disabling summons from attacking targets that attacked them, and disabling your attacks harming your summons.
Bug Fixes/Minor Changes: - The body boggler no longer deals 0 damage "phantom" hits
- Increased the the amount of durability absorbing a summon gives (It now scales with a summon's slot cost)
- Fixed an oversight where the fool's gold sword only did 4.5 damage instead of 6.5
- Added internal support for "SummonerMaxiumBonus" for chestplates and helmets
- Fixed a crash involving leaving a server with a Dababa Yaga in your summon party
- Removed a oversight where sometimes you could have negative summon slots
- Fixed a crash loop on world start where Dababa Yaga's path finding would trigger it if it could not locate the player's coordinates on the first tick.
- Summons no longer die when every player has left the world
- Summons no longer die when the owner crosses dimensions
- Fixed a crash with summon defending themselves if their own left the world
- Added a crafting recipe for mushroom stew using Capcaps and bone meal
- Completely redid the back end of the summoning system to allow for later additions (it went from a hard coded if statement hell to being entry based)
- Fixed a bug where Dreamy Segmoph would sometimes crash the server if he attacked a player in the overworld
- Fixed a few typos in a few death messages
- Totems of Undying no longer will prevent summons from being dismissed
- There is a now a new message for if a summon "runs away" from combat
- Summons now make their dismiss sound effect when you use the mass dismiss key bind instead of their death sound
- Reverted the Dababa Yaga health nerf that happened right before the mod came out, it went from 28 --> 35
- Da-Creature (and future bosses) now prioritize players over summons
- Fixed a bug where the Dababy Soul's death sound has been corrupted since the 1.20.1 internal update. They now exist and play in game
- Added Funko plops and Chases for the Friendly Dababy Imp, Boyscout Soul, and Girlscout Soul (56 total)
- Fixed a coloring error on the dababy girl scout Funko plop chase where the brim texture on the box used the Bosnian brim colors instead of the normal girlscout brim colors
- Fixed a bug where the girlscout funko plop wouldn't have a texture under some conditions (no idea what caused it but its fixed)
- Changed some of the internal id names of certain funko plops to better fit in.
- Adjusted the Creative menu order slightly for summon items
First post launch update! its minor but more dababy mod 2 updates are planned as I shift gears and get the foundations for future updates ready. I'll try and include at least some type of new content in each of these smaller QOL/bug fix updates.
- Master Mason items now are located in the Da-creature goodie bag instead of dropping from him directly.
- Alchemy table can now duplicate certain items at the cost of 2 gold blocks and some dababy essence.
- Dababy Cobble Stone now functions as normal cobble stone when it comes to things like stone tools, furnaces, etc.
- Added 2 new advancements.
- Changed some advancement and item descriptions slightly.
- Kumquot bushes have been overhauled on the back end. They now function more like vanilla crops (bone meal, uses random ticks, etc).
- Added a new armor piece, The Knight's Shoulder Pads: it has the same defensive stats as the iron chest plate but they give you a speed boost when you or a nearby ally is attacked. It also makes the attacker glow.
- The "Can be alchemized" tag certain items had has been changed to "Can be transmuted".
- There are new sounds for when armor cooldowns are finished.
- Added support for chest plates to have armor cooldowns.
- Overhauled the back end of armor cooldowns (they are no longer hard coded and expand upon the vanilla "item cooldown" mechanic stuff like ender pearls have, instead of being a bunch of NBT tick timers).
- Ziggurats and Totem Poles spawn about half as often as they did before and (should) spawn together less often.
- Being sent back to the overworld by Dreamy Segmoph no longer sends you to your relative coordinates in the overworld but rather teleports you above where you entered Da-mension).
- Removed the description for the knight's helm (it has nothing special so no point).
- Fixed a bug where Bishop's Wrath didn't apply the increased damage at level 1.
- Bishop's Wrath now increases the amount of death imps spawned with higher levels instead of increasing the damage bonus.
- Fixed a crash when a player would die from Bishop's wrath that was level 5 or above.
- Fixed an oversight where Baggy Pants gave more armor than it should have.
- Friendly imps can now be absorbed by summoning stick, recharging a bit durability when you do.