DabaoSword v0.4.0:
新内容:
添加了几个与卡牌和技能相关的事件,方便新技能的实现
物品:让我看看(仅创造):右键使用可随意查看和编辑任意生物的物品栏(/info指令物品版)
技能:连营、枭姬、神速
调整:裸衣技能加强,现在会根据空的装备栏的数量加攻击力
部分怪物在生成时会携带卡牌,并可以使用之,怪物喜提加强;同时拆顺可以对怪物使用
摸牌方式统一,不再有摸牌物品转化这一步,同时修改兵粮寸断效果(会吞掉你接下来摸的牌)
优化修改伤害值和免伤的方法,以避免很多潜在的bug
调整装备不可脱下的实现方式,不再依赖绑定诅咒
播放音效代码简化
修复/info查看村民物品栏卡住的bug
其他优化和bug修复
New Content:
Added several events related to cards and skills, facilitating the implementation of new skills.
Item: "Let me take a look" (Creative Mode Only): Right-click to freely view and edit any living entity's inventory (item of the /info command).
Skill: Linked Camps, Fierce Princess, Swift
Adjustments: The Barebody skill has been enhanced, now increasing attack power based on the number of empty equipment slots.
Some monsters will now spawn with cards and can use them, significantly strengthening monsters. Additionally, cards like Discard and Steal can now target monsters.
The card draw method is now unified, eliminating the extra step of card transformation. The effect of Starvation has also been modified (it will consume the cards you would draw next).
Optimized and adjusted the methods for modifying damage and damage reduction, avoiding many potential bugs.
Changed the way equipment card works, no longer relying on the Curse of Binding.
Simplified the sound effect playback code.
Fixed the bug when using /info to view a villager's inventory would cause the game to freeze.
Other optimizations and bug fixes.
DabaoSword v0.3.1:
新内容:
添加了一套全新的打开GUI的方法,用于优化许多技能、卡牌的操作和/info指令
技能:攻心、直谏、擅专、龙胆
调整:遗计、仁德、制衡、过河拆桥、顺手牵羊有了新的操作方式,更直观和方便
全新的/info指令,可以选择任意生物实体,用于查看目标的盔甲和饰品栏的物品的详细信息,若玩家的权限等级大于2,还可以随意移动目标物品栏物品
已装备的技能不会再意外触发“已装备”的信息,导致刷屏
其他优化和bug修复
New Content:
Added a brand new GUI opening method, optimizing the operation of many skills, cards, and the /info command.
Skill: Insight, Straightforward Advice, Usurp, Dragon Gallant
Adjustments: Strategem, Benevolence, Balance, Discard, Steal now have new, more intuitive and convenient operation methods.
The new /info command allows you to select any living entity to view detailed information about the target's armor and trinket slot items. If the player's permission level is greater than 2, they can also freely move the target's inventory items.
Equipped skills will no longer trigger the "equipped" message accidentally, preventing message spam.
Other optimizations and bug fixes.
DabaoSword v0.3.0:
新内容:
技能:仁德、制衡、不屈
调整:调整裸衣的效果(直接加属性而非加力量效果)
现在触发遗计后,可以通过对着其他玩家按下主动技能键给其他玩家分至多两张牌
现在手持装备类饰品右键可以替换之前穿戴的装备,且装备类饰品不可以主动脱下
优化白银狮子的减伤机制
优化杀的触发方式(若主手上拿着杀,则优先使用该杀,否则会自动使用背包前18格中最靠前的杀)
优化获得卡牌的方式,现在获得牌时若背包已满,则会掉落出来,而不是直接消失
其他优化和bug修复
New Content:
Skill: Benevolence, Balance, Undying
Adjustments: Adjusted the effect of Bare Body (directly adds attributes instead of applying a strength effect)
Now, after triggering Strategem, you can give up to two cards to other players by pressing the active skill key while facing them
Now, holding an equipment trinket and right-clicking can replace previously worn equipment, and equipment trinkets cannot be manually removed
Optimized the damage reduction mechanism of Silver Lion
