-buffed Necromancer by giving him more passive movement and a new ability to knock back attackers
-Necromance Projectiles now do AOE Damage
-improved Mind Control effect so mobs don't attack themselves anymore
-increased the spawn chance of the Necromancer again
-decreased the cooldown between attacks of the Dark Wizard
-fixed soul absorb projectiles doing damage while passing through entities
-fixed Death Scythe triggering "Best Friends Forever" advancement
-fixed Necromancer shooting normal arrows
-added Advancements
-added new teleport ability for Dark Wizard
-improved the Dark Wizard's Tower Structure
-reworked ability of the Dark Cape to match the new ability of the Dark Wizard
-reduced durability of the Dark Cape
-nerfed spawn chance of the Soul Guardian
-increased spawn chance of the Necromancer