Compatibility
Minecraft: Java Edition
26.1.x
1.21.x
1.20.x
1.19.3–1.19.4
Platforms
Links
Tags
Creators
Details
Licensed ARR
Published 6 months ago

🗡️ DamageIndicator (By GoldwarGlory)
- ✅DamageIndicator displays floating damage numbers when players or entities take damage.
- ✅It is designed to be extremely lightweight, modern, and safe for production servers.
- ✅The plugin uses Minecraft’s native TextDisplay entities, avoiding packets, ProtocolLib,or armor stands — ensuring excellent performance and long-term compatibility with newer versions.
- ✅This plugin also has In-game config editor, you can customize config.yml of this plugin easily
✨ Features of DamageIndicator Plugin
- 🌟Floating damage numbers above entities
- 🌟Separate formatting for normal and critical hits
- 🌟Optional entity health bars using TextDisplay
- 🌟Per-player toggle command (/damageindicator toggle)
- 🌟Fully configurable messages using MiniMessage
- 🌟World-based enable / disable support
- 🌟View-distance limits for both damage indicators and health bars
- 🌟Optimized for Paper, Purpur, and Folia
- 🌟In-Game config editor GUI.
⚡ Performance & Safety for servers
- ⚡No packets
- ⚡No armor stands
- ⚡No ProtocolLib dependency
- ⚡Uses entity passengers safely
- ⚡Automatic cleanup of orphaned displays
- ⚡HealthBar is disabled for invisible players
- ⚡Built to stay TPS-friendly, even on busy servers.
- ⚡Special entities (like End Crystals) are excluded to preserve vanilla behavior
💖 Need help? or report bugs
- ❤️Join my Discord server for updates, support, and suggestions
- ❤️My Discord Server: https://discord.gg/qwXHuyJbvX
- ❤️MY Modrinth Profile: https://modrinth.com/user/GoldwarGlory
➕ Extra info of DamageIndicator
💎 config.yml 💎
# =====================================================
# DamageIndicator - Lightweight Damage & Health Bar
# Optimized • Safe • Paper / Purpur / Folia
# =====================================================
update-tracker: true # tracks for update when admins joins
DamageIndicator:
normal:
enabled: true
text: "<red>-{damage}" # {damage} will be replaced with the actual damage amount.
crit:
enabled: true
text: "<gold>✧ {damage} ✧" # {damage} will be replaced with the actual damage amount.
show-to-damager-only: false # if true, only the player who dealt the damage will see the damage indicator. If false, all nearby players will see it.
height: 1.6 # height of damage indicator above entity (in blocks)
duration-ticks: 20 # how long damage indicator stays visible (in ticks, 20 ticks = 1 second)
disabled-worlds: [] # if empty, damage indicators will be enabled in all worlds. Otherwise, only in specified worlds (use world names)
shadowed-text: true # if true, damage text will have a shadow to improve visibility
view-distance: 10 # max distance (in blocks) from damaged entity where damage indicator will be visible
see-through: true # if true, damage text will be visible through blocks & mobs
damage_formatting: INTEGER # how damage numbers are formatted. INTEGER = round to nearest whole number, DECIMAL = show one decimal place, SHORT = use K for thousands (e.g. 1.5K)
commands:
toggle-damage-indicator: true # if true, "/damageindicator toggle" command will be enabled to toggle damage indicators on/off for individual players
healthbar:
enabled: true # MASTER SWITCH - if false, health bars won't show at all regardless of other settings
mode: compact # "bar" for bar mode, "compact" for compact mode.
shadowed-text: false # if true, healthbar text will have a shadow (only applies to compact mode)
dont-spawn-healthbar-below: -30 # health bars won't spawn for entities below this Y level (prevents underground mobs from showing health bars)
view-distance: 10 # max distance (in blocks) from entity where health bar will be visible
duration-ticks: 100 # how long health bar stays visible after taking damage (in ticks, 20 ticks = 1 second)
show-for:
mobs: true # if true, health bars will show for mobs
players: true # if true, health bars will show for players
hide-at-full-health: true # if true, health bars won't show when entity is at full health
height: 0.6 # height of health bar above entity (in blocks)
see-through: true # if true, health bar will be visible through blocks & mobs
disabled-entities: # list of entities that won't show health bars (use entity type names)
- SKELETON_HORSE
- ZOMBIE_HORSE
disabled-worlds: # if empty, health bars will be enabled in all worlds. Otherwise, only in specified worlds (use world names)
- example_world
- example_world1
# BAR MODE SETTINGS
bars: 10 # number of bars to show in bar mode (e.g. 10 means each bar represents 10% of health)
symbols:
filled: "▌" # symbol for filled portion of health bar
empty: "▌" # symbol for empty portion of health bar (can be same as filled with different color)
colors:
full: "&a" # color for health above 50%
medium: "&e" # color for health between 25% and 50%
low: "&c" # color for health below 25%
compact: # COMPACT MODE SETTINGS
format: "&b{name} &a{health}&e/&6{max} &c❤" # {name} = entity name, {health} = current health, {max} = max health. You can use color codes here (&a, &b, etc.)
➕ plugin.yml ➕
name: DamageIndicator
version: 1.0.4
main: DamageIndicator.DamageIndicator
api-version: 1.21
author: GoldwarGlory
website: https://modrinth.com/plugin/damageindicator
commands:
damageindicator:
discription: reload using /damageindicator reload
usage: /damageindicator
permissions:
damageindicator.reload:
default: op
damageindicator.toggle:
default: true