Optimized the way Sha triggers (if holding a Slash in the main hand, it will be used first. Otherwise, the first available Slash from the first 18 slots in the inventory will be used automatically)
Optimized the card acquisition method. Now, if the inventory is full when acquiring a card, it will be dropped on the ground instead of disappearing directly
Other optimizations and bug fixes
DabaoSword v0.2.3:
新内容:
技能:放逐、行殇、刚烈、铁骑
现在卡牌类物品不可丢弃
加入牌堆自动发牌上限,可通过enable_cards_limit游戏规则禁用
修复技能冷却时间异常的bug
其他优化和bug修复
New Content:
Skill: Exile, Mourning, Ferocity, Iron Cavalry
Card items can no longer be discarded by pressing "Q"
Added a card pile auto-deal limit, which can be disabled with the enable_cards_limit gamerule
Fixed the bug with abnormal skill cooldown
Other optimizations and bug fixes
支持1.20.6版本,内容与其他版本的内容一致
测试版本,bug可能较多
DabaoSword v0.2.2:
新内容:
武器饰品:青龙偃月刀、方天画戟
防具饰品:八卦阵
技能:烈弓、奇袭、断粮、洛神、倾国
物品:BB机
不务正业内容:下落攻击机制(通过游戏规则enable_falling_attack打开)
代码优化和bug修复
New Content:
Weapon Trinket: Green Dragon Crescent Blade, Heavenly Halberd
Armor Trinket: Eight Trigrams Formation
Skill: Strong Bow, Surprise Attack, Cut Off Supplies, Luo Shen, Enchanting Beauty
Item: BB Machine
Off-Track Content: Falling Attack Mechanism (enabled via the gamerule "enable_falling_attack")
Code optimizations and bug fixes
DabaoSword v0.2.2:
新内容:
武器饰品:青龙偃月刀、方天画戟
防具饰品:八卦阵
技能:烈弓、奇袭、断粮、洛神、倾国
物品:BB机
不务正业内容:下落攻击机制(通过游戏规则enable_falling_attack打开)
代码优化和bug修复
New Content:
Weapon Trinket: Green Dragon Crescent Blade, Heavenly Halberd
Armor Trinket: Eight Trigrams Formation
Skill: Strong Bow, Surprise Attack, Cut Off Supplies, Luo Shen, Enchanting Beauty
Item: BB Machine
Off-Track Content: Falling Attack Mechanism (enabled via the gamerule "enable_falling_attack")
Code optimizations and bug fixes
新内容:
- 武器饰品:寒冰剑
- 防具饰品:白银狮子
- 技能:功獒
此外,本次更新调整了许多细节,做了大量优化:
1.基本牌机制调整:现在所有基本牌都可以在一定条件下自动触发,以简化操作,优化游玩体验。
- 杀可以在对生物造成伤害后触发额外效果,其中:
- 普通杀:伤害+5,现在会被藤甲无视;
- 火杀:使目标着火5秒;
- 雷杀:对目标造成5点魔法伤害。
- 由于加入了属性杀,现在只有用火杀和雷杀才能触发铁锁连环的传导伤害。
- 闪:被任意生物攻击时自动触发,免疫伤害,有触发间隔时间。 (重点:杀、闪仅在背包中前18格才会自动触发,位于其他位置禁用)
- 桃、酒:除了原本的效果,现在濒死时会自动使用并回复血量以避免死亡。
2. 卡牌优化与调整:
- 由于加入杀,决斗的效果改变了,并且使用距离很远;
- 南蛮入侵:狗打到玩家就会消失,若目标有杀,则目标消耗一张杀,使伤害无效;
- 顺手牵羊:现在可以顺玩家的装备和饰品栏的装备;
- 过河拆桥:现在可以拆玩家饰品栏的装备,且使用距离很远;
3. 添加武器和防具饰品栏,并重置相关的内容,以还原三国杀的装备区:
- 防具饰品会给予玩家5点护甲值;
- 由于这项更改,古锭刀已彻底重做,现在只有命中没装备的生物后伤害+5的效果;
- 藤甲和青釭剑也做了相应的调整,之后的新装备都会做成饰品。
4. 添加新的游戏机制:
- 玩家第一次进入存档可以获得一个技能;每过5分钟,玩家可以更换技能,更换方式为:副手拿技能,潜行右键。
- 玩家死亡后,清空所有卡牌(即使开了死亡不掉落),复活后,获得杀、闪、桃各一张;
- 玩家装备技能、装备等饰品后,会通知所有玩家。
5. 添加可通过/gamerule调整的游戏规则:
- fire_attack_breaks_block: 火攻是否破坏方块,默认关闭。
- card_pile_hungerless: 牌堆是否能保持饱食度为20,默认关闭。
- clear_cards_after_death: 死亡后是否清除所有卡牌,默认开启,若关闭,死亡后牌会正常掉落,复活后不会给牌。
- give_card_interval: 牌堆发牌时间间隔(单位:秒),默认60秒发两张牌,最小值为1。
- change_skill_interval: 更换技能时间间隔(单位:秒),默认5分钟。设置成-1时,不会刷新更换技能的机会。
6. 其他代码优化和bug修复。
New Content:
- Weapon Trinket: Frost Sword
- Armor Trinket: Silver Lion
- Skill: Powerhound
Additionally, this update includes adjustments to many details and extensive optimization:
1.Adjustment to Basic Card Mechanism: Now all basic cards can automatically trigger under certain conditions to simplify operation and optimize gameplay experience.
