Fixed a bug that messed with adaptations when quick changing.
Adjustments
Undead Dominance
Adjusted Undead Dominance to be more consistent (EntityJS is now a dependency)
Commands
Persistent Adapt
New command that allows adaptations to persist even after detransformation
**# Compat Added ** Into The Omniverse Sils

# Small Changes
Sound effect now plays when Left clicking with pursuit active
Changes Made:
Pursuit Nerfs:
- Enraged duration given from pursuit nerfed from 35 to 20 seconds
- Speed boost from enraged removed
- less defense reduced when applying targeted on an entity now
- abilities and movement now lock while pursuit animation plays
Tentacle Stab Adjustments:
-
Hitting already infected enemies now also gives you infection meter
-
Tier 1 tentacle damage nerfed
Adaptation Changes:
Fixes:
- Fixed a bug that caused sonic booms adapt notification to not pop up properly
Buffs:
-
Added Cataclysm Compat
-
Can now adapt to abyssal statuses
-
Alex Cave Gumballs now added to projectile adaptation pool
-
Can now adapt to Alex Caves Acid**
General:
Buffs:
- now immune to electric damage
First Release!
Virinite (Nemesis) and his obtainment.



