What's Changed
- fix: check if data has changed before syncing attachment by @CallMeEchoCodes in https://github.com/kleinbox/Dancerizer/pull/13
- fix: no damage in creative/spectator mode
New Contributors
- @CallMeEchoCodes made their first contribution in https://github.com/kleinbox/Dancerizer/pull/13
Full Changelog: https://github.com/kleinbox/Dancerizer/compare/1.4.0...1.4.1
- The internal code has been refactored to use Data Attachments instead of injecting synced entity data into the player entity
- The API accordingly got slightly changed, passing the player entity and appropiate data attachment instead of the
ExpressivePlayerinterface. Because of this, the API has been moved to thev1sub package. - Items with dances and taunts now have a cooldown that is being visualized to the player, similar to Enderpearls in the game.
- The chance for blocking damage with a random taunt got slightly increased
Full Changelog: https://github.com/kleinbox/Dancerizer/compare/1.3.0...1.4.0
- Animations are now bound to the in-game time instead of the players PC time
- Only taunts will release confetti instead of both taunts and dances
- Add PomPom feat. Telepathy
- New logo
Full Changelog: https://github.com/kleinbox/Dancerizer/compare/1.2.1...1.3.0
Bug Fixes
- Dance component for items can now be used
- Particles are now visible for all players nearby
Minor Changes
- Dances or Taunts will now generate confetti around players, if Confetti-Lib is loaded too
- A players cape visibility during animations can now be toggled
- Setting the timestamp field in the player data to anything below 0 will put it to the current timestamp in next tick
Bug Fixes
- Animations will be canceled by taking off the used item instead of by taking off all of them
- Damage blocking through taunts will now only happen in Survival or Adventure
- Damage blocking will also wait for the cooldown until it can take damage again
- Capes will not move anymore whenever a different player is dancing
Minor Changes
- Items registered by this mod now can be found in Trial Ruins as common loot.
- Removing the item appropriate for a dance or taunt now aborts the animation.
- The dance and taunt hotkey are now in the same category, making it easier to discover.
Bug Fixes
- The horse mask will not show a players second head layer anymore.
- The cape now is visible and correctly bound to the players body again, instead of temporarily making it invisible.
Bug Fixes
- Animations will not be globally played in Multiplayer
- Animations should now reset properly
- A players cape will be disabled during animations
First release of Dancerizer which adds many items with dances and taunts!