Slash can trigger additional effects after dealing damage to entities, including:
Normal Slash: Damage +5, now ignored by Rattan Armor;
Fire Slash: Sets the target on fire for 5 seconds;
Thunder Slash: Deals 5 points of magic damage to the target.
Due to the addition of attribute Slashs, only Fire Slash and Thunder Slash can trigger the conduction damage of Iron Shackles.
Dash: Automatically triggers when attacked by any entity, immune to damage, with a trigger cooldown.
(Note: Slash and Dash will only trigger automatically in the first 18 slots of the inventory; they are disabled in other positions.)
Peach and Wine: In addition to their original effects, they will trigger when dying to recover health to avoid death.
2.Card Optimization and Adjustment:
Due to the addition of Slashs, the effect of Duel has changed and has a very far reach.
Barbarian Invasion: The dogs disappear when they hit a player, and if the target has a Slash, they consume one to nullify the damage.
Steal: Now can steal equipment from players' equipment and trinket slots.
Discard: Now can dismantle equipment from players' trinket slots, with a very far reach.
3.Added Weapon and Armor Trinket Slots and reset related content to restore the equipment area of Legend of Three Kingdoms:
Armor trinkets give players 5 armor points.
With this change, DabaoSword has been completely redesigned, now only dealing 5 more damage when hitting unequipped entities.
Rattan Armor and Green Steel Sword have also been adjusted accordingly, and all subsequent new equipment will be made into trinkets.
4.Added new gameplay mechanisms:
Players receive one skill the first time they enter the world; every 5 minutes, players can change skills by holding the skill in off-hand and sneaking right-clicking.
After a player dies, all cards will be cleared (even if keepInventory gamerule is true), and upon respawn, the player receives one Slash, one Dash, and one Peach.
When players equip skills, equipment, or other trinkets, all players will be notified.
5.Added game rules that can be adjusted via /gamerule:
fire_attack_breaks_block: Whether fire attacks destroy blocks, default to false.
card_pile_hungerless: Whether the card pile can maintain a saturation level of 20, default to false.
clear_cards_after_death: Whether to clear all cards after death, default to true. If turned off, cards will drop normally after death and will not be given upon respawn.
give_card_interval: Time interval for drawing cards from the card pile (in seconds), default to 60 seconds for two cards, minimum value is 1.
change_skill_interval: Interval for changing skills (in seconds), default to 5 minutes. Setting it to -1 will not refresh the opportunity to change skills.
6.Other code optimizations and bug fixes.
新内容:
- 武器饰品:寒冰剑
- 防具饰品:白银狮子
- 技能:功獒
此外,本次更新调整了许多细节,做了大量优化:
1.基本牌机制调整:现在所有基本牌都可以在一定条件下自动触发,以简化操作,优化游玩体验。
- 杀可以在对生物造成伤害后触发额外效果,其中:
- 普通杀:伤害+5,现在会被藤甲无视;
- 火杀:使目标着火5秒;
- 雷杀:对目标造成5点魔法伤害。
- 由于加入了属性杀,现在只有用火杀和雷杀才能触发铁锁连环的传导伤害。
- 闪:被任意生物攻击时自动触发,免疫伤害,有触发间隔时间。 (重点:杀、闪仅在背包中前18格才会自动触发,位于其他位置禁用)
- 桃、酒:除了原本的效果,现在濒死时会自动使用并回复血量以避免死亡。
2. 卡牌优化与调整:
- 由于加入杀,决斗的效果改变了,并且使用距离很远;
- 南蛮入侵:狗打到玩家就会消失,若目标有杀,则目标消耗一张杀,使伤害无效;
- 顺手牵羊:现在可以顺玩家的装备和饰品栏的装备;
- 过河拆桥:现在可以拆玩家饰品栏的装备,且使用距离很远;
3. 添加武器和防具饰品栏,并重置相关的内容,以还原三国杀的装备区:
- 防具饰品会给予玩家5点护甲值;
- 由于这项更改,古锭刀已彻底重做,现在只有命中没装备的生物后伤害+5的效果;
- 藤甲和青釭剑也做了相应的调整,之后的新装备都会做成饰品。
4. 添加新的游戏机制:
- 玩家第一次进入存档可以获得一个技能;每过5分钟,玩家可以更换技能,更换方式为:副手拿技能,潜行右键。
- 玩家死亡后,清空所有卡牌(即使开了死亡不掉落),复活后,获得杀、闪、桃各一张;
- 玩家装备技能、装备等饰品后,会通知所有玩家。
5. 添加可通过/gamerule调整的游戏规则:
- fire_attack_breaks_block: 火攻是否破坏方块,默认关闭。
- card_pile_hungerless: 牌堆是否能保持饱食度为20,默认关闭。
- clear_cards_after_death: 死亡后是否清除所有卡牌,默认开启,若关闭,死亡后牌会正常掉落,复活后不会给牌。
- give_card_interval: 牌堆发牌时间间隔(单位:秒),默认60秒发两张牌,最小值为1。
- change_skill_interval: 更换技能时间间隔(单位:秒),默认5分钟。设置成-1时,不会刷新更换技能的机会。
6. 其他代码优化和bug修复。
New Content:
- Weapon Trinket: Frost Sword
- Armor Trinket: Silver Lion
- Skill: Powerhound
Additionally, this update includes adjustments to many details and extensive optimization:
1.Adjustment to Basic Card Mechanism: Now all basic cards can automatically trigger under certain conditions to simplify operation and optimize gameplay experience.
