Tags
Creators
Details
Licensed ARR
Published 3 years ago
Updated 2 years ago
All versions
1.2.2.1
Release
DarkestSouls-Forge1.21-v1.2.2.12 years ago 98
Compatibility
Minecraft: Java Edition
1.21
Platform
Forge
Supported environments
Client and server
Required content
Any compatible version
Changes
Updated to latest version
v1.2.2.1:
- Skeletons now can spawn in groups
- improved AI and animations and added running states to Skeleton (Falchion),Skeleton (Spear),Skeleton (Curved Swords) and Beast Patient variants
- some texture improvements
- stopped console spam and other bug fixes
- added behaviours to vanilla mobs:
- Iron and Snow Golems will attack Beasts, Skeletons and other Monsters
- Wolves will attack Skeleton variants
- Villagers and Wandering Traders will run away from Beasts, Skeletons and other Monsters
- Animals (Except wolves and Hoglin variants) will run away from Beasts
v1.2:
- Added Huntsman mobs: Axe, Cutlass, Pitchfork and Rifle variants
- Added Crossbow Hollow Soldier and Gravetender Hollow variants
- Added Musket weapon
- Added 6 new Armour Sets with different class bonuses: Knight Set (Tier 1) (high defense, lower speed, increased attack power), Hunter Set (medium defense, speed boost), Specialist Set (Tier 1) (low defense, bonus to guns and throwing knives, chance to not consume ammo), Alchemist Set (Tier 1) (Low defense, bonus to alchemist tools and throwables, chance to not consume ammo), Wizard Set (Tier 1) (low defense, bonus to magic damage, chance to not consume ammo), Tattered Wizard Set (Tier 0, only hat and robes) (weaker, early game variant of wizard set)
- Enemies can now spawn in groups made up of different variants (Gravetender Hollow, Hollow Soldier, Huntsman, Church Doctor and Beast Patient)
- Enemies now are part of different opposing factions, with different interactions between them (Hollows, Huntsmen, Beasts, etc...)
- Special weapons can now have their attacks disabled too, with a separate setting from normal weapons
- updated loot tables
- some sounds have been lowered of volume
- bug fixes
Projects on Modrinth are automatically available through a Maven repository for use with JVM build tools such as Gradle. To learn more about the Modrinth Maven API, click here.
Note: When available, you should use the creator's maven repo instead as it will have transitive dependency information that the Modrinth Maven API does not. You may also end up with duplicate dependencies if you use a mix of Modrinth and non-Modrinth Maven repositories for your dependencies, because the group identifier will be different when served through the Modrinth Maven API.
Maven coordinates:
Version ID:
build.gradle:
repositories {
exclusiveContent {
forRepository {
maven {
name = "Modrinth"
url = "https://api.modrinth.com/maven"
}
}
// forRepositories(fg.repository) // Uncomment when using ForgeGradle
filter {
includeGroup "maven.modrinth"
}
}
}
// Standard Gradle dependency
dependencies {
implementation "maven.modrinth:w57LPWu0:PMvoDSgE"
}
// Legacy Loom dependency
dependencies {
modImplementation "maven.modrinth:w57LPWu0:PMvoDSgE"
}

