Compatibility
Minecraft: Java Edition
1.21
1.20.1
Platforms
Fabric
Supported environments
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Details
Changelog
Changelog
Alpha Notes
SMOOTHNESS DOES NOT WORK YET!
If you want to add in a new entry in general, you will need to manually edit the config.
Diminishing factor may be inaccurate.
Multiplication & Addition of attribute functions are guaranteed to work.
alpha, so we aren't formalizing this entirely yet. once beta releases this changelog will be organized better.
Additions 💫
- Added
owo-lib
, which includes the following with included purpose:- A UI screen that is accessible with the
/owo-config data_attributes
command (it looks pretty nice). - A config that syncs its data upon being saved, and then reloaded through the
/reload
command. - Implemented new ways to apply your attribute changes to your world.
- A UI screen that is accessible with the
- There is safety when setting up your configs. If you make a mistake, or if you put in an entry of an attribute that does not exist, you are able to visually see what the issue(s) are. Currently, these are:
- Non-existing entities/attributes
- Invalid number values (todo).
- The addition of smoothness value (todo)
- The addition of Fallback Minimum/Maximum values, which are extracted from the attribute of choice and automatically loaded into your config and UI once you add an entry and reload/open the config.
- This will give you better insight on what values you should set for the specific attribute, or if you wish to go out of bounds from it.
- Button to disable each override.
- When an override is disabled, everything about the override falls back to vanilla/other-modded behavior upon reload.
- Tooltip(s) for discovered attributes.
- When an attribute is discovered and sub-sequentially hovered (hah! that rhymes), a tooltip will appear showing the currently set minimum & maximum values for the attribute, to assist in setting up functions or entity-type values.
Removals 🚫
- Erasure of the existence of a mock attribute that gets created if there is none statically registered.
- This means that any attribute that you override MUST already be in the attribute registry (this may be subject to change in the future, with a much safer solution).
- Entire removal of the data-pack system in favor of a set of configuration files. If you are looking for your changes to replicate to the world and others, use the
/reload
command after you save your config. - Removal of odd behavior of decreasing entity health based on the previous value if maximum health was changed. Instead, it is clamped to the maximum health.
- If you wish for this behavior again, you can still implement it using the
EntityAttributeModifiedEvents#MODIFIED
event.
- If you wish for this behavior again, you can still implement it using the
Changes
- Implemented
fabric-language-kotlin
, a required dependency, as DataAttributes is now built with Kotlin. - Changed networking behavior
- Changed entire mixin internals and mod compatibility
SimpleRegistryMixin
is no more! We have broken our chains from fundamentally re-registering theATTRIBUTE
registry (there is no need to as we do not create our own attributes dynamically anymore).
- Changed a huge amount of internals with the mod itself, allowing it to be more compatible with other mods.
- Falls back to vanilla behavior on most, if not all mixins depending on circumstances, such as an override being disabled, or modifiers depending on the case.
Files
Metadata
Release channel
AlphaVersion number
2.0.0-alpha.1+1.20.1-fabricLoaders
Game versions
1.20.1Downloads
75Publication date
June 28, 2024 at 9:39 AMPublisher
bibireden
Lead Developer