Slash can trigger additional effects after dealing damage to entities, including:
Normal Slash: Damage +5, now ignored by Rattan Armor;
Fire Slash: Sets the target on fire for 5 seconds;
Thunder Slash: Deals 5 points of magic damage to the target.
Due to the addition of attribute Slashs, only Fire Slash and Thunder Slash can trigger the conduction damage of Iron Shackles.
Dash: Automatically triggers when attacked by any entity, immune to damage, with a trigger cooldown.
(Note: Slash and Dash will only trigger automatically in the first 18 slots of the inventory; they are disabled in other positions.)
Peach and Wine: In addition to their original effects, they will trigger when dying to recover health to avoid death.
2.Card Optimization and Adjustment:
Due to the addition of Slashs, the effect of Duel has changed and has a very far reach.
Barbarian Invasion: The dogs disappear when they hit a player, and if the target has a Slash, they consume one to nullify the damage.
Steal: Now can steal equipment from players' equipment and trinket slots.
Discard: Now can dismantle equipment from players' trinket slots, with a very far reach.
3.Added Weapon and Armor Trinket Slots and reset related content to restore the equipment area of Legend of Three Kingdoms:
Armor trinkets give players 5 armor points.
With this change, DabaoSword has been completely redesigned, now only dealing 5 more damage when hitting unequipped entities.
Rattan Armor and Green Steel Sword have also been adjusted accordingly, and all subsequent new equipment will be made into trinkets.
4.Added new gameplay mechanisms:
Players receive one skill the first time they enter the world; every 5 minutes, players can change skills by holding the skill in off-hand and sneaking right-clicking.
After a player dies, all cards will be cleared (even if keepInventory gamerule is true), and upon respawn, the player receives one Slash, one Dash, and one Peach.
When players equip skills, equipment, or other trinkets, all players will be notified.
5.Added game rules that can be adjusted via /gamerule:
fire_attack_breaks_block: Whether fire attacks destroy blocks, default to false.
card_pile_hungerless: Whether the card pile can maintain a saturation level of 20, default to false.
clear_cards_after_death: Whether to clear all cards after death, default to true. If turned off, cards will drop normally after death and will not be given upon respawn.
give_card_interval: Time interval for drawing cards from the card pile (in seconds), default to 60 seconds for two cards, minimum value is 1.
change_skill_interval: Interval for changing skills (in seconds), default to 5 minutes. Setting it to -1 will not refresh the opportunity to change skills.
6.Other code optimizations and bug fixes.
The new content added in this update is not extensive, primarily focusing on mechanism and code optimization. The update includes the following:
1.Added trinket slots for skills, horses, and card pile (requires trinkets mod). All skills, horses, and card pile now need to be equipped in the trinket slots to work. Items in the trinket slots for skills and card pile will not be dropped upon death.
2.Added key bindings for active skills, defaulting to 'J'.
3.Added the command /info, used as /info <playername>, to view the skills and horses equipped by the target player.
4.Added skills "Thunder Strike" and "Charge", and added cards Slash, Fire Slash, and Thunder Slash.
5.Optimized the effectiveness of melee defense.
6.Loot for drawing cards and drawing skills is now data-driven.
本次更新加入的新内容不多,主要在于机制和代码的优化。更新内容如下:
1.添加技能、马匹和牌堆的饰品栏(依赖trinkets),所有技能、马匹和牌堆现在均需要装备在饰品栏才能生效,其中技能和牌堆饰品栏内的物品是死亡不掉落的。
2.为主动技添加按键绑定,默认为J。
3.添加命令/info,使用方式为/info <playername>,用于查看目标玩家装备的技能和马匹。
4.添加技能“雷击”、“奔袭”,添加卡牌杀、火杀、雷杀。
5.优化近战防御效果。
6.摸牌和抽技能的战利品表现在是数据驱动的。