0.1.1
Compatibility
Changes
First post launch update! its minor but more dababy mod 2 updates are planned as I shift gears and get the foundations for future updates ready. I'll try and include at least some type of new content in each of these smaller QOL/bug fix updates.
- Master Mason items now are located in the Da-creature goodie bag instead of dropping from him directly.
- Alchemy table can now duplicate certain items at the cost of 2 gold blocks and some dababy essence.
- Dababy Cobble Stone now functions as normal cobble stone when it comes to things like stone tools, furnaces, etc.
- Added 2 new advancements.
- Changed some advancement and item descriptions slightly.
- Kumquot bushes have been overhauled on the back end. They now function more like vanilla crops (bone meal, uses random ticks, etc).
- Added a new armor piece, The Knight's Shoulder Pads: it has the same defensive stats as the iron chest plate but they give you a speed boost when you or a nearby ally is attacked. It also makes the attacker glow.
- The "Can be alchemized" tag certain items had has been changed to "Can be transmuted".
- There are new sounds for when armor cooldowns are finished.
- Added support for chest plates to have armor cooldowns.
- Overhauled the back end of armor cooldowns (they are no longer hard coded and expand upon the vanilla "item cooldown" mechanic stuff like ender pearls have, instead of being a bunch of NBT tick timers).
- Ziggurats and Totem Poles spawn about half as often as they did before and (should) spawn together less often.
- Being sent back to the overworld by Dreamy Segmoph no longer sends you to your relative coordinates in the overworld but rather teleports you above where you entered Da-mension).
- Removed the description for the knight's helm (it has nothing special so no point).
- Fixed a bug where Bishop's Wrath didn't apply the increased damage at level 1.
- Bishop's Wrath now increases the amount of death imps spawned with higher levels instead of increasing the damage bonus.
- Fixed a crash when a player would die from Bishop's wrath that was level 5 or above.
- Fixed an oversight where Baggy Pants gave more armor than it should have.
- Friendly imps can now be absorbed by summoning stick, recharging a bit durability when you do.
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:eDGjjCzK:O9pciiYq"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:eDGjjCzK:O9pciiYq"
}

