Darkest Souls

Darkest Souls

Mod

A mod inspired by the Souls Series of games, focused on progression, combat and exploration

Client and server AdventureCursedEquipmentGame MechanicsMagic MobsWorld Generation

3,625 downloads
24 followers
Created4 months ago
Updated9 days ago

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updated dependencies bug fixes

updated dependencies

fixed bug with loot tables

Updated to Forge 1.21

Updated to NeoForge 1.21

Added Melee Weapon Enchantments:

  • BeastHunter: Increase Damage against Beast Enemies (Not compatible with other damage enchantments like Sharpness and Smite)
  • Serrated: % Increase Damage agaist Beast and Beastly Enemies
  • Holy Blade: % Increase Damage agaist Abyssal Enemies
  • Poison Blade: Inflicts enemies with Poison
  • Toxic Blade: Inflicts enemies with Toxic
  • Frozen Blade: Inflicts enemies with Frostbite
  • Rotten Blade: Inflicts enemies with Scarlet Rot
  • Withered Blade: Inflicts enemies with Wither

Added Staff and Alchemical Tool Enchantments:

  • Starpower: Flat Increase in Damage
  • Lunar Blessing: % Increase in Damage

Other Additions:

  • Added Entity Type Tags for Poison (includes Toxic), Rot, Wither, Frostbite and Bleed immunity
  • Added Toxic, Frostbite and Scarlet Rot Mob Effects
  • Increased Player Resistance to Bleed to 16 (Previously 8)
  • Increased base mob Resistance to Bleed to 12 (Previously 5)
  • Beasts now take increased damage from fire sources, and take increased damage from all sources when on fire

v1.0.1.5:

  • Weapons now have different attack range values
  • Added Blood Blade enchantment for weapons: Inflicts 1 + 2xlevel Bleed to enemies hit, stacks with weapons that already deal Bleed
  • Added "immune_to_bleed" entity tag
  • Added various item and entity tags
  • Minor changes and adjustments, bug fixes

port to Neoforge 1.20.4

v1.0.1.4

  • added Darkwraith mob
  • added Siderite Bricks building blocks
  • added Holy Moonlight Sword trick weapon
  • bug fixes

v1.0.1.3

  • Added Quicksilver Ore (used to make bullets) and Siderite Ore to world generation
  • added Darkwraith mob
  • added Siderite Bricks building blocks
  • added Holy Moonlight Sword trick weapon

v1.0.1.3

Added Quicksilver Ore (used to make bullets) and Siderite Ore (currently no use) to world generation

  • Added 9 new entities:
    • Hollow Assassin and Hollow Soldier (Axe)
    • Skeleton Swordsman (Twin Shotels)
    • Church Doctors (Normal, Lantern, Scythe, Pistol, Flamesprayer, Crucifix)
  • Added new Weapon Types:
    • Guns: Pistol (Hunter Pistol, Evelyn, Repeating Pistol), Blunderbuss and Gatling Gun
    • Flamesprayer
    • Throwing Weapons: Throwing Knives (Bone, Normal, Blood, Poison and Kukri) and Bombs (Firebomb, Black Firebomb and Molotov Cocktails)
  • Added new melee weapons: Shotel, Carthus Shotel, Bandit Knife, Battle Axe, Carthus Curved Greatsword, Crescent Moon Greataxe and Executioner Greataxe
  • Hollow Soldiers now can throw firebombs at the player
  • Tuned the volume of some enemy noises
  • Decreased Leech spawn rates
  • Other fixes, bugfixes and minor changes

Project members

Nitespring

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